Post by Gando on Sept 28, 2008 18:34:27 GMT -5
So Im playing a Crafter/Gunner and was lucky enough to find a pistol parts and an iron ingot early on but had no outlet for bullets except one thing I wont tell you about because its part of a quest and I wont spoil it.
Also what I really wanted was to be able to craft my own, however, bullet stacks are super rare and hard to find apparently...I guess we arent supposed to need them till later? But when you are a beginning crafter/gunner you want as many bullets as you can make/buy/steal.
So I made a decision to alter Stores.txt
Here is how:
Stores Alteration Guide.
---------------------
1) open the k_info.txt file. Here is where the item id's are kept.
2) open stores.txt
3) find the town you want to change. (Default includes Udor and is at the bottom.)
town ids start at 0 (for default). Listed towns have specific ids higher than 0. (Jindor is 100-120 for example)
4)Each store has an id # assigned to it. Find the store you want. (I chose general store to add bullet stacks to.)
you will notice each store line looks as follows:
T:(town id minimum) (town id max)
I:0: 780
I:0: 780
I:0: 780
I:0: 780
the I is mandatory as are the colons between numbers. the 0 is the store id (general store) and the last number is the item (food rations in this case). Notice how many times it is repeated. That is the chances of it appearing in the store at any given moment. The more items are listed the higher the chance is...(Im not sure exactly how this works but I assume 5 = 100% with extras making it appear more than once.)
Now add a line containing the store id and the item id you want to add and you are done. Make sure to keep the numbers of the store ids in consequtive order...Not sure if not doing so breaks it but why risk it?
Viola! you are done.
Also what I really wanted was to be able to craft my own, however, bullet stacks are super rare and hard to find apparently...I guess we arent supposed to need them till later? But when you are a beginning crafter/gunner you want as many bullets as you can make/buy/steal.
So I made a decision to alter Stores.txt
Here is how:
Stores Alteration Guide.
---------------------
1) open the k_info.txt file. Here is where the item id's are kept.
2) open stores.txt
3) find the town you want to change. (Default includes Udor and is at the bottom.)
town ids start at 0 (for default). Listed towns have specific ids higher than 0. (Jindor is 100-120 for example)
4)Each store has an id # assigned to it. Find the store you want. (I chose general store to add bullet stacks to.)
you will notice each store line looks as follows:
T:(town id minimum) (town id max)
I:0: 780
I:0: 780
I:0: 780
I:0: 780
the I is mandatory as are the colons between numbers. the 0 is the store id (general store) and the last number is the item (food rations in this case). Notice how many times it is repeated. That is the chances of it appearing in the store at any given moment. The more items are listed the higher the chance is...(Im not sure exactly how this works but I assume 5 = 100% with extras making it appear more than once.)
Now add a line containing the store id and the item id you want to add and you are done. Make sure to keep the numbers of the store ids in consequtive order...Not sure if not doing so breaks it but why risk it?
Viola! you are done.