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Post by totallyang on May 5, 2007 12:29:41 GMT -5
Hi Variaz and all board members. Not been playing for a while, but I have just downloaded the new version and started a new game. I went to the tavern, and got the giant rat challenge. But I decided to drop the basement key before I went down the staircase. Killed the giant rat; no problem. Back up the staircase, and now I have a real problem: I am well and truly stuck!!!!! Unable to find the key where I dropped it; the door is locked. Permanent rock. And I can't recall! Variaz, is this intended? If so, then I feel really dumb. If not, perhaps the key shouldn't vanish? Anyway, keep up the good work.
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Post by Variaz on May 5, 2007 13:16:03 GMT -5
Well... if you do drop the key.... this is what happens I guess... This is not intended, and is an oversight from me. Sorry about it. What you can do however, is go in the libraries, look for the file called Q1.txt, and delete the part that keeps the door locked. Or make it so that there's no requirements to open the door. Once done, return to the basement, then go back up in the tavern, and the door will be unlockable. Should I make a QUEST_ITEM flag for items, that prevents you from dropping items anywhere except your home, and prevent their destruction trough the "k" command? This would prevent losing important quest items. But sometimes, you might WANT to get rid of them on purpose though... Like if you get a quest item, yet don't want to do the quest, you might want to get rid of the item. And I don't like giving a QUEST flag to items and npcs like some rpgs do. It kind of kill the freedom you're supposed to have...
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Post by totallyang on May 6, 2007 1:42:50 GMT -5
As you say, I don't think that you should be prevented from dropping/discarding/destroying items. After all, if you do so, then that's life....or death by starvation in my case!
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Post by totallyang on May 6, 2007 1:48:24 GMT -5
Interesting; now that I have died and re-started, I magically have the tavern basement key again! Nothing else, just the key. Weird, and I haven't changed the script or anything.
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Post by howdy on May 6, 2007 4:07:45 GMT -5
Maybe something that has been implemented in the Might & Magic series - you can do whatever you want. If you drop a quest item, there is a special building where you can have it back. In other words - there is a Lost & Found "shop". To prevent the abuse I propose to have such shop in only a single, special location. Such location could be marked on the Known Locations screen (when such screen will be available, of course ). Maybe add a tiny quest (but not so touch...) before the player is given the item back?
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Post by totallyang on May 6, 2007 4:26:39 GMT -5
OK as far as it goes. But I was stuck on the inside of the rat basement and couldn't get out! Unless the tavern keeper decided to unlock the door with his spare key (assuming he hadn't given me the only one of course) as he herad be trying to knock the door down with my battleaxe. So having a lost-and-found shop in this specific case wouldn't be any good I am afraid. As I said, I have to put this down to experience and in future won't be so dumb!
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