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Post by phlinn on Jan 25, 2007 11:50:36 GMT -5
Resist Impure says it's separate from regular resists. If I have one point in the ability as a celestial, will I take .75*2=150% damage from dark effects, or will it subtract from the weakness so I take 2-.25 = 175% damage from dark effects? I'm assuming the former, but I wanted to double check.
This really makes a difference when you pass the 100% mark. If it is the former, and I spend enough points to have 101% resistance from resist impure, would the magnitude of the healing be increased?
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Post by Variaz on Jan 25, 2007 13:22:03 GMT -5
Resist Impure is calculated before the normal resistances. So if you have 50 points in resist impure, and get 100% from it, even with the celestial's weakness to darkness, you will NOT be harmed! As for receiving more healing due to the weakness... I really don't know, I'll have to check it. Thanks for suggesting it!
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Post by phlinn on Jan 25, 2007 15:37:05 GMT -5
50 points would be 123% wouldn't it? The description says it gives 25%, with each additional point being worth 2%, which is a bit imbalanced but may just be a misprint in the help file.
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Post by Variaz on Jan 25, 2007 16:09:33 GMT -5
Hmm... It's intended to be +2% per points, and it doesn't start at 25... It's most likely a typo.
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