Post by Variaz on Oct 17, 2008 0:02:25 GMT -5
All right, so I've tried my new idea with the Giant Salamander. In the end, it really didn't solve anything. I still ended up with a lot of blows, even when treated as weight 40 and no bonus from the skill, and since all my melee attacks were fire-based and I'm immune to it, no fear from returnings and stuff. By level 17, he had 17 blows in each hands, so 34 blows due to bonus from Essences. At the same time, it was the first serious "monstrous", essence-based monster I played for a real game, outside of testing.
It was also one of the most boring character I ever played. By playing this character, I will have to agree with some of the points you guys reported, particularly about essences. I encountered several problems which, regardless of that "fix"(which didn't fix anything at all), I think essence monsters suffers:
1. Too Easy Early Game
Essences early on are just nasty. Either you get big stats bonus, or lesser ones but tons of tweak points to deal with that. They're even worse than soul binders and enchanters! But unlike soul binders who faces the challenge of capturing the souls, and enchanters who has to buy or find components, getting essences is a piece of cake. That, coupled with the monster's high stats and powerful abilities, made the early game ridiculously easy. Oh, and fire-based melee of this particular test was just icing on the cake. No fear from returnings! The occasional magic immune could be dealt with Power Punch. Inner Elemental Mastery just made big damages even bigger. And pierced fire-immunes. Yikes! The early game isn't very hard, but that's just going too far. It was WAY too easy.
2. Maximum Potential Reached
This character became more and more powerful....until I've reached the point where I had 13 essences. I used essences to get defense, agility and magic defense to high levels, got some high to_h and to_d, got some big stats from Greater Evolution and the essences, got more damages from Inner Elemental Energy....so big damages, big stats, good AC and good hp(about 50000). All that at level 17. But then I was like: "Ok...now what?". Other than a possible evolution to get more hp and even bigger damages, there was little more to do at this point. No items to level up. No fun abilities to raise or experiment with. All those cool items were forces to be sold for money that would have been used for...err, scrolls of object eternality I guess. At least, humanoid monsters got levelables and can use various weapon feats and stuff. This lizard was just no fun anymore.
3. Because normal races DO catch up.
Despite all this power, I opened my two recent normal characters, my zulgor elemental lord and my fun melee elemental spells monk. Both characters had a more challenging but much more fun beginning, and then by the time one got good blues and the other good souls, they were quite powerful by level 27-29, ready to undertake the challenge increase of depth 40+. I looked at their stats, and in both cases, were quite superior overall to the lizard. So, I used debug mode to level up my lizard from 17 to 27....and boy was I disappointed. I had full essences, yet it just wasn't on par with these two normal players, who were not only more challenging early on, but ended up becoming stronger and more versatile. I then tested the lizard at level 40, and decided to evolve in a Basilisk, which has really high stats. Big boost...yet, not that much superior to my zulgor, who was 11 levels lower. Of course, I could have gotten better essences, but that would have had the side effect of cutting my skills and lower the defensive skills. This is kind of a problem. Weak essences gives no AC but high skill points, while powerful essence have big AC but no skill points. But you need both to get high AC, and you also need magic defense. As espeorb pointed out, high hp and con will be moot if you don't have good defensive skills to back it up. In the end, there is only one type of essences that would work: Nightmare Essences. This super lizard decided to carry a couple of reds and met a Phantom of Misery. The lizard wasn't so super anymore, this thing just mercilessly slaughtered my poor lizard with endless summons and stats drains. Which brings us to the next problem...
4. Just how am I gonna deal with THAT?
From 40 and lower, enemies gets tougher. Multi-casters, extra lives, counters with high block rates, special abilities, crazy damages... This makes a lot of threats. But normal players have many options and strategies to deal with that, and clever combos can be devised. You can also grind your items. But essence monsters...well, they got raw power. All right. But not much else. Without much strategy options, many monsters are going to be painful to deal with, and it will only get worse as the game progress. And you can't hide forever, sooner or later you're going to have to face the quest bosses, which while so far they haven't been too bad, they WILL become nastier! Humanoid monsters aren't as bad, because they can level up items, use skills feats, alchemy, etc... But essence monsters...
