Post by zekk on Nov 24, 2008 21:36:03 GMT -5
I've been trying out a naga priestess for a while, and now I'm trying to decide on whether to evolve or not. Here's the current character dump:
Name : Nyge Age 10 STR: 15
Sex : Female Alignment 0 INT: 61
Race : Naga Priestess Death Count 0 WIS: 23
Class : Monster DEX: 12
Element : n/a CON: 20
CHR: 5
Level 19 Max Hit Points 4444
Experience 3652 Cur Hit Points 4444
+ To Hit 196 Max Exp 3652 Max SP (Mana) 865
+ %To Damage 179 Exp to Adv. 4400 Cur SP (Mana) 865
+ To AC 427 Gold 1324
Ability P 18 Stat Points 0 Blows/Round: 2
Skill Points 5 Blows/Round(2): n/a
Class Level 8 Shots/Round: 1
Class Kills 345 Wpn.dmg: 5-33
Wpn2.dmg: n/a
Sht.dmg: n/a
Sht2.dmg: n/a
Infra-Vision: 0 feet
(Character Background) 5
You are one of several monsters that lives in caves and
dungeons. You try to visit the surface, and look for a
better life.
---------- CHARACTER'S SKILLS ---------- --- MISC. INFO ---
a) Fighting: 0 A) Polearms: 0 Wpn.dmg: 5-33
b) Spellcraft: 50 B) Daggers: 0 Wpn2.dmg: n/a
c) Shooting: 0 C) Axes: 0 Sht.dmg: n/a
d) Throwing: 0 D) Rods: 0 Sht2.dmg: n/a
e) Defense: 0 E) Martial Arts: 0 To_h : 184
f) Agility: 20 F) Bow: 0 To_d : 150
g) Stealth: 0 G) Crossbow: 0 To_a : 427
h) Combat Feats: 0 H) Firearms: 0 AC : 150
i) Dual Wield: 0 I) Elemental: 0
j) Leadership: 0 J) Alteration: 5
k) Alchemy: 0 K) Mysticism: 0 Dual Wield: No
l) Crafting: 0 L) Conjuration: 0 Press 'u' to toggle.
m) Swords: 0 M) Divination: 0
n) Blunt: 0 N) Magic Defense: 20
Remaining skill points: 5 Press one of the letters to increase the skill.
Press 'x' to view next skills page(if any).
-------------- ABILITIES --------------
-------------- RESISTANCES --------------
Fire: 0
Cold: 0
Electric: 0
Acid: 0
Poison: 0
Light: 0
Darkness: 11
Warp: 0
Water: 0
Wind: 0
Earth: 0
Sound: 0
Radio: 0
Chaos: 0
Physical: 0
Mana: 0
[Miscellaneous information]
Maximize Mode: OFF
Preserve Mode: OFF
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Persistent Dungeons: OFF
Your body was a Naga Priestess.
You have defeated 785 enemies.
[Character Equipment]
a) a Staff (2d6) (+12,+29) [1,+25]
b) (nothing)
e) a Ring of Protection [5,+13]
f) a Ring of Protection [5,+11]
k) an Amulet of Infra-Vision
m) (nothing)
n) Clothes (+4,+6) [1,+10]
o) The Cloak 'Abjurer's Cloak' (+10,+10) [5,+5]
p) (nothing)
s) a Cotton Cowl (+2,+3) [0,+0]
u) a Pair of Cotton Gloves (+1,+1) [0,+0]
{) (nothing)
|) a Crystal of Lesser Cold Bolt (Power: 15, Radius: 0, 10 charges)
A) an Essence (1d3) (+29,+51) [75,+0] (Skeleton Mage)
[Character Inventory]
a) a Crystal of Lesser Fire Ball (Power: 15, Radius: 2, 10 charges)
b) a Potion of Cure Light Wounds (30 Healing Rad: 2)
c) a Potion
d) 7 Scrolls of Phase Door
e) 2 Scrolls of Word of Recall
f) a Scroll of Teleportation
g) an Essence (1d9) (+21,+23) [30,+0] (Balgam, the Kobold Thief)
h) an Essence (1d3) (+21,+29) [45,+0] (Skeleton Mage)
i) an Essence (2d6) (+41,+31) [75,+0] (Dungeon Boss)
j) an Essence (2d7) (+39,+37) [70,+0] (Wailing Phantom)
k) a Bronze-Plated Rod (1d7) (+0,+0) {50% off}
l) a Bronze-Plated Rod (1d7) (+0,+0) {50% off}
m) a Ring of Teleportation
n) a Double Ring
o) an Amulet of Teleportation
p) Clothes [1] {good}
q) an Iron Helm [10] {good}
r) a Pair of Bronze Gauntlets [6] {good}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory (page 1)]
a) gold (1 golds)
b) gold (18019 golds)
c) The Bronze Mail of the Healthy (+10,+10) [25,+20]
d) a Parchement - Theodore's Journal, Part I
e) a Tavern Basement Key
f) a Monstrous Rat's Head
g) a Gorg's Head
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
[Home Inventory (page 2)]
a) (nothing)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
I've put a single point into firebolt.
Now I'm trying to decide whether I should evolve into a high priestess. Should be a simple decision, but the high priestess gets no healing spell!
That healing spell has gotten me through a lot. I mean, I could use it while I was confused and everything.... I don't know if it would be a good idea to continue without it. I suppose I could just get a normal healing spell, but 20/int for 15 mp was pretty good.
