kipar
Champion
Posts: 201
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Post by kipar on Feb 11, 2010 2:51:29 GMT -5
Ok I managed to get over 100k mana from souls equipped and leveled to max and I cast the twist items spell aimed at Specials and I have to say...I think it is a bit overpowered even costing 100k mana. Every item that drops is a special with 50-100 points value in the items. ALOT of the items are still worthless for wearing but the idea that you can farm items simply by going through a dungeon and cherry picking whatever happens to be on the floor seems wrong. Imho the twist spells need some serious rethinking. ON the other hand the power levels of the game have gotten a bit out of hand so every advantage is needed to survive. Not sure what the proper course of action here is. I suggest changing Twist Items spell so it will modify only items drop from dungeon boss. So you will be still able to get 5-10 green items but have to go through dungeon and kill the boss for this.
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Post by Gando on Feb 11, 2010 3:01:25 GMT -5
The problem is twisted bosses can be 100x more powerful than normal bosses which may mean utter destruction for anyone silly enough to try them.
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kipar
Champion
Posts: 201
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Post by kipar on Feb 11, 2010 3:10:06 GMT -5
Yes, so getting greens will be always a risk. I haven't tried twist spells though, so if bosses after this spells are TOO often, maybe chances of twisting bosses should be tweaked.
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Post by Gando on Feb 11, 2010 4:53:37 GMT -5
Yes, so getting greens will be always a risk. I haven't tried twist spells though, so if bosses after this spells are TOO often, maybe chances of twisting bosses should be tweaked. That's not risk. A risk implies a chance of success.
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kipar
Champion
Posts: 201
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Post by kipar on Feb 11, 2010 15:23:12 GMT -5
There is a chance boss won't be twisted - it is chance of success. Or it's always twisted when you use Twist Items?
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Post by sekira on Feb 11, 2010 15:33:37 GMT -5
I noticed that some (all?) effect type bard songs (ie, those songs that affect you along with others) will "disturb" you every time they kick in, which is on every step, so you can't run with one on. I think you are probably better at extensive testing than I am, so perhaps you can verify (or debunk) this bug and let us know? Huh...I didn't even think of that. Healing is an effect because it is the Heal Other spell converted...switching to that should disable running if you are correct. Only one way to find out. And indeed this is correct. So the bug here is that you want to be able to not be disturbed while running and singing but effects require you to be notified? (But there is no notice so the disturbance isn't even for a valid reason.) At the very least there should be an option to turn this off in the disturbances section of the options. Thanks for the verification. I agree it would be nice to have effect type songs with beneficial effects not disturb you (or at least have an option, like you said). I guess it is probably not high on V's to do list, though.
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Post by Gando on Feb 11, 2010 22:43:48 GMT -5
There is a chance boss won't be twisted - it is chance of success. Or it's always twisted when you use Twist Items? Afaik it is always twisted. I intend to create a diviner to test this more thoroughly.
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Post by Gando on Feb 12, 2010 1:45:00 GMT -5
Boomerangs never get magical bonuses from Divine Items.
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Post by Gando on Feb 12, 2010 3:03:00 GMT -5
Ok so I reincarnated my superbard into a diviner (already had the mage levels needed) and with 181 divination remade my item twist spell. The boss at the bottom of the dungeon was annoying but easy enough to kill. So not twisted. Of course it was a random dungeon and the level was lower level than I expected (33 when my level is 35.)
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Post by Gando on Feb 15, 2010 16:42:59 GMT -5
I have to say, the fact that warriors have absolutely no method for defeating physical immunes without raising an offclass stat (wis or int) or going into a mage class (AND buying or finding a spell book) is really just a nail in the classes coffin. Sure get 6 class levels for the one good ability (counter attack) but the class itself is not viable. Ghosts and other nonboss/elite physical immunes are so common in every aspect of the game there is really no way to avoid them. ALSO what is totally salt in the wound: the Miner character which requires LOTS of sp in Mining to get the archeology feat dies to the sub levels created with that feat. Almost always. Ghosts and other nonboss/elite physical immunes are mostly the denizens of such places and not only that but they almost all have magic attacks that hurt the low int/wis character.
I am thinking there is no way to make a GOOD and FUN miner character. Maybe on a reincarnation off a already high level character but otherwise its just stupidly insane. Would be nice if nonmagic characters had a chance in the game somehow.
Sure eventually you might be able to get Elemental Lord but that requires points in INT...what melee character wants to do that? (Even Kensei prefer wisdom)
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Post by Gando on Feb 15, 2010 17:02:38 GMT -5
the quest levels from mining should NOT make you exit the dungeon. Doing so has incredible potential to permanently screw up on going quests, such as making the alchemy gloves for the girl in that town. If you get kicked out of the flow you LOSE the item. Way not cool. At all.
