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Post by Variaz on Aug 30, 2009 20:13:02 GMT -5
Junyor I think you must understand why I disagree with that. I understand that is the way Angband was created but it is nonsensical. Imho anyway. It's now fixed. Flying will now allow you to fly over mountains and glaciers like it should have. So if you have a dragon armor, you don't need the ring of flying.
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Post by polarbear on Aug 31, 2009 1:10:27 GMT -5
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Post by Variaz on Aug 31, 2009 12:22:36 GMT -5
Yes, this is a good workaround, and all you'll miss is one short dialog. Thanks polarbear!
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Post by random on Aug 31, 2009 13:03:31 GMT -5
Thanks. Worked like a charm. Or at least like a coding fix.
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Post by Gando on Sept 4, 2009 1:16:41 GMT -5
There is something very odd about the AI in Portralis. It somehow always allows the monsters to know exactly where you are no matter how many walls separate you from them. They will follow you exactly as if they had you on a gps. This seems not only odd but broken when combined with out of depth monsters that are 10+ levels higher (like the master develin and swordsman each with over 300k hp vs my 1500 at level 13 in the level 11 library vault that I found.)
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Post by Variaz on Sept 4, 2009 10:01:25 GMT -5
There is something very odd about the AI in Portralis. It somehow always allows the monsters to know exactly where you are no matter how many walls separate you from them. They will follow you exactly as if they had you on a gps. This seems not only odd but broken when combined with out of depth monsters that are 10+ levels higher (like the master develin and swordsman each with over 300k hp vs my 1500 at level 13 in the level 11 library vault that I found.) The part where the AI detects and chase the player has changed little since the original game, and therefore is not really a bug, but the way it way designed, to add more challenge I guess. And I'd say that if they didn't have this advantage, avoiding AI monsters would be easy, because let's face it, we are smarter than an AI, so they do need some advantages to keep up with us. Remember the problem the Flow had before, since I forgot to add vision to monsters, monsters had a sensing range of 0 and would never detect the player unless the view was clear. This made them rather easy to avoid, and it became abusable. If you need to justify it, well, let's say that all those devlings and swordsmen have spent their items tweak points on adding telepathy.
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Post by Gando on Sept 4, 2009 22:19:44 GMT -5
Ive got a bone to pick with the Kobold Quests. Since the Devling quests aren't even started much less finished the Kobold quest is the only access we get to quite a few uniques. I had forgotten that you set the kobolds to autoattack any Devling (makes sense but sucks) and was attacked when I brought my Devling Kensai/Soul Guardian to that area. It really hurts the progress of Soul Guardian Devlings to be unable to do any of those quests. Thats almost half the Uniques in the game.
Well not counting the ones you shouldn't kill anyway.
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Post by Gando on Sept 6, 2009 3:34:19 GMT -5
If your bag is full and you get more than one item from killing someone (Capture their soul and get an item) the first item disappears forever. This is a very very bad bug despite it being rare.
I found this when trying to capture Delven's soul with a full bag. Talk about a very frustrating experience.
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Post by Gando on Sept 6, 2009 3:36:34 GMT -5
In the same vein is it possible that we could have a container for containing things like scrolls and souls and miscellaneous things that shouldn't bulk up our bag?
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Post by Variaz on Sept 7, 2009 19:17:04 GMT -5
In the same vein is it possible that we could have a container for containing things like scrolls and souls and miscellaneous things that shouldn't bulk up our bag? Note too sure how I would go about coding containers. I'd probably need to make entirely new set of arrays, since I can't just put object arrays in objects, it would cause an infinite array and eat up all your CPU! (because an object contains an object that contains an object that contains an object and so on...) Perhaps there could be items that calls up your Home however, so that you call up your home and deposit the items you don't need. Come to think of it, such a scroll would be VERY useful...
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Post by Gando on Sept 15, 2009 3:54:01 GMT -5
Apparently the spell 'Alter Position' is not a teleport spell at all but a minor bless spell. For 150 mana to start that is really not cool.
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Post by Gando on Sept 16, 2009 4:29:48 GMT -5
There is something very wrong with the random monsters pet algorithm. Sometimes friendly monsters are pets and sometimes they aren't. If they aren't pets why I am I getting their battle descriptions (with the infernal ==more== tags)? If they are pets why can't I dismiss them? I certainly don't need their help. Ever.
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Post by Gando on Sept 16, 2009 4:48:37 GMT -5
I found myself up against a master swordsman boss (with immunity to magic) and I noticed I was doing negative damage. -17mil etc. This is not cool. There is something very buggy about that.
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Post by Gando on Sept 16, 2009 12:26:52 GMT -5
This is not so much a bug as a problem. I did the Ivhala quest which leads to the Shan quest line but instead of awarding the Amulet the player is lead on a wild goose chase which while perhaps funny to the maker of the quest is just representitive of hours lost to the player.
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Post by Variaz on Sept 21, 2009 22:39:52 GMT -5
I think I did fix that thing in the upcoming version. I DEFINITELY did something about the - more - prompts though, as you've probably read on the Overview thread.
Unless you are doing 2 billion+ damages, not sure how it could happen. What attack did you use? Which element?
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