Post by Variaz on Oct 6, 2006 18:03:55 GMT -5
This section of the Forge will be for custom items you'd like to post! It will also contain tips on creating your own items. For starters, here's the basic template for items making:
N:(item's number):(item's name)*
G:(item's graphic):(item's color)
I:(item's tval):(item's sval):(item's pval):(recipe ingredient 1):(recipe ingredient 2)**
W:(item's depth):(unused, leave to 0):(item's weight)***:(item's value)
P:(item's base ac):(damage dice number)d(damage dice sides):(to_hit):(to_dam):(to_ac)
A:(depth)/(rarity)****
B:(brand element):(brand damages):(brand radius)
R:(Fire):(Cold):(Elec):(Acid):(Poison):(Light):(Dark):(Warp):(Water):(Wind):(Earth):(Sound):(Radio):(Chaos):(Physical):(Mana)
F:(various flags)
*: Item's name can be preceded by a "&" if you want the "a" or "an" to appear before the item's name. "~" can be placed after the name is you want the plural of the item to be added.
**: Item's ingredients are optional parameters. They are not required if you don't want your item to be craftable trough alchemy/crafting.
***: Item's weight is divided by 10 for ingame calculations. A broad sword has a weight of 15.0 in game, but in k_info, it is 150.
****: Average depth where you find the item, and the rarity at which you will find it. 15/1 is a common item at dungeon level 15. 30/5 is a rare item at level 30. 100/20 is an EXTREMELY RARE item at level 100. Also, you can have more than one average depth. For example, you can have:
A:15/3:30/2:45/1
This means the item is very uncommon at dungeon level 15, gets a little more common at level 30, and becomes a common item at level 45.
Some flags:
SHOW_MODS: Show +to_hit/+to_dam in the item's name.
SLAY_DRAGON: Dragon slaying weapon.
SLAY_DEMON: Demon slaying weapon.
SLAY_UNDEAD: Undead slaying weapon.
SLAY_ORC: Orc slaying weapon.
SLAY_GIANT: Giant slaying weapon.
SLAY_TROLL: Troll slaying weapon.
SLAY_ANIMAL: Animal slaying weapon.
SLAY_EVIL: Evil slaying weapon.
KILL_DRAGON: Very, very deadly against dragons.
SLAY_MALE: Male slaying weapon.
SLAY_FEMALE: Female slaying weapon.
ONLY_WARRIOR: Weapon only usable by "warrior" classes(such as Warrior, Elemental Lord, Ranger, etc...)*
ONLY_MAGE: Only usable by "mage" classes(Mage, High Mage, Monster Mage, etc...)*
ONLY_MALE: Only usable to males.
ONLY_FEMALE: Only usable to females.
INDESTRUCTIBLE: Indestructible item.
CHARGEABLE: Item is tweakable.
ETERNAL: Item is eternal.
LEVELS: Weapon can gain levels.
LIFE: Item increase life.
MANA: Item increase mana.
MUST2H: Weapon is a two-handed weapon.
PARRY: Weapon can be used to block melee attacks.
LOWER_HIT: Weapon/ammo lowers hit rate.
LOWER_DEF: Weapon/ammo lowers defense.
RETURNING: Ammo will return to you.
SAFETY: "Safety" ability: protection against stuns and paralysis.
ALWAYS_HIT: Your hit rate is 100% if you wear/wield the item.
PROTECTION: All damages(physical/magical) are reduced by 50% if you wear the item(not cumulative with other PROTECTION items).
LITE: Permanent light
XTRA_MIGHT: Shoot with extra might.(not affected by pval)
XTRA_SHOT: An extra shot.(not affected by pval)
TELEPATHY: Gain telepathy.
WRAITH: Gain wraith form.
SEE_INVIS: Allow you to see invisible.
CURSED: Item is cursed.
HEAVY_CURSE: Item is heavily cursed, and can only be removed with a scroll of *Remove Curse*(must have the CURSED flag as well).
PERMA_CURSE: Item is permanently cursed. (must have the CURSED flag).
REGEN: Regenerate faster.
SLOW_DIGEST: Slow digestion.
SH_FIRE: Fire sheath.
SH_ELEC: Elec sheath.
HOLD_LIFE: Prevent experience draining.
RES_FEAR: Resistance to fear.
RES_CONF: Resistance to confusion.
RES_BLIND: Resistance to blindness.
REFLECT: Become reflecting(reflect bolt spells).
INVIS: Become invisible.
STEALTH: Increase stealth.
STR: Increase strength.
INT: Increase intelligence.
WIS: Increase wisdom.
DEX: Increase dexterity.
CON: Increase constitution.
CHR: Increase charisma.
SPEED: Increase speed.
BLOWS: Increase blows.
INFRA: Increase infra-vision.
SPELL: Multiply the power of spells by item's pval.**
*: I don't like these flags, they go against the idea of multiclassing. I may remove them.
