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Post by nork on Aug 26, 2006 19:06:29 GMT -5
What are Licialhyds and what can I do with them? how do I use them?
Nork
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Post by Variaz on Aug 26, 2006 19:31:06 GMT -5
Read the story and the help!! ;D Seriously though, Licialhyds are crystals(again, it's explained in the story at the beginning!!) that can give you all sort of powers. To use one, use the 'X' command(read the help or Lipa's reference card! ). As you probably noticed, they have a wide range of benefits, from hp/mana restoration to stats boosting and physical/magical resistance! Quite useful little crystals, huh?
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Post by Lipa on Aug 27, 2006 2:41:22 GMT -5
These crystals are a very nice addition to the game indeed! But can you please also explain briefly what exactly those “power” numbers mean? For a healing Licialhyd (and similar), the power number probably means how many HP it can restore. Well, is it directly the power number (so if power is 150, it can restore 150 HP), or are there any multipliers involved? On the other hand, for stat Licialhyds (Intelligence, etc.), the power number probably means the number of turns for the effect to last. Again – is it directly the power number, or is there more to it? Anything else we should know about these crystals?
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Post by Variaz on Aug 27, 2006 12:16:16 GMT -5
The healing/mana licialhyds heals for an amount equal to their power. So, the 100 hp Licialhyd you start the game with heals 100 hp if you use it. The stats boosting licialhyds will boost your stats by an amount equal to the licialhyd's power. The duration is also equal to the power. So, a Strength licialhyd with a power of 5 will raise your strength by 5 for 5 turns. One with a power of 30 will raise your strength by 30 for 30 turns! Same thing goes for the resistance ones. A Magic resistance licialhyd with a power of 20 will give you 20% resistance to magic attacks for 20 turns! So as you can see, they are very useful to give you all sort of advantages in combat!
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Post by nork on Aug 27, 2006 15:44:12 GMT -5
Yeah, I knew I read about them some where but I could not remember where. I was also able to figure out how to use them a few minutes after I posted. I just got to involved to remove the post ;D
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Post by Lipa on Aug 28, 2006 3:05:31 GMT -5
These crystals are useful indeed! ;D But I’ve been thinking – maybe you could somehow make them even *more* different from potions and scrolls? Perhaps it could be possible to use only a *portion* of licialhyd’s energy at a time, and save some for later (so for a healing crystal with 150 power, you could use 100 points now, and save 50 for later). Or, perhaps you could *splice* different crystals together (at the cost of some power). Imagine splicing licialhyds of Strength, Dexterity and Constitution. Huh, that would be a nice melee boost indeed. Then again, why would you want to splice them in the first place? Hm... You would save inventory space, and it would only take one turn to use the spliced crystal (instead of three for the above example), but still – this is not a strong enough reason... The only option that makes sense is splicing licialhyds of healing or mana, and so you could eventually get a spliced crystal with an awful lot of power which could completely heal you in a turn... But this is just one example... All in all, I guess this doesn’t really sound like a good idea... Anyway, I’m just thinking out loud. But the licialhyds are just great as they are now! Cheers!
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Post by Variaz on Aug 28, 2006 8:21:14 GMT -5
Boosting strength, dexterity and constitution in one turn is a big bonus, considering all you did is activate an item. It's not like the Force of Nature ability, which require points investment AND being on grass/tree, or creating a multi-effect alteration spell which will cost a LOT of mana. I think taking three turns is pretty normal for a boost of three stats, considering there's no other costs...
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Post by Lipa on Aug 28, 2006 10:24:22 GMT -5
Yes, I agree. The licialhyds are just powerful enough as they are now, and anything else would unbalance things.
However, I must admit that it seems to me a bit strange that you can just use a powerful licialhyd of some stat and change to an advanced class. Won't the advanced classes lose much of their flavor by this? It seems a bit too easy IMHO...
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Post by Variaz on Aug 28, 2006 10:54:57 GMT -5
.... no, it's perfectly balanced! ;D
Seriously though, you're right, it does take away the flavor of the advanced classes. I will probably change it so that the class changing is based on your BASE stats, and not your stats boosted with items/spells/licialhyds.
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Post by nork on Aug 29, 2006 20:26:58 GMT -5
If you change it so it is your base stats (before any modifiers) you will...
A. have to show those base stats so people know what they have to improve to get to the class.
B. have to change the requirements of some classes (Zelar comes to mind. 40 in 3 stats before items would mean you would have to be 53rd level if you chose no other stats.)
I can agree that you should not count temporary stats (from spell or licialhyds), but items I think should be counted.
Just my .02 AU
Nork
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Post by Variaz on Aug 29, 2006 22:45:03 GMT -5
True. It has always been that way for the items, and we all love it! But for temporary stats spells/abilities, it should definitly not be counted. BTW... This is the 1000th post!! ;D
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Post by totallyang on Sept 23, 2006 3:23:48 GMT -5
I don't quite understand how the stats Licialhyds are supposed to work. Fine I activate a constitution one and this increases my top constitution value, but the actual current value doesn't change. I have even tried using a potion of restore constitution immediately afterwards, but that does nothing! After the appropriate number of turns, my constitution returns to its standard figure. Please explain, as otherwise I cannot see any reason on buying the stats Licialhyds.
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Post by Lipa on Sept 23, 2006 4:23:44 GMT -5
Er... I think the effects are supposed to fade out in time, otherwise Licialhyds would be just too powerful! Why use them? Well, they are great when you need that extra boost in certain stats to kill that nasty unique monster or such. For example, you are fighting a monster that does a whole lot of damage. You use a Licialhyd of Constitution, and with its help, you can get more hits and attacks before running away... Same goes for other stats. Quite useful stuff!
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Post by nork on Sept 23, 2006 7:01:35 GMT -5
It is supposed to be a temporary boost. Lets take this example....
You are fighting a boss monster and you can't seem to hit it very often. You happen to have a Dex 30 Licialhyd. If you use it you will have +300 to hit for 30 turns and if you use blessing that turns in to around +900 to hit. That should make a huge difference when fighting bosses.
Nork
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Post by totallyang on Sept 23, 2006 8:22:37 GMT -5
Thanks for the pointers. The only one I have ever tried was Constitution, but it didn't really do anything as it doesn't last long enough to make a difference, and you are losing HPs every time a monster hits you! I will try the Dexterity one, but I can't see how any of the stats ones give any real benefit. Strength? I suppose this may help. Intelligence? No good, as you can't regenerate spell points fast enough. Wisdom? Is there any immediate bonus to fighting with this? Constitution - I have already tried, and it is no help. Charisma? I don't think I can charm them to death.... or can I make myself so fantastic they they faint from my overall wondeful persona?
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