Post by Variaz on Jan 18, 2010 16:55:58 GMT -5
Maximum release date: 1st of February. (could be before, but not after)
Main changes:
- Give some boost to the Rogue class. Mainly, make Stealthy Fighter a real damages increasing ability, and have it contributes to counter bypassing at level 1 rather than 11. Also boost items gained through Thievery and Lockpicking and Black Market. Deadly Stalker will drop the "must be hiding", and Hide itself will have better duration.
- Nerf enemy counters to allow skills to contribute to bypassing them. My idea is to have offensive skills give you bonus, while having Defense and Magic Defense will reduce enemy rolls. With both combined, this should give you a much better chance to hit enemies.
- Some enemies might need some nerfing. Some may have a bit too much extra lives, especially the new main quest boss.
Now, nerfing the monsters doesn't mean the game will become easy, and that doesn't mean that every "annoying" enemies will go away or be nerfed to the point where you can just hold down an arrow key and win.
Portralis was always meant to have difficult enemies. The reason being that since there are so many possible combinations of skills and abilities, and some of them more powerful than others, monsters have to be powerful enough to challenge every characters, and it is possible that you might have to run away from some enemies. Enemies are strong, some requires careful approach, and fortunately, Portralis doesn't lack ways to defeat these enemies.
I admit the counter system is broken, and that it caused a very high, frustrating and perhaps even "fake" difficulty. But that does not mean that everything will be taken away next release. There will still be immune elites/bosses, returning enemies will not go away either.
Oh, and the Zekis Imps are there to stay. (although I might raise their rarity a bit, and perhaps increase their experience value...maybe even give them good drops. They ARE the minion of the Greed Archfiend, after all, so they should be carrying lots of valuable treasures!)
Main changes:
- Give some boost to the Rogue class. Mainly, make Stealthy Fighter a real damages increasing ability, and have it contributes to counter bypassing at level 1 rather than 11. Also boost items gained through Thievery and Lockpicking and Black Market. Deadly Stalker will drop the "must be hiding", and Hide itself will have better duration.
- Nerf enemy counters to allow skills to contribute to bypassing them. My idea is to have offensive skills give you bonus, while having Defense and Magic Defense will reduce enemy rolls. With both combined, this should give you a much better chance to hit enemies.
- Some enemies might need some nerfing. Some may have a bit too much extra lives, especially the new main quest boss.
Now, nerfing the monsters doesn't mean the game will become easy, and that doesn't mean that every "annoying" enemies will go away or be nerfed to the point where you can just hold down an arrow key and win.
Portralis was always meant to have difficult enemies. The reason being that since there are so many possible combinations of skills and abilities, and some of them more powerful than others, monsters have to be powerful enough to challenge every characters, and it is possible that you might have to run away from some enemies. Enemies are strong, some requires careful approach, and fortunately, Portralis doesn't lack ways to defeat these enemies.
I admit the counter system is broken, and that it caused a very high, frustrating and perhaps even "fake" difficulty. But that does not mean that everything will be taken away next release. There will still be immune elites/bosses, returning enemies will not go away either.
Oh, and the Zekis Imps are there to stay. (although I might raise their rarity a bit, and perhaps increase their experience value...maybe even give them good drops. They ARE the minion of the Greed Archfiend, after all, so they should be carrying lots of valuable treasures!)