**: Very powerful. I will be VERY hesistant to include any items that has this flag in the official releases!
Well, that's pretty much it. I'll add more stuff if needed. Now, go ahead and make some nice items!
N:(item's number):(item's name)*
G:(item's graphic):(item's color)
I:(item's tval):(item's sval):(item's pval):(recipe ingredient 1):(recipe ingredient 2)**
W:(item's depth):(unused, leave to 0):(item's weight)***:(item's value)
P:(item's base ac):(damage dice number)d(damage dice sides):(to_hit):(to_dam):(to_ac)
A:(depth)/(rarity)****
B:(brand element):(brand damages):(brand radius)
R:(Fire):(Cold):(Elec):(Acid):(Poison):(Light):(Dark):(Warp):(Water):(Wind):(Earth):(Sound):(Radio):(Chaos):(Physical):(Mana)
F:(various flags)
*: Item's name can be preceded by a "&" if you want the "a" or "an" to appear before the item's name. "~" can be placed after the name is you want the plural of the item to be added.
**: Item's ingredients are optional parameters. They are not required if you don't want your item to be craftable trough alchemy/crafting.
***: Item's weight is divided by 10 for ingame calculations. A broad sword has a weight of 15.0 in game, but in k_info, it is 150.
****: Average depth where you find the item, and the rarity at which you will find it. 15/1 is a common item at dungeon level 15. 30/5 is a rare item at level 30. 100/20 is an EXTREMELY RARE item at level 100. Also, you can have more than one average depth. For example, you can have:
A:15/3:30/2:45/1
This means the item is very uncommon at dungeon level 15, gets a little more common at level 30, and becomes a common item at level 45.
Some flags:
SHOW_MODS: Show +to_hit/+to_dam in the item's name.
SLAY_DRAGON: Dragon slaying weapon.
SLAY_DEMON: Demon slaying weapon.
SLAY_UNDEAD: Undead slaying weapon.
SLAY_ORC: Orc slaying weapon.
SLAY_GIANT: Giant slaying weapon.
SLAY_TROLL: Troll slaying weapon.
SLAY_ANIMAL: Animal slaying weapon.
SLAY_EVIL: Evil slaying weapon.
KILL_DRAGON: Very, very deadly against dragons.
SLAY_MALE: Male slaying weapon.
SLAY_FEMALE: Female slaying weapon.
ONLY_WARRIOR: Weapon only usable by "warrior" classes(such as Warrior, Elemental Lord, Ranger, etc...)*
ONLY_MAGE: Only usable by "mage" classes(Mage, High Mage, Monster Mage, etc...)*
ONLY_MALE: Only usable to males.
ONLY_FEMALE: Only usable to females.
INDESTRUCTIBLE: Indestructible item.
CHARGEABLE: Item is tweakable.
ETERNAL: Item is eternal.
LEVELS: Weapon can gain levels.
LIFE: Item increase life.
MANA: Item increase mana.
MUST2H: Weapon is a two-handed weapon.
PARRY: Weapon can be used to block melee attacks.
LOWER_HIT: Weapon/ammo lowers hit rate.
LOWER_DEF: Weapon/ammo lowers defense.
RETURNING: Ammo will return to you.
SAFETY: "Safety" ability: protection against stuns and paralysis.
ALWAYS_HIT: Your hit rate is 100% if you wear/wield the item.
PROTECTION: All damages(physical/magical) are reduced by 50% if you wear the item(not cumulative with other PROTECTION items).
LITE: Permanent light
XTRA_MIGHT: Shoot with extra might.(not affected by pval)
XTRA_SHOT: An extra shot.(not affected by pval)
TELEPATHY: Gain telepathy.
WRAITH: Gain wraith form.
SEE_INVIS: Allow you to see invisible.
CURSED: Item is cursed.
HEAVY_CURSE: Item is heavily cursed, and can only be removed with a scroll of *Remove Curse*(must have the CURSED flag as well).
PERMA_CURSE: Item is permanently cursed. (must have the CURSED flag).
REGEN: Regenerate faster.
SLOW_DIGEST: Slow digestion.
SH_FIRE: Fire sheath.
SH_ELEC: Elec sheath.
HOLD_LIFE: Prevent experience draining.
RES_FEAR: Resistance to fear.
RES_CONF: Resistance to confusion.
RES_BLIND: Resistance to blindness.
REFLECT: Become reflecting(reflect bolt spells).
INVIS: Become invisible.
STEALTH: Increase stealth.
STR: Increase strength.
INT: Increase intelligence.
WIS: Increase wisdom.
DEX: Increase dexterity.
CON: Increase constitution.
CHR: Increase charisma.
SPEED: Increase speed.
BLOWS: Increase blows.
INFRA: Increase infra-vision.
SPELL: Multiply the power of spells by item's pval.**
*: I don't like these flags, they go against the idea of multiclassing. I may remove them.
**: Very powerful. I will be VERY hesistant to include any items that has this flag in the official releases!
Well, that's pretty much it. I'll add more stuff if needed. Now, go ahead and make some nice items!