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Post by Gando on Sept 20, 2008 7:51:20 GMT -5
Ok I know I reported about being able to dismiss certain npcs (and so it is my fault that we cant anymore) but I really liked being able to get rid of the inept Jindar soldiers during that one scene where you need to fight a horde and the soldiers just make it harder to cast mass destruction spells.
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Post by Gando on Sept 21, 2008 4:22:39 GMT -5
So I decided having finished with my Binder to go back to my Dwarf Crafter (what a let down in power difference!) and I started doing a quest dungeon and everything was great...spells worked fine, attacking with my dual weilded daggers worked great ...and then suddenly I was getting a message everytime I attacked that I could not attack with the equipped weapons...I have no idea what brings on these weird errors but I think there is some deeply disturbed code in Port from the bad old days of Angband...lurking and waiting for a random instance to frustrate a player.
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Post by Gando on Sept 21, 2008 4:54:50 GMT -5
Is there a reason why Aria's sword isnt sellable any longer?
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Post by Variaz on Sept 21, 2008 10:38:49 GMT -5
Is there a reason why Aria's sword isnt sellable any longer? Hmmm... it should be? Haven't checked it out, I might do the quest and see if it's still sellable for me.
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Post by phlinn on Sept 22, 2008 10:25:38 GMT -5
Gando, have you checked your computer for bad ram? You seem to be uniquely able to find really weird bugs, freezes, and crashes, and an intermittent hardware issue is a possibility.
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Post by Gando on Sept 22, 2008 11:14:06 GMT -5
Phlinn it isnt a bad ram issue though it is true I have a low ram machine...256mb since 2004. Even then it was low but then what do you want for free?
Anyway onto the next bug: The nifty new damage display overwrites the area where your fullness stat and status is listed so if you are confused or blinded you will not see it.
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Post by hairybolox on Sept 23, 2008 5:53:01 GMT -5
Hi Variaz Just installed the latest build & I cannot go down any wilderness dungeons......... I have downloaded it a couple of times to make sure it wasn't a corrupted download, but each time I try to go down it gives the proper txt at the top of the screen, but I stay where i was & the stairs move as if i've come back up..... any ideas ?
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Post by Variaz on Sept 23, 2008 7:32:50 GMT -5
Ah, I see. You're right about that. That's due to the new code that makes random dungeons be proportional to your own level, making it 50% deeper than your level. However, at level 1, it seems to create a 1-1 dungeon, and it doesn't seem to like it. It will only happen at level 1. If you do the rats quest first, you won't have this problem.
EDIT: Fixed. Added a check for minimum depth. The problem was that the first dungeon level wasn't actually 1, but 0. I added a check, and the minimum depth will always be 1.
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Post by Variaz on Sept 23, 2008 7:53:36 GMT -5
Yes. Though the problem is that there isn't much place to place it anywhere else. So I'm not too sure what to do about this...
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Post by hairybolox on Sept 23, 2008 8:09:36 GMT -5
Many thanks V - glad it was an easy one....
As far as the damages display goes - can the stat & status have a refresh so it so it redisplays after maybe a couple of seconds ?
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Post by Gando on Sept 23, 2008 22:22:48 GMT -5
Yes. Though the problem is that there isn't much place to place it anywhere else. So I'm not too sure what to do about this... Well Im not sure exactly how the UI is coded but I imagine right above where it is now by one line would possibly work ...particularly if you wrap over extended lines. In fact 2 lines up would be better so that the wrap doesnt block the status either.
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Post by Variaz on Sept 23, 2008 22:30:18 GMT -5
The two lines above actually overwrites the extra lives for monsters that have them.
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Post by Gando on Sept 29, 2008 16:54:02 GMT -5
A couple times recently (and only with the current build) Ive encountered a crash bug that happens when hitting the esc key while descending a dungeon (to clear the --more-- s that are so d**ned annoying.) Each time this has happened Ive been fortunate enough to have saved recently (except the last time which was extremely inconvenient) and each time (except the last because I cant verify it) it happened while entering the last level of a random dungeon.
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Post by Gando on Sept 29, 2008 16:56:59 GMT -5
Yes. Though the problem is that there isn't much place to place it anywhere else. So I'm not too sure what to do about this... Is it possible to add the damages to the current status variable that gets displayed? That way you dont overwrite anything (except maybe the depth which imho is the least important information to lose temporarily. And you can have the depth display overwrite that area whenever it changes anyway so you wont lose anything. Alternatively you could do it 2 lines above the depth. Or lastly as a line where all the various messages go above everything else...where it is now is quite nasty.
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Post by Gando on Sept 29, 2008 22:37:12 GMT -5
Is the old poison bug fixed for sure? I ask because Im sitting here wearing down a poisoning that has lasted well over 5k turns, with no end in sight.
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