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Post by Gando on Oct 31, 2011 21:11:51 GMT -5
Started with a priest. Died on level 2 vs an elite & and friends. Pretty much no way to escape from that as they closed before I could move more than a single space.
(This is my place to keep track of YASDs)
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Post by Gando on Oct 31, 2011 21:58:16 GMT -5
Second death. After mopping up the slightly overpowered (k)s ran into a troop of &s and as I attempted to escape through the trees found myself surrounded on all sides by various &s who each took 3 shots and killed me with their pikes. So much for priests I guess.
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Post by Variaz on Oct 31, 2011 22:00:52 GMT -5
Ahh, don't give up so early in the game... You probably haven't played for a while, so you may be a bit rusty.
Remember that you NEED defensive skills, Defense, Agility and Magic Defense. For Mdef, buy some bracers. Buy some armor, and get some Defense, and Agility to move faster and use Jump. And put some points in Constitution, don't put everything just in Wisdom.
EDIT: All right, I'm gonna start a priest too, and see how it goes.
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Post by Gando on Oct 31, 2011 22:15:58 GMT -5
Well it was definitely Yet Another Stupid Death. I was a) running with the shift key (which SHOULD stop you when you sight an enemy but apparently doesn't) b) not carrying the slightly pricy teleportation spells that I typically start getting around level 8+ when I have some gold to spend, finally. c) see a.
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Post by Gando on Nov 1, 2011 21:08:39 GMT -5
YASD #3 ...same priest (yep sucker for punishment am I.)
Walking down a hallway and suddenly even though we aren't in line of sight a white baby d breaths for 1000+ (well over 1k) damage which is sufficient to toast my corpse and turn everything into ashes around me. Now I have fought baby ds before on this character and never even been close to death from their breath. So I guess this one got a 5x damage critical or something. Anyway. YASDs continue.
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Post by Variaz on Nov 1, 2011 22:47:37 GMT -5
YASD #3 ...same priest (yep sucker for punishment am I.) Walking down a hallway and suddenly even though we aren't in line of sight a white baby d breaths for 1000+ (well over 1k) damage which is sufficient to toast my corpse and turn everything into ashes around me. Now I have fought baby ds before on this character and never even been close to death from their breath. So I guess this one got a 5x damage critical or something. Anyway. YASDs continue. ...or it was a just a high level one? A level 30 baby d is a LOT stronger than a level 9 one. It could also have been an elite or boss with the "double magic damage" ability.
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Post by Gando on Nov 2, 2011 11:50:57 GMT -5
A level 30 dragon on level 5? that would be a bit insane no? It was not an Elite or boss, just a normal looking d. (I could see him because of my telepathy.)
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Post by Gando on Nov 2, 2011 21:14:07 GMT -5
Yasd #4 ...spellbook vault on level 12. Ran into a level 30 wyvern. and by ran into I mean was eaten as I stepped through the door. :/
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Post by Gando on Nov 10, 2011 20:24:59 GMT -5
Racked up 16 deaths on one character so far. Randomly dying to bs things all over the place. Ball spells that do insane amounts of damage from around a corner (nice LOS there bud...), bardic aura not firing walking towards an enemy, hidden enemy (hidden from Telepathy no less) coming out nowhere for 1hit kos, etc. fun fun fun I liked .4 better, warts and all.
