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Post by hairybolox on Aug 5, 2011 4:10:17 GMT -5
No worries Variaz - just thought i'd ask as it's getting a bit tiresome jumping between levs 57 & 59 ;-)
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Post by hairybolox on Aug 11, 2011 11:18:34 GMT -5
Not sure if this is a bug or not, but found a fantastic "green" staff but it has an attribute to reflect magical attacks of -6568 !!!
Does this mean it attracts magic attacks ?? Or just a bug ?
I'm dying to use it, but if it amplifies magic its gonna get tossed....
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Post by Variaz on Aug 12, 2011 8:12:40 GMT -5
Most likely, it's going to make the game crash when you get a spell cast at you...
It's a bug.
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Post by hairybolox on Aug 15, 2011 3:21:29 GMT -5
Thanks V thats what I thought.... Typical.... first green found, its a real doosey and I can't use it.....
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Post by Variaz on Aug 15, 2011 17:39:44 GMT -5
If you really want, equip it, save your game, then somewhere in passive.lua, somewhere in a function that is called often(like calc_body_bonus), use: inven(INVEN_WIELD).reflect = 0 Then load your game, move around, see if the reflection is gone. Save again, go back in passive.lua, remove the line of code, and then restart your game. Not much of a cheat, more about not letting a bug spoil your fun.
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Post by hairybolox on Aug 16, 2011 7:37:37 GMT -5
Thank you - i've tried it & you frightened the life out of me as I forgot to unweld all my kit before hand & it removed all the magic reflections from my welded kit (which it was meant to do) But after removing it all came back.... Next time I die i'll retry it with the staff enabled - once again many thanks !!!
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Post by hairybolox on Aug 16, 2011 11:17:39 GMT -5
Sorry V it didn't work..... thanks for trying tho
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Post by hairybolox on Aug 17, 2011 3:00:27 GMT -5
update - it did remove the reflection bonus totally....
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Post by random on Aug 25, 2011 12:13:45 GMT -5
Well, I just wielded an amulet of the magi as my primary attack weapon. The sequence went something like: unequip primary weapon (flail), unequip secondary weapon (dagger), equip red staff (for intel bonus to cast Twist spell), accidentally try to equip amulet instead of primary weapon, voila! wielding amulet as weapon.
I did not, unfortunately, think to attack someone with it.
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Post by Variaz on Aug 28, 2011 20:53:15 GMT -5
Interesting!
It would probably have worked if you tried attacking... with 1d1 base damage. So yeah, not too strong.
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Post by Variaz on Sept 25, 2011 19:36:45 GMT -5
Getting the crash again in the flow when I go through a portal. Seems to be happening at level 60 or below if that's any help. I've found what causes this bug. It's not just the Flow, but depth 60+ in general. And it's not related to the dungeon level, but to a bug with high level Boss monsters. (which are more likely to appear in later dungeon levels, obviously) It's due to the fact that it tries to assign abilities. There are now only three possible abilities for bosses, but the game still looks for up to 4 abilities. So if the enemy is high enough level, it will enter an infinite loop. You can easily fix it. Open monsters.lua, and search for "Boss abilities.". Then look a bit below for this line: if (abnum > 4) then abnum = 4 end And replace it by: if (abnum > 3) then abnum = 3 end And that should fix it.
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