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Post by Gando on Apr 7, 2009 19:04:23 GMT -5
Thievery should not only allow you to steal from stores like the Rare item shop and the Blackmarket (ironic eh? stealing from the thieves?) but should increase the gold you get from killing mobs. Who better to find where the monsters hide the gold than a thief? Thievery should also has some synergy with stealth, raising the likelihood of success the more stealth skill you have. A quiet thief can go undetected for years. Thievery should also allow you to pick locks on doors and chests a little better than the average fumblefingers. (Chests do not matter at the moment but they should eventually.) Thievery should also reduce the amount of gold you lose on death to 90% (xability level). This is justified by the thief knowing best how to protect his money from the robbers who take your gold normally. Yes thats a bit absurd from a reality point of view but the whole thing is a kind of abstraction anyway. I hope this idea is approved. I don't like the idea of Thievery being deleted in favor of skirmish tactics type abilities. A thief isn't a thief without his abilty to thieve
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Post by hairybolox on Apr 8, 2009 5:30:03 GMT -5
I agree with you 100% Gando ! At the moment there doesn't seem to be any reason to thieve past the first 15 or so levels as some of the stuff you find or that can be enchanted matches whats available in the shops or betters it..... Was there any reason behind not being able to steal from the rare items & black market ? Surely it should be down to current level of stealth/thievery..... Maybe causing the player, if caught, to lose gold/items to a percentage value of what he was attempting to steal may also be implemented to discourage all but the best
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Post by Variaz on Apr 8, 2009 8:31:17 GMT -5
Improving gold drops sounds like an excellent idea, since nothing does it currently and they become a bit obsolete later in the game compared to item drops. But with this, you'll appreciate the random dragon hoards more than ever! (though the ability might just affect gold that is dropped, not preset gold) Synergy with stealth makes perfect sense and would make the ability very good for Stalker builds. BTW, you CAN steal from the black market! It's the rare items and dungeon shop(the one in the Flow) that you can't steal from. The reason for the rare item shop is to prevent players from stealing the scrolls over and over, making them too easy to obtain. As for the dungeon shop, it's to prevent endless red/green scumming.
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Post by Gando on Apr 8, 2009 13:03:15 GMT -5
"The greedy thief gets caught" Meaning make it so that you CANT steal oodles of scrolls over and over again (btw I have never seen greens in any part of the game...so what are yout alking about? certainly not the flow shops, nor have I seen reds in any shop setting where I didnt sell to them first.) Also just as a precaution...there should be a FLAG for stolen items: _stolen or something so that you cant simply sell what you steal back to the owner. That would be rather broken. Finally the more valuable an item is the more likely it is well protected, harder to get away with stealing even if its the size of a small coin. so the logic that follows is that you need higher levels of thievery (as HB points out) to steal the more expensive items. These changes should put some fangs into Thievery without making it overpowered.
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Post by Variaz on Apr 8, 2009 14:15:45 GMT -5
Reds can only appear in the dungeon shop, and then they will only appear occasionally(if you're at least depth 10, a purple has 5% chance of becoming red). Greens cannot appear before depth 40, and even then they are incredibly rare(scumming for one would probably ruin your day. I even say in the help to not farm for them, because it WILL ruin your fun. ). And like reds, only the dungeon shop could ever have them. A lot of the things you just suggested are actually implemented. It's just that you don't Thievery at all, hence why it's unbalanced. To enable stealing in shops.
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