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Post by phlinn on Feb 7, 2007 18:13:59 GMT -5
Will the dual wield skill work with unarmed attacks? I have a listed number of attacks for my second weapon, but I wasn't sure if it required an actual equipped item or not.
If it does, is there a way to equip a weapon directly into the second spot, and will it interfere with martial arts in the primary?
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Post by Variaz on Feb 7, 2007 18:46:48 GMT -5
To use unarmed attacks, you have to have no weapons equipped. Even if you equip only one weapon and no shields, the second hand will just not be used. But if you are unarmed, you actually uses both arms at once, and you do not need to spend a single point into Dual Wield!
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Post by phlinn on Feb 7, 2007 18:57:48 GMT -5
It shows my attacks as 11 and 8. Shouldn't that be a grand total of 19? I know, thematically it would make more sense just not to list the separate number of attacks.
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Post by Variaz on Feb 7, 2007 19:04:33 GMT -5
Oh, and in the next release, I've improved the code so that bonuses to blows, when unarmed, apply to BOTH arms, so you'll have 11 and 11 now, which would result in 22 attacks!
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Post by phlinn on Feb 9, 2007 13:21:54 GMT -5
Woohoo! 3 more pseudo attacks! Now if only i could find some branded gloves for fighting ghosts...
I forgot to put this in the previous message, but I only actually get 11 attacks. the off hand listing is ignored. I'm working with the assumption that your described code change is not serious or is a side effect of changing it for regular melee, but it's so hard to determine meaning with just text, I thought I'd double check.
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Post by Variaz on Feb 9, 2007 13:44:42 GMT -5
You should get the extra 8 attacks... I believe the code was working the last time I checked, though maybe it's something I recently fixed.... But I'll test it out again, once I'm done with that new abilities menu and the custom classes...
And for ghosts, may I suggest the Elemental Lord's Fist of Element(pick Light as your element!)? The monk's Ki Punch could also work, but since it's Missile type, it does half-physical, so Ki Punch will only do half damages to ghosts...
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Post by phlinn on Feb 9, 2007 15:23:00 GMT -5
Well, you know what they say about assuming...
I'm mostly using a bolt of light spell and wis casting it over and over. Which works, and as a celestial i get a bit of extra damage from it. I don't have any points in spellcasting at the moment though, so it's a bit tedious, and a lot slower than melee would be.
I've started putting points in the high monk's "energy spin ability" ability, which will probably overtake the bolt of light spell fairly rapidly, but is more than a bit dangerous on magic returning bosses. Fist of element looks promising, but I was actually considering a dark elemental lord for immunity to darkness. Phantom warriors are deadly as a celestial, and I would love a good way to avoid that extra damage.
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