Post by Variaz on Sept 22, 2008 18:53:14 GMT -5
So, now that 004 is out and you played it a little, did you happen to find an item with a red name that isn't a ring? I'm pretty sure you found it to be quite powerful. It would have been awesome, but then you saw it's last ability:
"Nightmares and Misfortune sleeps within... (level XX)"
And then you probably wondered if it was safe, and if it was just the new name of cursed items.
Well, red items are very different from the traditional cursed items of Angband, and also from the old Swords of Devastations of NewAngband. First of all, you can equip and unequip them at will, and even sell them for a good price! Instead of being something rather lame like "can't unequip" or something that makes them useless like making your hp equal to 1, reds are genuinely powerful, but they are bringer of bad luck. Each of them have a "misfortune" level, and for each red item you carry, the bad effects will increase, all side effects being based on your total "misfortune level". You do not actually have to equip the item for it to take effect, merely carrying it makes you prone to it's side effects.
First of all, the good:
- Red items are powerful. They are always eternal, starts with 25% higher bonus rank, and then every of those bonus are enhanced based on the misfortune level. The higher, the better, at a minimum of 1, so if a weapon was to have 1 extra attack, the red version will have at least 2. And then the base values, base damages, base ac, to_h, to_d and to_a are greatly enhanced based on the misfortune level. The result is an extremely powerful item, much stronger than any purples or blues you would normally find. Some of the late game ones might even be on par with greens. And they're much more common than greens.
- They have no side effects during quest levels. Does that mean they're good for killing main quest bosses? Answer: yes.
- They sell for a nice price.
That's all great, is it? But now, their bad effects
- They increase the frequency of elites. The higher your total misfortune level, the more elites(and therefore bosses) you'll encounter, and yes, it can reach 100%.
- They increase the chance that magic items will be rolled as "crappy". Normally, magic items have 5% chance of becoming "excellent", but 5% chance of becoming "crappy". A high misfortune level increase the frequency of crappy items. A crappy item will have little bonus, and will never turn into another red, or a green.
- They increase your chance of getting a red item. Good or bad thing? You decide. With a high misfortune level, however, pretty much any non-red item will be a crappy purple, unless you were exceptionally lucky to get an "excellent" purple, and then have it turn into a green by some sort of miracle. Basically, with a high misfortune level, you'll never see a green. Ever. (not that you actually see them anyway... )
So a high elite rate, and them dropping crappy purples, doesn't sound too good, right? Red items are strong, but wear too much and you'll be surrounded by elites and boss versions of all those powerful depth 40+ enemies, which shows no signs of becoming any weaker.
Q: What about crafters?
A: If you decompose a red item, both components will be red, with half the misfortune level. Combine them, and you'll get a crafted item with misfortune level. Of course, it will have better base values, and have more skill points than a regular crafted.
Q: Is there any ways to "uncurse" the red items, or to lower the misfortune level?
A: Nope. But you can unequip them and sell them, it's not like the old cursed items from Angband.
Q: What about scrolls of magic items? Can they turn an item red?
A: No.
Q: I can make red levelables too, right?
A: Yes.
Q: I never find reds in the black market.
A: That's because no red items are ever sold in shops.
Q: No side effects in quest levels?
A: No side effects in quest levels. The frequency of elites and crappy drops isn't affected in quest levels.
Q: Their good seems to outclass their bad... Aren't they a bit overpowered?
A: I don't think so.
Q: No? Well, I've seen the stats of a red weapon, and it's uber. With only one of them, not much of an elite increase.
A: Good for you.
Q: ...you're not telling us everything, are you?
A: Well... there's only one way to find out, right?
"Nightmares and Misfortune sleeps within... (level XX)"
And then you probably wondered if it was safe, and if it was just the new name of cursed items.
Well, red items are very different from the traditional cursed items of Angband, and also from the old Swords of Devastations of NewAngband. First of all, you can equip and unequip them at will, and even sell them for a good price! Instead of being something rather lame like "can't unequip" or something that makes them useless like making your hp equal to 1, reds are genuinely powerful, but they are bringer of bad luck. Each of them have a "misfortune" level, and for each red item you carry, the bad effects will increase, all side effects being based on your total "misfortune level". You do not actually have to equip the item for it to take effect, merely carrying it makes you prone to it's side effects.
First of all, the good:
- Red items are powerful. They are always eternal, starts with 25% higher bonus rank, and then every of those bonus are enhanced based on the misfortune level. The higher, the better, at a minimum of 1, so if a weapon was to have 1 extra attack, the red version will have at least 2. And then the base values, base damages, base ac, to_h, to_d and to_a are greatly enhanced based on the misfortune level. The result is an extremely powerful item, much stronger than any purples or blues you would normally find. Some of the late game ones might even be on par with greens. And they're much more common than greens.
- They have no side effects during quest levels. Does that mean they're good for killing main quest bosses? Answer: yes.
- They sell for a nice price.
That's all great, is it? But now, their bad effects
- They increase the frequency of elites. The higher your total misfortune level, the more elites(and therefore bosses) you'll encounter, and yes, it can reach 100%.
- They increase the chance that magic items will be rolled as "crappy". Normally, magic items have 5% chance of becoming "excellent", but 5% chance of becoming "crappy". A high misfortune level increase the frequency of crappy items. A crappy item will have little bonus, and will never turn into another red, or a green.
- They increase your chance of getting a red item. Good or bad thing? You decide. With a high misfortune level, however, pretty much any non-red item will be a crappy purple, unless you were exceptionally lucky to get an "excellent" purple, and then have it turn into a green by some sort of miracle. Basically, with a high misfortune level, you'll never see a green. Ever. (not that you actually see them anyway... )
So a high elite rate, and them dropping crappy purples, doesn't sound too good, right? Red items are strong, but wear too much and you'll be surrounded by elites and boss versions of all those powerful depth 40+ enemies, which shows no signs of becoming any weaker.
Q: What about crafters?
A: If you decompose a red item, both components will be red, with half the misfortune level. Combine them, and you'll get a crafted item with misfortune level. Of course, it will have better base values, and have more skill points than a regular crafted.
Q: Is there any ways to "uncurse" the red items, or to lower the misfortune level?
A: Nope. But you can unequip them and sell them, it's not like the old cursed items from Angband.
Q: What about scrolls of magic items? Can they turn an item red?
A: No.
Q: I can make red levelables too, right?
A: Yes.
Q: I never find reds in the black market.
A: That's because no red items are ever sold in shops.
Q: No side effects in quest levels?
A: No side effects in quest levels. The frequency of elites and crappy drops isn't affected in quest levels.
Q: Their good seems to outclass their bad... Aren't they a bit overpowered?
A: I don't think so.
Q: No? Well, I've seen the stats of a red weapon, and it's uber. With only one of them, not much of an elite increase.
A: Good for you.
Q: ...you're not telling us everything, are you?
A: Well... there's only one way to find out, right?