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Post by Variaz on Nov 11, 2011 23:56:12 GMT -5
Racked up 16 deaths on one character so far. Randomly dying to bs things all over the place. Ball spells that do insane amounts of damage from around a corner (nice LOS there bud...), bardic aura not firing walking towards an enemy, hidden enemy (hidden from Telepathy no less) coming out nowhere for 1hit kos, etc. fun fun fun The only enemies immune to Telepathy are members of the "g" family(golems and such). Anything else isn't(unless you're in a quest/indoor area), and they have low speed and low skills, so they shouldn't be one-shotting you unless your AC and Constitution are very low. This makes me think you are not placing enough points into Constitution and the Defensive skills, because after a certain point, it becomes easy to survive to anything the depth 1 to 30 CR1 enemies are throwing at you. .5 isn't bad. It's just different, and old builds that worked in .4 don't necessarily work in .5. The defensive skills are MORE important in 0.5, but you also get 10 skill points per levels rather than 5. If you just sink all your points in a single skill, and don't raise Defense/Agility/Magic Defense, you will die easily. The additional points are meant to allow you to increase a variety of skills, not just to sink everything in a single skill! .4 was broken, and I will not return to the .4 model. .4 had MANY issues: - Broken damage multipliers. - Forced you to take abilities irrelevant to your class just to get extra multipliers. - Enemy levels were almost meaningless. A level 100 Kobold Infantry was still very easy, whereas a level 10 Mature Dragon could still easily kill you. - Lots of useless/unbalanced abilities amongst classes, forcing you to multiclass to get any sort of viable character. .5 on the other hand has: - More balanced damage. Passive bonus to damage are all additive, and the only "multiplier" is when using an active ability like a combat feat, and that's it. - You can stick to a single class longer, and build a more thematic character, thanks to the classes having better abilities and not having to worry about missing a damage multiplier. - Enemy levels actually mean something, and enemies of the same level and CR have much less of a gap in terms of power. Low level enemies, when encountered with a higher level, are properly scaled up in difficulty. Really, the only thing you are experiencing here is that .5 is a bit more difficult early on than .4 was, because the low level enemies in .4 were weak, and stayed weak no matter their level.
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Post by Gando on Nov 12, 2011 0:28:51 GMT -5
Ive never not built a character with defensive skills.
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Post by Gando on Nov 12, 2011 1:11:26 GMT -5
A more elaborate response now:
As I mentioned before, I always put my first points into Agility, then Defense the Magic Defense. That's standard operating procedure. I may not be putting every point of stat gain into constitution but I do put some. The randomness of the damage is incredibly diverse from almost nill damage (35-50 for example) per hit to insane amounts (20-40x the low end. 700-2000 for example) all from the same monsters.
I should apologize for making it sound like .4 was better because it was broken in ways that were upsetting for you. But for my purposes, since I deliberately chose nonbroken methods of playing it was reasonably challenging without being a cake walk or being a death trap, once I learned the ropes. Here it is not reasonable. Everything is harder. Sometimes insanely so. But then I am able to do 11k damage to some things with a passive song so there is that. I don't find either part of this balanced. Perhaps more so than the x billions being done by the power gamers who just had to find the most devastating ways to break the game. But still not balanced in a sane way.
I do think some of the deaths I have experienced are just my good old YASD fumbles, pilot errors. But some seem out of control. Level 1 end dungeon. (again)... this time the boss deals 1000 damage with a ball spell around a corner. Waaaaaay too much overkill there. I mean this character just got out of the rats area and the first dungeon he goes into is a level 1 (depth 50') dungeon being level 2 I figure he has a reasonable chance to maybe kill the boss if it isn't too hard. He doesn't even get close. You tell me that's fair. (It was a high level base monster: Rhyzellian Demon thingee)
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Post by Variaz on Nov 12, 2011 13:22:33 GMT -5
Random dungeons do need some more work balancing them. I am still surprised that a boss of a level 1 dungeon would do 1000+ damage, but I might have to review how the monsters are generated, and random dungeons in general.
It's actually difficult to balance them right, because the boss is a randomly generated monster. If the numbers used to generate it are too low, the boss is never going to be really challenging. If they are too high, it becomes too hard. Since Portralis has a LOT of options available to characters, and there's no telling how a player will build a character, it's very difficult, maybe even impossible, to perfectly balance it.
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Post by Gando on Nov 12, 2011 16:19:42 GMT -5
Then maybe it isn't worth the effort. Just start posting warning signs in the last quest areas..."extreme danger. you will most likely die here. do not enter. No way back. " etc. Not that they will help since people typically don't read warning signs.
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