In the end, I'm disappointed, I thought the essences would be more fun, but it turned out that they aren't. Nerfing Martial Arts for monsters was NOT the solution, it didn't change anything at all. The problem is elsewhere, with essences, but also with versatility and challenge balance. And overall fun.
It was also one of the most boring character I ever played. By playing this character, I will have to agree with some of the points you guys reported, particularly about essences. I encountered several problems which, regardless of that "fix"(which didn't fix anything at all), I think essence monsters suffers:
1. Too Easy Early Game
Essences early on are just nasty. Either you get big stats bonus, or lesser ones but tons of tweak points to deal with that. They're even worse than soul binders and enchanters! But unlike soul binders who faces the challenge of capturing the souls, and enchanters who has to buy or find components, getting essences is a piece of cake. That, coupled with the monster's high stats and powerful abilities, made the early game ridiculously easy. Oh, and fire-based melee of this particular test was just icing on the cake. No fear from returnings! The occasional magic immune could be dealt with Power Punch. Inner Elemental Mastery just made big damages even bigger. And pierced fire-immunes. Yikes! The early game isn't very hard, but that's just going too far. It was WAY too easy.
2. Maximum Potential Reached
This character became more and more powerful....until I've reached the point where I had 13 essences. I used essences to get defense, agility and magic defense to high levels, got some high to_h and to_d, got some big stats from Greater Evolution and the essences, got more damages from Inner Elemental Energy....so big damages, big stats, good AC and good hp(about 50000). All that at level 17. But then I was like: "Ok...now what?". Other than a possible evolution to get more hp and even bigger damages, there was little more to do at this point. No items to level up. No fun abilities to raise or experiment with. All those cool items were forces to be sold for money that would have been used for...err, scrolls of object eternality I guess. At least, humanoid monsters got levelables and can use various weapon feats and stuff. This lizard was just no fun anymore.
3. Because normal races DO catch up.
Despite all this power, I opened my two recent normal characters, my zulgor elemental lord and my fun melee elemental spells monk. Both characters had a more challenging but much more fun beginning, and then by the time one got good blues and the other good souls, they were quite powerful by level 27-29, ready to undertake the challenge increase of depth 40+. I looked at their stats, and in both cases, were quite superior overall to the lizard. So, I used debug mode to level up my lizard from 17 to 27....and boy was I disappointed. I had full essences, yet it just wasn't on par with these two normal players, who were not only more challenging early on, but ended up becoming stronger and more versatile. I then tested the lizard at level 40, and decided to evolve in a Basilisk, which has really high stats. Big boost...yet, not that much superior to my zulgor, who was 11 levels lower. Of course, I could have gotten better essences, but that would have had the side effect of cutting my skills and lower the defensive skills. This is kind of a problem. Weak essences gives no AC but high skill points, while powerful essence have big AC but no skill points. But you need both to get high AC, and you also need magic defense. As espeorb pointed out, high hp and con will be moot if you don't have good defensive skills to back it up. In the end, there is only one type of essences that would work: Nightmare Essences. This super lizard decided to carry a couple of reds and met a Phantom of Misery. The lizard wasn't so super anymore, this thing just mercilessly slaughtered my poor lizard with endless summons and stats drains. Which brings us to the next problem...
4. Just how am I gonna deal with THAT?
From 40 and lower, enemies gets tougher. Multi-casters, extra lives, counters with high block rates, special abilities, crazy damages... This makes a lot of threats. But normal players have many options and strategies to deal with that, and clever combos can be devised. You can also grind your items. But essence monsters...well, they got raw power. All right. But not much else. Without much strategy options, many monsters are going to be painful to deal with, and it will only get worse as the game progress. And you can't hide forever, sooner or later you're going to have to face the quest bosses, which while so far they haven't been too bad, they WILL become nastier! Humanoid monsters aren't as bad, because they can level up items, use skills feats, alchemy, etc... But essence monsters...
In the end, I'm disappointed, I thought the essences would be more fun, but it turned out that they aren't. Nerfing Martial Arts for monsters was NOT the solution, it didn't change anything at all. The problem is elsewhere, with essences, but also with versatility and challenge balance. And overall fun.