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Post by derelictdistant on Jul 22, 2009 8:25:37 GMT -5
I'll start by saying that I think Portralis is probably one of the better roguelikes I have played. I have dabbled in rogulikes for a while now, never commiting to one for very long. I have tried Nethack, ADOM, TOME, z+angband. I like the multiclass system as it feels more open to customization. I am a fan of the Elder Scrolls games on xbox. One thing I typically have a problem with is this idea that magic users should have to learn their magic from a person or a book. Although Portralis still requires you to buy books, once you learn the spell it is yours. This is something I like, along with the spell customization. I would prefer to see a spell tree of some sort where you can unlock spells as you level up. It would just seem more natural for something like magic that should be an inner journey of self discovery as opposed to a physical journey for a spell book or trainer in some far off village. If someone could point me in the right direction to donate money to this project let me know. p.s. Some better in game descriptions of items and their effects would be cool.
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Post by Gando on Jul 22, 2009 13:13:26 GMT -5
Hey Welcome to the game and the forum! Variaz is the sole programmer of this game and as such if you want to donate you should probably email him directly (check his profile for his email address.)
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Post by derelictdistant on Jul 22, 2009 19:38:26 GMT -5
thanks
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Post by derelictdistant on Jul 22, 2009 19:51:26 GMT -5
There was one thing I had read about but forgotten. I saw an old post from Variaz, maybe not on this forum, where he said that he might consider having a vanilla mode for the game where in the plot would be stripped down for those who like that. I don't like having a set path my self and this sort of game doesn't really make you follow one. But I like the idea of a fairly basic world which molds to me instead of a world I have to mold to fit in. I'm also not religious and appreciate an rpg that dosen't force me down some moral path. I mean, I consider good to be common sense anyway. Natural to survival for a social creature. So keeping these sorts of things kind of general or ambiguous is good deal to me. There more story a game tries to tell, the more confined your character has to be in turn. This isn't to say that there can't be some overall theme of order vs chaos, but I think sub plots or individual missions are more important than some main quest. I'd rather join up with various npcs and let them tell their own story than to dirty my character up in ways that don't fit how I like to play. Anyway this is mostly just a stream of consciousness not a complaint or anything.
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