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Post by Variaz on Nov 23, 2008 13:19:07 GMT -5
That shouldn't happen, since they have been removed from the k_info file. They don't exist anymore. Are you sure you updated the libraries correctly? It seems like a couple of times since you forgot to update the libraries... From one update to another, I can modify many files, and if they're not installed properly, weird things can happen. For the preferences, the only file you need to keep is /lib/pref/options.prf. If replacing the k_info.txt doesn't help, try deleting the /lib/data/k_info.raw file.
Arg...I think I know what's happening. Will be fixed. Might even deserve a third fix patch for this one.
Indeed, and walls too, as long as you see the other side. Makes jump act like teleport I guess, but coding it is much more difficult than it seems, and considering it's rather minor, I won't put high priority on this one.
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Post by Variaz on Nov 23, 2008 13:31:30 GMT -5
Ok, I've reproduced it. I think I know what it is. After a certain amount of hp, your "regeneration" becomes negative. It was reported before, and I forgot to fix it. I'll do that. Guess there will be a 007.3 after all.
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Post by Variaz on Nov 23, 2008 15:07:48 GMT -5
Fixed.
Fixed.
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Post by Variaz on Nov 23, 2008 16:00:05 GMT -5
Fixed.
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Post by Gando on Nov 23, 2008 20:10:17 GMT -5
I am using the most recent files. The only things I change back are the saves, pref/options.prf and /portralis.ini In the past I copied over whole folders but I haven't done that in a couple of builds after that ONE time where I got it wrong.
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Post by Gando on Nov 24, 2008 7:10:32 GMT -5
Ok so missile spells are now totally ignored by magic immunes instead of half? Does this mean they no longer contain part Physical damage? If so Magic Users will need to find an alternative way to kill magic immunes.
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Post by Variaz on Nov 24, 2008 7:29:09 GMT -5
Ok so missile spells are now totally ignored by magic immunes instead of half? Does this mean they no longer contain part Physical damage? If so Magic Users will need to find an alternative way to kill magic immunes. Will try it out, though it should be part physical as well. Could be an error in elements.lua though. In the meantime, you can try scumming the black market for the Physical book.
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Post by Gando on Nov 24, 2008 7:51:43 GMT -5
Actually this old mage Im playing had the physical from way back...I guess I did that back then.
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Post by Gando on Nov 24, 2008 9:11:21 GMT -5
My apologies...It turns out I really am becoming senile. The character I am playing with is the SAME character I was playing with the LAST time I reported this same bug and its the same thing. I am playing a Zulgor Diviner/Chaos Lord/whatnot and apparently I can not keep it in memory that every element (except physical) gets turned into Chaos by the Zulgor's drawback.
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Post by Variaz on Nov 24, 2008 11:05:38 GMT -5
Or advantage, in many other cases.
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Post by Gando on Nov 25, 2008 7:11:49 GMT -5
Apparently the "L" command only half works. It doesnt let you scroll horizontally in dungeons. This makes it a bit hard to scout out lit areas. Also it should I think allow the use of the other 4 directions.
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Post by Gando on Nov 25, 2008 7:28:25 GMT -5
The message from the machine about the licialhyds not being powerful enough does not entirely clean up when you leave that message until you switch screens with "C" or a similar command.
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Post by Frumple on Nov 26, 2008 22:54:01 GMT -5
Apparently the "L" command only half works. It doesnt let you scroll horizontally in dungeons. This makes it a bit hard to scout out lit areas. Also it should I think allow the use of the other 4 directions. Just tested this out myself, and didn't have any problems movin' along the X axis in Udor. Actually, I could move diagonally too, which surprised me, as I didn't remember being able to do that. When did the L view get reworked, anyway? It used to refer to sectors (03 alpha) and... wait, just noticed the 'in dungeon' part -- being inna' dungeon does indeed refuse X axis movement, and I bloody well think I know what's happening. There's conflict between the L view and the 'center on player' option. Try turning it off and you get the old view, which doesn't get stuck on crap and can move along the X just fine, dungeon or otherwise. That's quite strange. Anyway, when centered and using L, if the cursor point, so to speak, runs into anything solid (Permanent walls, ferex.) it'll get stuck and refuse to move along whatever axis it was moving along when it ran into the object. That's freakin' weird, yo'.
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aver
Rookie
Posts: 5
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Post by aver on Nov 27, 2008 2:46:48 GMT -5
When you bind a soul to item, you don´t get any resistance bonus to item.
In the flow, there can be generated rooms completely surrounded with mountains --> if you don´t have some teleportation scrolls, there´s no means out.
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Post by Gando on Nov 27, 2008 3:40:26 GMT -5
Apparently the "L" command only half works. It doesnt let you scroll horizontally in dungeons. This makes it a bit hard to scout out lit areas. Also it should I think allow the use of the other 4 directions. Just tested this out myself, and didn't have any problems movin' along the X axis in Udor. Actually, I could move diagonally too, which surprised me, as I didn't remember being able to do that. When did the L view get reworked, anyway? It used to refer to sectors (03 alpha) and... wait, just noticed the 'in dungeon' part -- being inna' dungeon does indeed refuse X axis movement, and I bloody well think I know what's happening. There's conflict between the L view and the 'center on player' option. Try turning it off and you get the old view, which doesn't get stuck on crap and can move along the X just fine, dungeon or otherwise. That's quite strange. Anyway, when centered and using L, if the cursor point, so to speak, runs into anything solid (Permanent walls, ferex.) it'll get stuck and refuse to move along whatever axis it was moving along when it ran into the object. That's freakin' weird, yo'. Being that I detest the Center on player mode I dont run it. So I doubt thats the issue.
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