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Post by hairybolox on May 13, 2009 9:04:33 GMT -5
Hi Variaz - not sure if this is a bug or whether you meant it this way, but i've just spent every last copper i had on a suit of red dragon armour from the rare items store in Jindar only to find Shining Armour doesn't recognise it....... ??
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Post by Variaz on May 13, 2009 12:05:36 GMT -5
Bug. Thanks for reporting it.
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Post by Variaz on May 13, 2009 13:02:03 GMT -5
Did you make it an Effect song? If it's Passive, it won't heal you. It needs to be Effect.
I'm not sure I understand what you mean here. Can you clarify?
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Post by Gando on May 13, 2009 14:14:35 GMT -5
Did you make it an Effect song? If it's Passive, it won't heal you. It needs to be Effect. I'm not sure I understand what you mean here. Can you clarify? I made it an instant. Then I made it an Effect. Then I made it a Passive. None of those things worked. In addition I found I could not make a mystic healing spell into a song. So in no fashion was I able to get Healing Songs to work in any way shape or form. On a side note, imho if something only works as one it shouldn't be available as anything else. Re: Mining skill. You should remove it from Craftable/levelable items. Or make it actually do something. I made an iron pickaxe with a bit of mining on it just as a test. Equipping it did not make it easier to mine in anyway. So it is a skill point trap. Is that clearer?
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Post by Variaz on May 13, 2009 14:47:00 GMT -5
Odd... I'll check it out, but my test Bard had an healing song that was working fine.
Mining affects Pickaxe damages as melee weapons. It should also affect digging speed, but note that it doesn't take a lot of points in Mining to make a significant difference in mining speed, so if you already had Mining, the extra points probably didn't make much difference. Even less so if you already had high strength. Extra points will still improve damages like any other weapon skills though, so it won't be removed from crafting/leveling skills.
I will double-check the code and make sure it uses the total skill value though.
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Post by rotekian on May 13, 2009 16:05:34 GMT -5
Heal doesn't work. Heal Other does. I was able to get mystic healing to work. For both options I used effect songs.
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T10
Veteran
Posts: 99
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Post by T10 on May 13, 2009 16:10:11 GMT -5
I tried to turn off the main essence unarmed bonus with my ghost. It didn't work. No effect, no message, nothing. Ghost used the main essence atack type.
+ a question: I put some points to melee for a monster. Is it affect main essence attack?
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Post by Variaz on May 13, 2009 16:53:40 GMT -5
Heal doesn't work. Heal Other does. I was able to get mystic healing to work. For both options I used effect songs. You're right, I too used Heal Other. Heal is not a "projection" effect, it's an hard-coded effect, so that's why you can't select it.
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Post by Variaz on May 13, 2009 16:54:33 GMT -5
I tried to turn off the main essence unarmed bonus with my ghost. It didn't work. No effect, no message, nothing. Ghost used the main essence atack type. + a question: I put some points to melee for a monster. Is it affect main essence attack? Yes, it will affect the damages of attacks made with main essence.
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Post by Gando on May 13, 2009 18:41:15 GMT -5
Heal doesn't work. Heal Other does. I was able to get mystic healing to work. For both options I used effect songs. I tried Heal Other as well...didn't work ==EDIT== to reiterate: I tried making a heal song with the Healing Melody. --I tried using it to make a passive --I tried using it to make an effect --I tried using it to make an instant Nothing. So I learned the HEAL spell Rinse repeat as above So I learned the HEAL Other Spell Rinse repeat as above Changing the rhythm didn't work for the Healing Melody. As far as I can tell Healing is utterly broken for the bard. Now I have the original spell so I can cast it as a mage but that seems to me to defeat the purpose of giving it to the Bard in the first place.
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Post by junyortrakr on May 13, 2009 20:30:22 GMT -5
I like Tia. It is fun to have her change the damage type on items.
I have something that actually matters, this time. I had Tia change the damage type to something elemental on a few weapons, and that worked just fine. When I was attacking with them, they did elemental damage, but it wasn't returned by magic-returning monsters. It was, though, returned by physical-returning monsters. It isn't a serious problem, but it doesn't work like it's supposed to.
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Post by Variaz on May 13, 2009 21:02:47 GMT -5
It actually DOES work the way it's intended. The physical returning will return any normal melee attacks, regardless of their elements. Magic returning will return Magic attacks.
Immunities works differently. Physical immunes are immune to Physical type attacks, while Magic immunes are immune to non-Physical attacks. Melee, ranged or magic attack, it doesn't matter in this case.
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Post by Gando on May 13, 2009 21:59:27 GMT -5
I just found a level 40 Dark Lord on level 16 of the flow in a measily (not very good) crafter's vault. 262k hp. How on earth is a level 21 bard supposed to deal with that? Not only that but he appeared right on the other side of the rubble that is near the end so that my telepathy couldn't view him. If his cast had succeeded I'd have died and lost everything. Not sure how I will get out of this as it is. Probably end up dying anyway. I'll try a phase door and hope for the best. Anyway out of depth monster 2.5x the level of the dungeon seems a little extreme even for the flow.
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Post by Gando on May 14, 2009 1:11:13 GMT -5
Ring of Blinking is nonfunctional.
Also I am amazed at how bad Bards are. Or perhaps more accurately how weak they are compared to monsters of their own level. The one I am currently playing is a cross between mage/enchanter and bard because I know how to level a mage/enchanter. But at 20th level + the bardic abilities do not seem to be on par with the monsters I'm finding. If I'd stayed pure crafter instead of putting so many points in music (useless??) I'd have a character that could kill anything of the same level or lower except maybe returners. Even there with carefully applied Brandcasting I'd be fine.
I don't blame you Variaz, clearly there is some trick to making them work but I can't find it. The Heal Song doesn't work, the Passive Missile Song I made is stuck at power 5 radius 1 even with points in Improve Songs. Imho I clearly do not understand this class that I helped design. Not even a little.
To be fair I don't think it's entirely the Bard class either. I seem to have found almost no levelables where as usually Id have a couple at least that were usable. The one I did find is a staff which is completely useless to me unless I call the bard levels a wash and go back to magery. No way to get back the skill points in music though.
Perhaps this character has just had horribly accursed luck.
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Post by rotekian on May 14, 2009 8:42:40 GMT -5
Where as I'm having no problems with the Bard (apart from dying to things I didn't see anyway, must get ESP earlier). So I'm a little confused by some of the experiences your having. I've yet to play an enchanter bard though so I'm not going to comment on how it stacks up power wise.
The Missile Song issue sounds odd. If it was created with Create Song then you should re-create it every time you put a point in Create Song. I've never noticed the listed power and radius changing with Improved Song.
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