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Post by Gando on Jun 7, 2009 0:46:26 GMT -5
I have been considering adding some flavor to the items we have in Portralis in terms of more artifacts and just items of interest. For one thing though I haven't gone as deep as some in the more recent builds I have noticed no instruments of magical kind. That seems wrong but I know it is merely an oversight or lack of time that has prevented them from being added already. So I am considering filling in some of the gaps. Not sure how much of the actual coding I will need to do to get them working which might be a stumbling block. Any thoughts? (Dis/En)couragement is sought after.
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Post by Variaz on Jun 8, 2009 10:31:29 GMT -5
Any contributions to items are appreciated. There is actually one artifact instrument, but we surely need more. Instruments have the possibility of turning elements of songs into different ones. Take a look at the Celestial Harp or the Thunder Drums instruments, which changes Sound to Light or Electricity. The artifact instrument is the Horn of Unhealth, a low level horn that is quite powerful for it's level, with 3d8 power(regular horn is 1d7), +30/+30, +10 to Music. All this on a depth 10 artifact. The drawback is that it changes Healing songs into Poison songs, so you cannot use it with the healing songs. A good start would be to look at these existing instruments, and make new ones based on them. If you have a specific activation effect or special element in mind, let me know.
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Post by Gando on Jun 17, 2009 12:46:59 GMT -5
Any idea how long it will take to code the items I sent? I am anxious to see them in the game.
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Post by Variaz on Jun 17, 2009 14:57:24 GMT -5
When I get back to working on the game. I am now on vacations after two hellish weeks at work, so I haven't really coded much.
I did work on some bugs though, mainly the lua errors when aborting songs creation. It's now partially fixed, but escaping doesn't abort, it takes the last slot. Better than an error I guess, but will need to fix it completely.
I will soon look into implementing the items you sent me. Some I might need to review a bit though, mainly the vampire ring... Or they might get a high depth level. Or a rare drop for defeating powerful enemies.
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Post by Gando on Jun 17, 2009 20:21:39 GMT -5
Either one would be fine with me though I'd like to see maybe a weaker version as a more common item.
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Post by Variaz on Aug 16, 2009 13:17:47 GMT -5
Some of Gando's ring suggestions that he emailed me have been implemented for the next release. Here they are: Ring of the Tortoise: Depth: 40 Value: 30000 Components: Tortoise Shell + Ring Mold Base AC: 10 To_ac: +20 +20 Defense 100 Reflection Activation: Triples AC for 10 turns. Recharge: 200 turns. A defensive ring, much more powerful than the Ring of Protection. The activation can also help you in a pinch, though a slow recharge rate means it's meant to be used with care and not waste the activation. Ring of the Cat: Depth: 50 Value: 50000 Components: Cat's Whisker + Ring Mold +20 Dexterity +20 Agility +5 Speed Activation: Jump(radius 4). Recharge: 5 turns. Pretty good for any characters, but especially melee and ranged characters. Better than a Ring of Dexterity. Ring of the Dwarves: Depth: 45 Value: 35000 Components: Steel Pickaxe + Ring Mold +20 Strength +20 Mining Activation: Magic Map. Recharge: 10 turns. Good for any strength-based characters, but especially for Mining specialists. The Magic Map is useful too. Even if you don't specialize in Mining, having +20 will make it much, much easier to dig through walls, so it's a very useful ring. Just don't ask me how you can obtain a Steel Pickaxe from decomposing a ring. Ring of Lore: Depth: 20 Value: 2000 Components: Scroll of Identify + Ring Mold +10 Intelligence +10 Spellcraft Activation: Identify. Recharge: 5 turns. I've made this one a little weaker than the other in terms of bonus, because the component to craft it, Scroll of Identify, is available right from the beginning. But it's still good, and depth 20 means it can be bought in the black market early on. Free identification is always nice. There were two more rings, Ring of the Vampire and Faerie Ring, but I haven't implemented them yet, as I haven't decided whether they should be randomly found or if they should be artifacts. The Vampire ring allowed you to drain life from enemies when you hit them, as well as pacify undeads around you. The Faerie Ring had a "Teleport when hit" ability, and that too probably shouldn't be included on a normal ring.
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Post by Gando on Aug 17, 2009 2:05:40 GMT -5
I'd love to see both the rings implemented even as artifacts. I am wondering though if they are really powerful enough to qualify. Will you add item_leveling to them? Otherwise not sure they would stack up to a nonartifact ring + item leveling scroll.
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Post by Variaz on Aug 17, 2009 10:31:33 GMT -5
Otherwise not sure they would stack up to a nonartifact ring + item leveling scroll. You do know that you can use scrolls of item leveling on artifacts, right?
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Post by Gando on Aug 17, 2009 10:44:39 GMT -5
Yes but that is so darned inconvenient. I much prefer the ones I find that way.
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