Post by Gando on Jul 13, 2010 1:47:02 GMT -5
Took the initiative to post Orkwaagh's suggestions where they can be responded to instead of cluttering up the bugs lists.
Re: 0.4 Build 002 Bug Thread
« Reply #43 Yesterday at 3:40pm »
Most of these are about streamlining the graphics and could be considered "suggestions," sorry if this post is in the wrong thread.
* Adding too much radius to circle spells can cause a crash. Not having any radius but having massive stats/skills does not produce a crash, however. There is a sanity check, but it's not occurring late enough.
* Under the list of commands in the help files, "h" is listed as being unused even though it is used for composing and singing songs.
* Aura effects like passive songs going off every turn is really distracting. Maybe turn off the graphical effects but keep everything else? Or use special color schemes to indicate tiles affected by auras?
* Is it possible to make spell effects to go off in parallel instead of sequentially? For example, say you have a spell with a bolt effect and a circle effect. As it is now, first the bolt effect fires, then the circle effect fires. I'm thinking of having the graphic for the circle and the bolt both happen at the same time. The same would go for multiple bolt effects, etc. In terms of the actual gameplay mechanics, nothing would change - just the way it's displayed. This would make having a nonzero base delay factor much more interesting.
* Ideally the previous would also apply to chain effects. They'd look like a rapidly expanding "ray" of effect instead of a bunch of bolt effects.
Re: 0.4 Build 002 Bug Thread
« Reply #43 Yesterday at 3:40pm »
Most of these are about streamlining the graphics and could be considered "suggestions," sorry if this post is in the wrong thread.
* Adding too much radius to circle spells can cause a crash. Not having any radius but having massive stats/skills does not produce a crash, however. There is a sanity check, but it's not occurring late enough.
* Under the list of commands in the help files, "h" is listed as being unused even though it is used for composing and singing songs.
* Aura effects like passive songs going off every turn is really distracting. Maybe turn off the graphical effects but keep everything else? Or use special color schemes to indicate tiles affected by auras?
* Is it possible to make spell effects to go off in parallel instead of sequentially? For example, say you have a spell with a bolt effect and a circle effect. As it is now, first the bolt effect fires, then the circle effect fires. I'm thinking of having the graphic for the circle and the bolt both happen at the same time. The same would go for multiple bolt effects, etc. In terms of the actual gameplay mechanics, nothing would change - just the way it's displayed. This would make having a nonzero base delay factor much more interesting.
* Ideally the previous would also apply to chain effects. They'd look like a rapidly expanding "ray" of effect instead of a bunch of bolt effects.