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Post by Gando on Feb 21, 2010 16:05:05 GMT -5
Some proposed changes to the Soul Guardian Class: - Increase depth per ability point in Soul Bind to 5.
- Soul Guard eats non unique souls. (this will make this ability more on par with other classes like defender.)
- Soul Boost eats the soul but the increase is permanent. or
- Soul Boost stacks its boost. As it is right now it is rather useless and the duration isn't worth the ability point.
- I was also thinking it would be great if Soul Binding did something more if you put say 10 or 20 points into it. I think this would generally enhance many of the abilities if there was a point threshold where your investment paid dividends.
The biggest problem right now is that Soul Guardian really only has 2 abilities that are worth putting points into. As stated before summons don't do much and are ineffectual as strategies go so Simulacrum is not even worth one point. Soul Strike, Soul Guide etc don't seem to be worthwhile abilities at all. I am not really singling SG out as I think many of the classes have a similar problem. 1-2 strong abilities and the rest not worth the expense.
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Post by Variaz on Feb 22, 2010 9:48:38 GMT -5
Soul Bind probably requires a lot of retooling to make it balanced.
I agree with the Soul Guard proposition.
Soul Boost providing permanent changes... that could be an interesting idea. Of course, only one buff would be active at a time. Then it could also buff more than just wisdom too(strength, dex and both int and wis would be good).
As for the other abilities, some are lackluster and could use a boost, while Soul Guide should be something entirely different to make it more fun. The summoning abilities aren't too bad, tbh, but then, summoning itself is rather messy at the moment. Wrath of Souls needs to do something better.
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Post by Gando on Feb 24, 2010 11:44:18 GMT -5
Huh...just encountered a boss with magic immunity (make that two!) that are immune to my Mace of Daluna which is most definitely a melee weapon though it does have +earth. Shouldn't it do the physical damage regardless? I added the Soul of Namira so maybe that changed the weapon in some fundamental way? Not sure why it doesn't work on magic immunes.
yep and what makes this really annoying is it leaves no way to destroy Magic Immune, Magic Returning bosses since they are immune to Melee too apparently and return any missile damage sent.
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kipar
Champion
Posts: 201
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Post by kipar on Feb 24, 2010 13:15:41 GMT -5
What is damage type of your weapon (it is displayed when you "I"nspect it) - physical or earth?
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Post by Gando on Feb 24, 2010 13:18:33 GMT -5
And again died mindlessly to a Planar Phantom dealing tons of damage. Yay?
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Post by Gando on Feb 24, 2010 13:19:07 GMT -5
What is damage type of your weapon (it is displayed when you "I"nspect it) - physical or earth? If it said earth I would have reported that. It is physical as it should be.
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Post by Gando on Feb 24, 2010 13:26:59 GMT -5
When the planar phantom is damaged and teleports the game reports "The Player cries out..."
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Post by Gando on Feb 25, 2010 1:39:09 GMT -5
Yeah ok so 124 defense skill = a whopping +900hp with Armored Health? something is wrong.
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Post by Gando on Feb 26, 2010 1:01:57 GMT -5
Again I will report this since it doesn't seem to have registered the first time. Balcia the first time you meet her will occasionally teleport outside of the room you are in and will NOT come back. She does the incredibly heinous and aggravating beyond belief teleport on hit effect every time you get 3 points in so it is hard enough just removing one life...teleporting out means you have to start over from scratch with her at full lives and ready to hose you all over again.
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Post by Gando on Feb 26, 2010 1:10:35 GMT -5
Id also like to note that 140 Magic defense does nothing for her spells. She just completely bypasses all defenses dealing as much as 3mil hp per spell (sphere). VERY RARELY I get to dodge the attack as per evasion. This boss should have been named the Nightmare boss. I remember how hard she was in the later rounds, I'd forgotten how many times you have to die to succeed in getting her in the first round. Very very horrible. As it is I probably will be unable to ever finish the quest.
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kipar
Champion
Posts: 201
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Post by kipar on Feb 26, 2010 5:49:16 GMT -5
Again I will report this since it doesn't seem to have registered the first time. Balcia the first time you meet her will occasionally teleport outside of the room you are in and will NOT come back. She does the incredibly heinous and aggravating beyond belief teleport on hit effect every time you get 3 points in so it is hard enough just removing one life...teleporting out means you have to start over from scratch with her at full lives and ready to hose you all over again. As an easy fix I suggest editing this quest level - place downstairs right after the door, without empty cells between them.
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Post by Variaz on Feb 26, 2010 10:22:43 GMT -5
Id also like to note that 140 Magic defense does nothing for her spells. She just completely bypasses all defenses dealing as much as 3mil hp per spell (sphere). VERY RARELY I get to dodge the attack as per evasion. This boss should have been named the Nightmare boss. I remember how hard she was in the later rounds, I'd forgotten how many times you have to die to succeed in getting her in the first round. Very very horrible. As it is I probably will be unable to ever finish the quest. 3 mil? Probably more like 300k. The damages counter is probably wrong if it actually showed 3M. Magic Defense works. However, she casts more than once per rounds, and a separate test is done for each spells. This means that often at least one spell will go through, which may give the impression that it doesn't work, but it does.
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Post by Gando on Feb 26, 2010 17:11:08 GMT -5
3mil is an actual result since she one shot my guy with 2.3mil hp so not a typo. I get it not working all the time ...after all what shield is perfect? But shouldn't there be SOME damage reduction based on the points in it? Otherwise its a waste after some threshold where the % becomes meaningless.
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Post by Gando on Feb 26, 2010 17:15:52 GMT -5
Id also like to note that 140 Magic defense does nothing for her spells. She just completely bypasses all defenses dealing as much as 3mil hp per spell (sphere). VERY RARELY I get to dodge the attack as per evasion. This boss should have been named the Nightmare boss. I remember how hard she was in the later rounds, I'd forgotten how many times you have to die to succeed in getting her in the first round. Very very horrible. As it is I probably will be unable to ever finish the quest. By the way it took 20 deaths but I did finally manage to get her and captured her soul which seemed an unlikely event at best. The randomness of her 1-shotting me occasionally and also me failing to heal fast enough when she just rapid fires a 1.5mil total sphere attack. The maximum I can get my healing song is 1/10th my hp total. It just doesn't go much higher than that. If it weren't for her ability to teleport to oblivion when hit she would be ALOT easier. That ability singlehandled caused most of my deaths indirectly. Oddly the 2nd round took only a few deaths by comparison. The fact that she can't escape made a huge difference.
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Post by Gando on Feb 26, 2010 17:31:01 GMT -5
I noticed that with Fields they don't activate if you aren't in the Line of Sight of the fields as the monsters are crossing them. This seems broken as the point is to stop pursuit or to lay a trap not do nothing as they cross with impunity.
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