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Post by ikarius on Mar 28, 2008 16:56:23 GMT -5
Hmm. So I'm guessing what I will probably end up doing would look something like this:
priest -> enchanter ->elemental lord -> defender
Priest abilities: Divine Blood, Holy Might, & possibly Mace of Heaven
Enchanter abilities: Craft Fighting, Essence Transfer, Defense Transfer
Elemental Lord abilities: Element Strike, Piercing Spells, Wave of Element
Defender abilities: Heavy Armored Defense(1), Armored Health(1)
The Defender is a dip to pick up some additional defense & health from the really nice armor I should be able to craft.
Elemental Lord is for picking up abilities to convert my base weapon damages into elemental damage, for dealing effectively with physical immune critters.
Does this look reasonable?
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Post by Variaz on Mar 28, 2008 17:23:34 GMT -5
With Crafting, you don't need Mace of Heaven. Other than that, it looks fine.
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Post by sekira on Mar 28, 2008 17:26:15 GMT -5
You could also consider the elemental lord's elemental shield. It makes you immune to your chosen element, so when magic returning bosses return that elemental strike, you will take no damage. Also, if you are willing to stay in the enchanter class that long, the improved enchanting ability is really nice to give your crafted items a lot more power.
I think you are getting the idea though. Portralis is all bout finding combos that work, just like you figured out with the defender's Heavy Armored Defense and Armored Health abilities working really well with the crafting skill and how it boosts the Base AC of any armors you craft.
Right now I'm playing a Kobold. They are really good with poison damage, so I have 1 AP in the rogue's poison weapon skill, and I dual wield 2 poison branded daggers, and carry a boomerange that I poison branded. I'm going into enchanter too, because then I can essence transfer poison brands into potions and then use the poison potion to make much bigger and better brands using my alchemy skill. I can also brand cast those brands. I will also be going into elemental lord, so I can get piercing spells, because there are a lot of enemies that inately resist poison, and I want to penetrate their resistances. I'll pick up some of the fighter class's critical hits ability to use with my crazy blows per round daggers.
Because I'm going with daggers though, I probably won't get any combat feats skill or use any abilities that are combat feat abilities. I don't think I'll get any abilities that use your weapon's base damage as the ability damage, either. They don't work well with daggers.
I hope we will see you around the forums. Good luck!
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Post by ikarius on Mar 28, 2008 18:03:44 GMT -5
@variaz- yeah, I know that Mace of Heaven will eventually be unused, the only issue is that I've yet to get through a 1st level dungeon without coming across melee-immune critters. Commonly I'm coming across 3 or 4; it's actually THE most common thing I'm seeing in elites & bosses, I think I've only seen 1 or 2 that weren't melee immune. Seeing as I dont think I've got the components to brand my own weapons at lvl 1, I'm looking at Mace of Heaven to get me through until I do. sekira - element shield does sound good. I'll keep that in mind! I'll see if I can get enough levels in enchanter; I've got a bunch of other required levels for this build. Let's see... Priest(3), Warrior(3), hopefully I'll be close to opening enchanter then, Enchanter(3), Elemental Lord(3), Defender(6), Elemental Lord(6), Enchanter - rest. Both- thanks very much for the advice. Now I just need to get to Enchanter & figure out the recipes..... Cheers Ikarius
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Post by Gando on Mar 28, 2008 18:40:30 GMT -5
@variaz- yeah, I know that Mace of Heaven will eventually be unused, the only issue is that I've yet to get through a 1st level dungeon without coming across melee-immune critters. Commonly I'm coming across 3 or 4; it's actually THE most common thing I'm seeing in elites & bosses, I think I've only seen 1 or 2 that weren't melee immune. Seeing as I dont think I've got the components to brand my own weapons at lvl 1, I'm looking at Mace of Heaven to get me through until I do. sekira - element shield does sound good. I'll keep that in mind! I'll see if I can get enough levels in enchanter; I've got a bunch of other required levels for this build. Let's see... Priest(3), Warrior(3), hopefully I'll be close to opening enchanter then, Enchanter(3), Elemental Lord(3), Defender(6), Elemental Lord(6), Enchanter - rest. Both- thanks very much for the advice. Now I just need to get to Enchanter & figure out the recipes..... Cheers Ikarius If you are going with a caster at some point anyway why not get some spells to go with the fighting skills? Spells are a great way to handle physically immune mobs (unless they are magic returners too
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Post by divinefistoka on May 23, 2008 23:12:13 GMT -5
um... i can solve two of your problems right away. Go paladin instead of priest. Get 1 point in holy bolt. Now you can kill physical immunes ithout needing a weapon (just keep some distance early on), and it will help you handle breeders, though not when the situations already out of control. When you enter a room with em, don't waste time closing with them, as they will just breed while you walk towards them. Spam the bolts like crazy, they cost nothing, and lots of early breeders can take extra damage from light (or at least, worm masses used to.)
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Post by Gando on May 24, 2008 3:13:03 GMT -5
Worms are not vulnerable to light afaics. There are a few monsters that are but they tend to have antilight abilities themselves so watchout for them if you are a celestial. Holy Bolt is an effective small monster kill but tends to bog down against elites and bosses who are the main challenges on any level. Priest spells do not cost mana either. The risk is that you might lose wis stat if you overcast a spell. Thus it's important to not make your spells so expensive that the mana cost is 3x your wis.
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Post by divinefistoka on May 24, 2008 19:07:42 GMT -5
Um, your correct about the worms, I was thinking of older versions of *bands where they got the 'shrivels away in the light' message. My mistake. I keep forgetting how much has changed in this 'band. However a paladin also has a higher stat bonus, so you can fight much better early on. Just a personal opinion i guess. Depends really on just how early he reaches class level 3 too. If he cant go to enchanter yet, you might go paladin just for the better stats. And can he afford to wait a few levels to get divine blood and holy might? I haven't had too many problems using holy bolt as a means of defense to physical immune elites, until i am almost ready to class change anyway, and only a problem with bosses when they come on me in a corridor. IF they're on the other side of the room, its generally good enough to get the job done. Phase door helps too. (especially in the corridor, phase door, and shoot blind down the corridor at them.)
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