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Post by Gando on Jan 9, 2010 19:32:03 GMT -5
Since there is no thread stickied already for this I am hoping this one gets stickied.
Getting killed into limbo removes MOST status ailments when you reincarnate or resurrect but not stat drains... is this on purpose?
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Post by Gando on Jan 9, 2010 23:07:10 GMT -5
Crystaline Cokatrice are worth 0 xp...sad since they are so hard to kill. Had to misspell it to avoid the stupid censor. (*thinks it is better to just erase offensive posts than mistakenly censor innocuous ones.*)
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kipar
Champion
Posts: 201
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Post by kipar on Jan 10, 2010 5:31:10 GMT -5
Enthralling songs don't work. Here is a correct code (problem was in checking is a monster cursed): Edit: ...And it imho shouldn't hit monster after enthralling it, so i've added dam = 0.
-- Bard's Enthralling Songs. if (music == 1 and p_ptr.events[29044] == 1 and p_ptr.abilities[(CLASS_BARD * 10) + 9] > 0 and dam > 0) then ppower = p_ptr.abilities[(CLASS_BARD * 10) + 9] * 10 mpower = monster(m_idx).level + monster(m_idx).mind
if (monster(m_idx).boss == 0 and not(get_monster_flag1(monster(m_idx).r_idx, RF1_UNIQUE)) and m_race(monster(m_idx).r_idx).cursed == 0) then
if (lua_randint(ppower) >= lua_randint(mpower)) then
msg_print(string.format('%s has been enthralled!', m_name)) set_pet(monster(m_idx), TRUE) dam=0 end end end
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Post by Variaz on Jan 10, 2010 10:28:42 GMT -5
Crystaline Cokatrice are worth 0 xp...sad since they are so hard to kill. Had to misspell it to avoid the stupid censor. (*thinks it is better to just erase offensive posts than mistakenly censor innocuous ones.*) Not a bug. Most non-unique monsters in quests are worth no experience, and they are no different.
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Post by Variaz on Jan 10, 2010 10:29:21 GMT -5
Enthralling songs don't work. Here is a correct code (problem was in checking is a monster cursed): Edit: ...And it imho shouldn't hit monster after enthralling it, so i've added dam = 0. -- Bard's Enthralling Songs. if (music == 1 and p_ptr.events[29044] == 1 and p_ptr.abilities[(CLASS_BARD * 10) + 9] > 0 and dam > 0) then ppower = p_ptr.abilities[(CLASS_BARD * 10) + 9] * 10 mpower = monster(m_idx).level + monster(m_idx).mind
if (monster(m_idx).boss == 0 and not(get_monster_flag1(monster(m_idx).r_idx, RF1_UNIQUE)) and m_race(monster(m_idx).r_idx).cursed == 0) then
if (lua_randint(ppower) >= lua_randint(mpower)) then
msg_print(string.format('%s has been enthralled!', m_name)) set_pet(monster(m_idx), TRUE) dam=0 end end end
Thanks you very much! I've implemented your fix!
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Post by Variaz on Jan 10, 2010 10:29:59 GMT -5
Since there is no thread stickied already for this I am hoping this one gets stickied. Getting killed into limbo removes MOST status ailments when you reincarnate or resurrect but not stat drains... is this on purpose? More of an oversight than a bug. Guess it should be added.
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Post by junyortrakr on Jan 10, 2010 16:13:04 GMT -5
Was there a change to the components vault? I only find all the monsters and the scroll of enchanter's blessing in it. Although I personally consider the scroll to be by far the most valuable thing there, it would be nice to have the rest of the items, too. I did a quick check on the vault, and I couldn't see any reason why it wouldn't put the rest of the items in it.
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Post by junyortrakr on Jan 10, 2010 16:14:35 GMT -5
For some reason, boomerangs always seem to disappear upon death if wielded even with eternality. Other missiles remain like they should.
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Post by Gando on Jan 10, 2010 16:38:59 GMT -5
I noticed the same thing but it was in a very very low level dungeon which I assumed was why the vault was not stocked. I've encountered similar situations in other vaults that were too low level. The library vault for instance in the high level dungeons has several areas that contain rods/staves that don't show up at the lower levels.
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Post by Gando on Jan 10, 2010 18:38:47 GMT -5
Kensei abilities still query for 1st or 2nd weapon even when the 2nd hand weapon is not a sword. This seems illogical and wrong. Particularly since selecting the second weapon (rightly) gives an error message. Just have it default to the weapon (if any) that conforms to the requirement.
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Post by Gando on Jan 11, 2010 2:15:59 GMT -5
Several times now in this build I have run into a Celestial Knight (literally) and killed it even though it was marked friendly. What gives? How am I attacking people I am supposed to be able to walk past without aggro??
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Post by Gando on Jan 12, 2010 2:21:56 GMT -5
Died to a Fire Giant (ouch!! guy hit for more than my hp each time I hit him ...If Id known Id have used ranged attacks) and kept a Greater Dragon Hide Armor...Figure this is a bug as its worth well over 1k. ==EDIT==Nevermind realized it was because the armor has a native eternal effect on it.
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Post by Gando on Jan 12, 2010 3:01:29 GMT -5
Found an item that seems to have a typo in it: "An air Magesilk Gloves" where air is probably pair. Otherwise the item name makes no sense.
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Post by Gando on Jan 12, 2010 3:15:02 GMT -5
Healing spells seem to be giving very very tiny percentages for heals. at power 34 it seems you heal about 5% total health. I am not saying this is a bug but it seems too low. Since it costs over 200 wis/mana to get that tiny heal it would be nice if it actually did something.
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grindorin
Champion
Das Haenchen lebt.
Posts: 151
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Post by grindorin on Jan 12, 2010 13:49:40 GMT -5
On level 1 of the dungeon in Udor, my lvl 2 Zulgor Mage (with no AP spent yet) encountered a red "!", which I assumed was a potion. When I moved to the square, I got the message "You push past your mirror image" and the game crashes.
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