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Post by Gando on Feb 16, 2010 8:10:34 GMT -5
Yet another character has been consigned to the delete forever pile because he can't continue. In this case a dwarven warrior/defender who can not defeat the boss of the alchemy gloves quest in the flow. Since there is only one ever alchemy gloves, running isn't an option and the boss shows up at level 21 and has 1.4million hp combining both his lives when my Dwarven miner does about 50k a hit. The boss does 4k a hit with bolts and so doing the math we can see that my Dwarf will NEVER EVER win this battle. talk about a no win situation. Sad because I was hoping to be able to get SOME way to add antiphys immune technology to this character. I was hoping the quest would help since nothing else did. Again this proves my point that Warriors are utterly underwhelming (Dwarves in particular and renders the saying "the only good dwarf is a dead one" ironically true.)
If it isn't already absolutely clear alchemy isn't an option because a) it dilutes the character badly to get enough to get branding and make a worthwhile brand and b)potions do NOT show up very often. When they do they are largely the useless kind that can't be used for anything.
E. Lord might have been an option if I wanted to divert stat points to Intelligence. (Finding the dagger "Bee Sting" would have been the way to do this for free. Sadly once you miss an artifact it is missed forever.) But still then I would need 3 levels as mage which is just an insanely hideous idea for a dwarf.
In the past I have shunned Warrior as a main class because it is just so bad but I figured with Mining and Accurate Strike I could make a fun viable build. This is not the case. Even Defender was an ineffectual choice with none of the abilities really meshing since the best armor I could find/afford doesn't seem to qualify for the Defender abilities (Armor of Health.)
So I consign yet another of countless characters to the forever deleted hell.
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Post by Gando on Feb 17, 2010 8:05:48 GMT -5
Elemental Lord's Aura ability is still dangerous to the townsfolk in towns. This wouldn't be an issue if the quest dungeons didn't deposit you back in town when you exit. As it is if you exit into town you will kill the 't's and lose alignment simply because you didn't turn off the aura. And if you do turn off the aura you will probably die the next time you go down as a monster clubs you on the head for forgetting to turn it back on. No win situation either way. (Unless for some bizarre reason you want - align.)
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Post by Variaz on Feb 20, 2010 22:57:36 GMT -5
Yet another character has been consigned to the delete forever pile because he can't continue. In this case a dwarven warrior/defender who can not defeat the boss of the alchemy gloves quest in the flow. Since there is only one ever alchemy gloves, running isn't an option and the boss shows up at level 21 and has 1.4million hp combining both his lives when my Dwarven miner does about 50k a hit. The boss does 4k a hit with bolts and so doing the math we can see that my Dwarf will NEVER EVER win this battle. talk about a no win situation. Sad because I was hoping to be able to get SOME way to add antiphys immune technology to this character. I was hoping the quest would help since nothing else did. Again this proves my point that Warriors are utterly underwhelming (Dwarves in particular and renders the saying "the only good dwarf is a dead one" ironically true.) If it isn't already absolutely clear alchemy isn't an option because a) it dilutes the character badly to get enough to get branding and make a worthwhile brand and b)potions do NOT show up very often. When they do they are largely the useless kind that can't be used for anything. E. Lord might have been an option if I wanted to divert stat points to Intelligence. (Finding the dagger "Bee Sting" would have been the way to do this for free. Sadly once you miss an artifact it is missed forever.) But still then I would need 3 levels as mage which is just an insanely hideous idea for a dwarf. In the past I have shunned Warrior as a main class because it is just so bad but I figured with Mining and Accurate Strike I could make a fun viable build. This is not the case. Even Defender was an ineffectual choice with none of the abilities really meshing since the best armor I could find/afford doesn't seem to qualify for the Defender abilities (Armor of Health.) So I consign yet another of countless characters to the forever deleted hell. Of all the classes, I think Warriors are one of the best melee. Warrior/Defender is a fine combo. The last one I've made was able to beat the Fused Warriors and monsters of that level, and it was a Kobold. If you had trouble with the boss, what kind of equipment did you have? Did you have good items? Did you pick good abilities? Maybe posting your build would help, though it might be too late. I will say, however, that Tia should have some replacement gloves in her things in case you fail the quest. Especially since the reward is quite valuable.
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Post by Gando on Feb 21, 2010 10:38:37 GMT -5
Oh it was the standard strength build with accurate strike etc. and yes its far too late since I deleted that character not long after the post last week. The problem the character had was it kept dying and losing equipment, so no, no good equipment. Not one levelable showed up, and he never had enough money to scroll his way into good items. Item drops were pretty horrible even with the Mining skill maxed out.
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