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Post by Variaz on Oct 31, 2011 19:07:09 GMT -5
Things you think are underpowered, too weak, etc...
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Post by Gando on Oct 31, 2011 21:19:10 GMT -5
Player spell casting vs monster resistance may be a little too low. A level 2 monster (k) was able to consistently (always) counter my bolt from my priest, had to run from it. Having to run from a k seems a little extreme even for the new combat system.
Also noticing that a point in Blessing of Protection does absolutely nothing at level 2. Perhaps this kind of ability should be available later so that we don't get skill trapped into misplacing points early on where they can't help?
So far 6 (k)s beaten down with my found magic (unided) pickaxe (that hits every 7-8 attacks for 2-3 damage even though it says 5-20 on the (c) page). None of these kobolds are susceptible to the slightest spell cast by the same character...strength 5 wisdom 13...yeah that does not seem right. Spells need to be less resisted or more powerful or something.
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Post by Variaz on Oct 31, 2011 21:23:53 GMT -5
You DO have skill in either Spellcraft or Mysicism, right? (or Elemental if you use that) If you have 0 skill points in a magic skill, you won't be able to hit anything.
However, with a single point, early kobolds should die quickly to spells, because they have no magic defense. And no magic counters. So they should be powerless against spells.
EDIT: Now playing a Mage, hoping to change him into Elemental Lord later on. I will see how spells fares at low level.
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Post by Variaz on Oct 31, 2011 21:26:34 GMT -5
Also noticing that a point in Blessing of Protection does absolutely nothing at level 2. Perhaps this kind of ability should be available later so that we don't get skill trapped into misplacing points early on where they can't help? ...it depends. Some abilities are meant to scale from skills, so at level 2, it doesn't have much use. But it will become more benefical quickly enough, once you have more wisdom and a few points. Give it a few levels. And besides, at level 2, if you mostly cast spells(which you should as a priest), you shouldn't have problems with level 2 enemies, who are easy enough. And keep in mind that while Priest is a good starting class, it's possible that you may be changing to Priest from another class. For example, it would make sense for a Monk to change to a Priest for some additional abilities, since they both use Wisdom. By the time the Monk can change classe, he can benefit from the Blessing of Protection.
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Post by Variaz on Oct 31, 2011 21:33:34 GMT -5
Player spell casting vs monster resistance may be a little too low. A level 2 monster (k) was able to consistently (always) counter my bolt from my priest, had to run from it. Having to run from a k seems a little extreme even for the new combat system. All right, I confirm this. A kobold blocked my mage's spells too, and it shouldn't have, as it has 0 magic defense, and no counters. And my Elemental skill is at 27... Sounds like a bug.
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Post by Gando on Oct 31, 2011 21:36:22 GMT -5
30 mysticism.
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Post by Gando on Oct 31, 2011 21:38:22 GMT -5
"And besides, at level 2, if you mostly cast spells(which you should as a priest), you shouldn't have problems with level 2 enemies, who are easy enough."
Based on this report I just posted this is hilarious. I am a celestial so I get to hide in trees and take them one at a time or Id be dead again. There is no way on earth (or portalis) I could survive in the open against these weak little level 2 monsters. Clearly there is some disconnect here?
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Post by Variaz on Oct 31, 2011 21:39:13 GMT -5
Player spell casting vs monster resistance may be a little too low. A level 2 monster (k) was able to consistently (always) counter my bolt from my priest, had to run from it. Having to run from a k seems a little extreme even for the new combat system. All right, I confirm this. A kobold blocked my mage's spells too, and it shouldn't have, as it has 0 magic defense, and no counters. And my Elemental skill is at 27... Sounds like a bug. Correction: it's not a bug. Crossbowmen DO have Magic Defense, and a full 100% modifier at that... didn't look at the right stat column. So yeah, they do have it after all. But they probably shouldn't.
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Post by Gando on Oct 31, 2011 21:40:07 GMT -5
I can however report that my level 3 heal does nicely keeping me alive from the atrocious (sometimes) hits that the kobolds give. CR1 eh?
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Post by Variaz on Oct 31, 2011 21:42:09 GMT -5
You beat me at posting, but check my previous post. No bugs. Just a slightly overpowered enemy. Most "intelligent" enemies have some Magic Defense, but mostly at 50% or 33% modifier... The crossbowmen have 100%, and they probably should have less.
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Post by Gando on Oct 31, 2011 21:44:57 GMT -5
Slightly overpowered lol. This was also true of the & infantry that killed me as I posted in the YASD thread I started. Also these overpowered little buggers are not worth much exp (after a few they stopped giving experience and kills. So Im stuck (cornered even) kill 10s of these things over hours to stay alive for what? Oh and there IS an elite out there waiting behind his minions. I am mindful of that. Though if it's just him left I might be able to run for the exit.
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Post by Variaz on Oct 31, 2011 21:45:57 GMT -5
Just reduced their Magic Defense modifier from 100% to 25%.
The Kobold Infantries have 25% modifier, so there's no reason for the crossbowmen to have 100%.
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Post by Variaz on Oct 31, 2011 21:50:36 GMT -5
Slightly overpowered lol. This was also true of the & infantry that killed me as I posted in the YASD thread I started. Also these overpowered little buggers are not worth much exp (after a few they stopped giving experience and kills. So Im stuck (cornered even) kill 10s of these things over hours to stay alive for what? Oh and there IS an elite out there waiting behind his minions. I am mindful of that. Though if it's just him left I might be able to run for the exit. Try to go down a dungeon level to get a bit more experience. And maybe make a new, slightly stronger spell, to kill enemies more quickly. And don't forget Constitution! All class NEEDS this stat. Extra hp = more survivability.
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Post by Gando on Oct 31, 2011 21:52:21 GMT -5
On the other hand...eventually did manage to level to 3 and put a point in Blessing of Strike and was able to easily kill the remaining ks with only 1 spell failure.
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Post by Gando on Oct 31, 2011 21:53:55 GMT -5
There is no need to go DOWN...level 2 was hard enough...going to level 3 would be insanely suicidal I think. As I gain wisdom I can up spells powers (very slightly as the costs are pretty exorbitant.)
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