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Post by sradac on Feb 21, 2010 13:19:12 GMT -5
Just how difficult is it to build a new class? I'd really like to play a magic-eater type char. I loved the magic-eater in entro/hengband.
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Post by Variaz on Feb 22, 2010 9:14:53 GMT -5
A new class can be added in the classes.txt file. You need to follow that template, define it's bonus and abilities. After that, you'll need to code the abilities in the lua files.
How hard it is depends on what you want to do. If you want to create an "anti-magic" type class(not sure what the class was, just guessing...), then you'll probably be playing a lot in elements.lua.
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grindorin
Champion
Das Haenchen lebt.
Posts: 151
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Post by grindorin on Feb 22, 2010 12:49:05 GMT -5
If I recall correctly, the Magic Eater class in Hengband would consume the charges of wands/staves/etc and then be able to cast the spells of them. Sort of like becoming a living wand.
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Post by sradac on Feb 22, 2010 21:09:59 GMT -5
yep had tons of fun with them. They dont use spell points but charges from wands. Example, You absorb a wand of magic missiles with 10 charges, you can now use that as a spell-like ability, up to 10 times. The charges regenerate over time like spell points, but at a much slower rate.
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