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Post by Gando on Feb 6, 2010 1:43:38 GMT -5
Ran into a mirror ball by accident (a mage summoned it into my path) my blows don't deal enough damage in one shot to kill me but somehow the ball survived enough hits to completely reduce me to (1) (formerly known as 0 or dead) hp. Each time it should have died instead the attack was reflected without damage to it. It was not a boss or elite...just a normal ball.
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Post by Gando on Feb 6, 2010 3:01:00 GMT -5
The final monster in the Stealthy Viper's HQ quest is not a unique? That goes against the pattern of the other quests. And it is sure tougher than most bosses. (Btw it randomly can be light pink or hot pink which is a side effect of it not being unique.) (I found this out because I tried to use its soul.)
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Post by Gando on Feb 6, 2010 20:20:34 GMT -5
Found yet another empty vault. This one on level 39.
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Post by Gando on Feb 7, 2010 1:14:50 GMT -5
This inability to run which sporadically and for no apparent reason hits me while playing is extremely irritating. Makes traveling long distances insanely hard and time consuming. (1/20th running speed.) It would be nice if there was an option to stop this from happening.
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Post by Gando on Feb 7, 2010 1:43:16 GMT -5
Killing the boss of the Children dungeon resulted in the mermaid scale disappearing. I had an open slot (just one after the crown) but the scale disappeared anyway. Seems like some kind of bug.
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Post by Gando on Feb 7, 2010 1:59:14 GMT -5
Armored Health gives very little HP bonus even with Ice Platemail. I question it's usefulness in general. And contrary to what the help for this ability says it does not work at all with some of the dragon armors. Most specifically the dragon hide armors (all 4 types.) The help needs rewording to be more specific.
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Post by Gando on Feb 7, 2010 2:05:44 GMT -5
Apparently songs and or the light of life aura kill the Udor town guards. At least this is what happened with my Bard/War/Pal/SG/Defender as I entered the town. This hasn't happened in a few builds so I don't get why it happened now.
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Post by Gando on Feb 7, 2010 2:13:37 GMT -5
Apparently songs and or the light of life aura kill the Udor town guards. At least this is what happened with my Bard/War/Pal/SG/Defender as I entered the town. This hasn't happened in a few builds so I don't get why it happened now. Having reloaded from a previous game (I Xed out of this one) I realized that it was my Heal Other's song that killed them. This seems like a double whammy bug.
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Post by Gando on Feb 7, 2010 21:41:10 GMT -5
Precisely what does the Divination spell Twist Fate:items do? I made one for +30 depth and normal and the boss at the end was fairly hard but his items were all depth 5-10 items. Very weaksauce.
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Post by hairybolox on Feb 9, 2010 5:11:46 GMT -5
Gando the "Twist Fate:items" spell is quite usefull IF you manage to get enough mana.... You can change the usual dross that gets dropped into blues & then when you have a huge amount of mana recreate the spell so that they are hi-level greens It can also change the depth of the items you find & how good they are, but I cannot work out whether + or - depth is the way to go.... does +20 depth mean a level 100 item could now be found at level 80
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Post by Gando on Feb 9, 2010 11:13:28 GMT -5
Gando the "Twist Fate:items" spell is quite usefull IF you manage to get enough mana.... You can change the usual dross that gets dropped into blues & then when you have a huge amount of mana recreate the spell so that they are hi-level greens It can also change the depth of the items you find & how good they are, but I cannot work out whether + or - depth is the way to go.... does +20 depth mean a level 100 item could now be found at level 80 Yeah that seems like cheating imho.
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Post by Gando on Feb 11, 2010 1:39:25 GMT -5
Ok I managed to get over 100k mana from souls equipped and leveled to max and I cast the twist items spell aimed at Specials and I have to say...I think it is a bit overpowered even costing 100k mana. Every item that drops is a special with 50-100 points value in the items. ALOT of the items are still worthless for wearing but the idea that you can farm items simply by going through a dungeon and cherry picking whatever happens to be on the floor seems wrong. Imho the twist spells need some serious rethinking. ON the other hand the power levels of the game have gotten a bit out of hand so every advantage is needed to survive. Not sure what the proper course of action here is.
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Post by Gando on Feb 11, 2010 1:47:47 GMT -5
Something else that seems wrong is that some monsters who constantly block magic also return even when they block so they become horrendous traps that are nearly impossible to kill. Particularly on a body that is immune to physical (Like 'G's).
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Post by sekira on Feb 11, 2010 2:01:41 GMT -5
This inability to run which sporadically and for no apparent reason hits me while playing is extremely irritating. Makes traveling long distances insanely hard and time consuming. (1/20th running speed.) It would be nice if there was an option to stop this from happening. I noticed that some (all?) effect type bard songs (ie, those songs that affect you along with others) will "disturb" you every time they kick in, which is on every step, so you can't run with one on. I think you are probably better at extensive testing than I am, so perhaps you can verify (or debunk) this bug and let us know?
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Post by Gando on Feb 11, 2010 2:08:45 GMT -5
This inability to run which sporadically and for no apparent reason hits me while playing is extremely irritating. Makes traveling long distances insanely hard and time consuming. (1/20th running speed.) It would be nice if there was an option to stop this from happening. I noticed that some (all?) effect type bard songs (ie, those songs that affect you along with others) will "disturb" you every time they kick in, which is on every step, so you can't run with one on. I think you are probably better at extensive testing than I am, so perhaps you can verify (or debunk) this bug and let us know? Huh...I didn't even think of that. Healing is an effect because it is the Heal Other spell converted...switching to that should disable running if you are correct. Only one way to find out. And indeed this is correct. So the bug here is that you want to be able to not be disturbed while running and singing but effects require you to be notified? (But there is no notice so the disturbance isn't even for a valid reason.) At the very least there should be an option to turn this off in the disturbances section of the options.
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