Name : Nyge Age 10 STR: 15
Sex : Female Alignment 0 INT: 61
Race : Naga Priestess Death Count 0 WIS: 23
Class : Monster DEX: 12
Element : n/a CON: 20
CHR: 5
Level 19 Max Hit Points 4444
Experience 3652 Cur Hit Points 4444
+ To Hit 196 Max Exp 3652 Max SP (Mana) 865
+ %To Damage 179 Exp to Adv. 4400 Cur SP (Mana) 865
+ To AC 427 Gold 1324
Ability P 18 Stat Points 0 Blows/Round: 2
Skill Points 5 Blows/Round(2): n/a
Class Level 8 Shots/Round: 1
Class Kills 345 Wpn.dmg: 5-33
Wpn2.dmg: n/a
Sht.dmg: n/a
Sht2.dmg: n/a
Infra-Vision: 0 feet
(Character Background) 5
You are one of several monsters that lives in caves and
dungeons. You try to visit the surface, and look for a
better life.
---------- CHARACTER'S SKILLS ---------- --- MISC. INFO ---
a) Fighting: 0 A) Polearms: 0 Wpn.dmg: 5-33
b) Spellcraft: 50 B) Daggers: 0 Wpn2.dmg: n/a
c) Shooting: 0 C) Axes: 0 Sht.dmg: n/a
d) Throwing: 0 D) Rods: 0 Sht2.dmg: n/a
e) Defense: 0 E) Martial Arts: 0 To_h : 184
f) Agility: 20 F) Bow: 0 To_d : 150
g) Stealth: 0 G) Crossbow: 0 To_a : 427
h) Combat Feats: 0 H) Firearms: 0 AC : 150
i) Dual Wield: 0 I) Elemental: 0
j) Leadership: 0 J) Alteration: 5
k) Alchemy: 0 K) Mysticism: 0 Dual Wield: No
l) Crafting: 0 L) Conjuration: 0 Press 'u' to toggle.
m) Swords: 0 M) Divination: 0
n) Blunt: 0 N) Magic Defense: 20
Remaining skill points: 5 Press one of the letters to increase the skill.
Press 'x' to view next skills page(if any).
-------------- ABILITIES --------------
-------------- RESISTANCES --------------
Fire: 0
Cold: 0
Electric: 0
Acid: 0
Poison: 0
Light: 0
Darkness: 11
Warp: 0
Water: 0
Wind: 0
Earth: 0
Sound: 0
Radio: 0
Chaos: 0
Physical: 0
Mana: 0
[Miscellaneous information]
Maximize Mode: OFF
Preserve Mode: OFF
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Persistent Dungeons: OFF
Your body was a Naga Priestess.
You have defeated 785 enemies.
[Character Equipment]
a) a Staff (2d6) (+12,+29) [1,+25]
b) (nothing)
e) a Ring of Protection [5,+13]
f) a Ring of Protection [5,+11]
k) an Amulet of Infra-Vision
m) (nothing)
n) Clothes (+4,+6) [1,+10]
o) The Cloak 'Abjurer's Cloak' (+10,+10) [5,+5]
p) (nothing)
s) a Cotton Cowl (+2,+3) [0,+0]
u) a Pair of Cotton Gloves (+1,+1) [0,+0]
{) (nothing)
|) a Crystal of Lesser Cold Bolt (Power: 15, Radius: 0, 10 charges)
A) an Essence (1d3) (+29,+51) [75,+0] (Skeleton Mage)
[Character Inventory]
a) a Crystal of Lesser Fire Ball (Power: 15, Radius: 2, 10 charges)
b) a Potion of Cure Light Wounds (30 Healing Rad: 2)
c) a Potion
d) 7 Scrolls of Phase Door
e) 2 Scrolls of Word of Recall
f) a Scroll of Teleportation
g) an Essence (1d9) (+21,+23) [30,+0] (Balgam, the Kobold Thief)
h) an Essence (1d3) (+21,+29) [45,+0] (Skeleton Mage)
i) an Essence (2d6) (+41,+31) [75,+0] (Dungeon Boss)
j) an Essence (2d7) (+39,+37) [70,+0] (Wailing Phantom)
k) a Bronze-Plated Rod (1d7) (+0,+0) {50% off}
l) a Bronze-Plated Rod (1d7) (+0,+0) {50% off}
m) a Ring of Teleportation
n) a Double Ring
o) an Amulet of Teleportation
p) Clothes [1] {good}
q) an Iron Helm [10] {good}
r) a Pair of Bronze Gauntlets [6] {good}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory (page 1)]
a) gold (1 golds)
b) gold (18019 golds)
c) The Bronze Mail of the Healthy (+10,+10) [25,+20]
d) a Parchement - Theodore's Journal, Part I
e) a Tavern Basement Key
f) a Monstrous Rat's Head
g) a Gorg's Head
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
[Home Inventory (page 2)]
a) (nothing)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
I've put a single point into firebolt.
Now I'm trying to decide whether I should evolve into a high priestess. Should be a simple decision, but the high priestess gets no healing spell!
That healing spell has gotten me through a lot. I mean, I could use it while I was confused and everything.... I don't know if it would be a good idea to continue without it. I suppose I could just get a normal healing spell, but 20/int for 15 mp was pretty good.