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Post by Gando on Jan 25, 2010 13:09:23 GMT -5
There is something very off about the way ammo stats are calculated. I was using defense transfer and noticed that in conjunction with the Enchanter's Mana ability (x3) I gain only 6 mana from equipping crafted bronze bolts (1d4) with 29 AC base. Other items give me 46 mana for the same 29 AC base, 187 mana from my robes with 117 AC base and 57mana from my iron pickaxe (4d7) 29 ac base. This just doesn't add up and is very confusing. Also it seems like 1 point in enchanter's mana does the same work as 3. Not sure but that's how it seems.
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Post by Gando on Jan 25, 2010 14:42:49 GMT -5
Took apart an amulet of teleportation and the resulting scroll did not stack with the other scrolls of the same type even after I made sure to full id both. This seems broken. I realize sometime in the past it was necessary to turn off the ability to sell items crafted or decomposed but that seems rather pointless now. People by and large have access to enough money through doing the main quests that this shouldn't be an issue. It is not like taking apart 100s of (sellable) rings will yield you a great profit.
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Post by Gando on Jan 25, 2010 21:13:41 GMT -5
Essence Transfered (3 levels) a potion of radiation (3k) to my mithril pickaxe. The pickaxe now reads:
a Mithril Pickaxe (15d18) (+165)(+165) (+30 Radio Rad:2)
When I did it using alchemical branding (level 30 skill) the same item gained +930 radiation brand which seems correct. I think the Essence Transfer method is treating the pickaxe like a potion which seems wrong to me.
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Post by zekk on Jan 26, 2010 8:05:52 GMT -5
Try Quaffing it. xD
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Post by Variaz on Jan 26, 2010 9:27:42 GMT -5
If you're lucky, your stats might actually go up. Radio causes random stats changes, either up or down. However, it does have a small bias toward a negative change, so long terms exposures to radiations will not be healthy.
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Post by Gando on Jan 26, 2010 10:01:06 GMT -5
How do you quaff a pickaxe?
On to other bugginess: I notice on reincarnation that I could not for the life of me get my feats back in the same order I got them the first time through. I tried adding my points into crafting first but still jump goes first followed by the alchemical feats. This is TREMENDOUSLY irritating as my fingers have a certain amount of muscle memory invested in the initial order. 7th time restarting with the character to get the items recrafted...(Boy does it hurt to die late game with a crafter...lost EVERY ITEM, and now have to find the materials to recreate all the items.)
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Post by Gando on Jan 26, 2010 11:04:38 GMT -5
After spending an HOUR! recrafting my entire suit I added a point to Enchanter's Mana to regain my former mana total. Then I decided to put another point into it to see if it was worth it and gained a tiny fraction of boost. This means that Enchanter's Mana is NO GOOD after the first point. Consider this a tip/warning if you are playing a crafter.
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kipar
Champion
Posts: 201
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Post by kipar on Jan 26, 2010 14:25:23 GMT -5
You can use Object eternality scrolls as every other class. At least for most important items (rings, amulet, firearm, maybe orb), because armor and adamantite are available at town.
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Post by Gando on Jan 26, 2010 16:31:00 GMT -5
yep and did so this time around...adamantite is not available in town to me. But nevertheless object eternal is a good scroll to buy if you can afford it. (It was my arrogance that undid me. I figured since I waltzed through the first 22 levels of my character I'd be able to manage the rest without dying...foolish notion that, as I fumble fingered during a crucial moment and died before I even knew I was dead.)
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kipar
Champion
Posts: 201
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Post by kipar on Jan 27, 2010 16:18:39 GMT -5
ring of extra attack in rare shop = adamantite.
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Post by Gando on Jan 27, 2010 17:42:15 GMT -5
I never see it in the rare shop but yeah Ring of Lordly Might = admantite as well... but that is quite a lot for a single ingot that is insanely hard to craft with. I have found that Crafting only really stretches so far and then sputters out around level 30. At that point it is a struggle to just stay alive. The really hard monsters make that moot. Not sure why ...I remember Crafter being better last I played it (over a year ago?).
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Post by Gando on Jan 28, 2010 11:28:55 GMT -5
Something I don't quite understand about crafting: Mithril Full Plate is depth 70 requiring 210 crafting to decompose and 18 points of Defense Transfer to transfer from (because 17.5 rounds up) and yet Admantine Mail is the same depth, requires the same skill and gives 2x the bonuses. Is this a rarity of material thing? What is really frustrating is I finally get the skill to work with a given material and the armor is always too hard. I dunno...Im doing something very wrong I assume but my crafter is extremely weaksauce compared to the way it used to be. If only wisdom were the requisite base ability. :/
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Post by hairybolox on Jan 29, 2010 6:16:07 GMT -5
Gando I agree 100% with you & I said, back in April last year, that I thought the whole crafter/enchanter character should be wisdom based rather than inteligence..... my idea was disregarded back then as I also added that i thought Dwarves, since they're the master crafters, shouldn't have the -25 to wisdom but rather a +bonus of some sort to it.
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kipar
Champion
Posts: 201
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Post by kipar on Jan 29, 2010 16:40:55 GMT -5
Intelligence isn't required to make good enchanter at all. You can get required 20 int from crefted items and then base you character on anything you want. Dwarves has -25% wisdom? You can just base stat points to Constitution (dwarves has +25% bonus to it and you will need hp anyway) and get Wisdom from crafted items.
And I think in Karingen (I haven't seen it, so it's just my IMHO) crafters are closer to scientists, than to wise elders. They are developing new mechanisms, inventing guns, aren't just saving traditions of gun-crafting from generation to generation. They don't use affinity with metals or other mystical stuff, but only physical (and magical) laws to craft items. So their crafting is intelligence based, not wisdom based.
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Post by Gando on Jan 29, 2010 18:11:43 GMT -5
Kipar that only explains Karingenians. It doesn't explain the rest of the world. After all Portralis isn't based on Steampunk but fantasy. The whole guns element brings some steam punk feel to the game but not enough imho to twist everything to it.
Adding stats from crafted items takes away from your skills which are vital since you are placing all your sp into crafting after you reach 20 alchemy. Also I am annoyed that Alchemy isn't a fun skill to use. But that is a different issue.
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