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Post by paulblay on Jan 25, 2009 8:05:20 GMT -5
I think the starting equipment is too generous. It would be more interesting to have to work a bit to get good (non-magical) equipment at the start of the game. I would suggest 200 to 300 gold at most, and 2-3 identify scrolls + 1 scroll of recall. The first quest is also probably a little too easy. It can be completed with ease by an Apprentice (no class) with leather armour + bronze dagger and nets 500 gold. Obviously it should be possible for all classes at level one, but I think they should at least have to work at it a little
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Post by Gando on Jan 25, 2009 8:41:09 GMT -5
MY opinion is that it isn't too generous. It is a little more generous than you'd expect but I think it makes the game more accessible to those who are just starting out. It is Immensely more generous than some other roguelikes and many rpgs but stingy compared to yet others. I think the whole notion for Port is not to frustrate the player immediately...but to let them get their bearings and THEN frustrate them. The game gets harder the more you play it. Having an easy start just means getting into the frustrating points faster. But if you don't like all that wealth etc perhaps you could try this: discard everything you get at the start including your gold and the tavern quest award and try it without anything. That way you can go brag in the section for that about what an uber player you are
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Post by paulblay on Jan 25, 2009 9:22:30 GMT -5
That way you can go brag in the section for that about what an uber player you are With no armour, bare hands and a first level Human Apprentice character the rat quest is still easy. But you do, at least, have to look at your HP total and maybe back off a time or two.
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Post by Variaz on Jan 25, 2009 10:44:34 GMT -5
The rats quest is MEANT to be really easy, the sole purpose of it is to start the main quest, and let characters levels up once. It's meant so that any types of level 1 characters can beat it. No matter the stats/skills/ability you choose with your starting points, you'll be able to beat that quest.
As Gando said, I do not want to kill players right off the bat. Levels 1-10 are easy for the most part. The only problems might come from ghosts if you don't have anything to deal with them. Otherwise, levels 1-10 is really about preparing your character.
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Post by Gando on Jan 25, 2009 15:33:08 GMT -5
That way you can go brag in the section for that about what an uber player you are With no armour, bare hands and a first level Human Apprentice character the rat quest is still easy. But you do, at least, have to look at your HP total and maybe back off a time or two. No no...my proposition assumes youve already killed the boss in the first quest (naked if you like) and are ready to go into the first dungeon with NO equipment and no money and nothing in your home either. Oh and good luck with this challenge
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Post by kingmonkey on Jan 26, 2009 0:15:25 GMT -5
When I start a new character I typically do not do the rat quest first deliberately simply because it's easier to get class levels. I'm a bit of a fan of the ranger's wilderness lore ability and his forestry ability. One AP in each lets me run through trees (I find it annoying having to constantly change my trajectory when running through the wilderness. There are also other benefits to running through tress too. It also gives me a permanent light source with the "reveal" effect to boot. Not functional on quest levels unfortunately but well worth it for one AP everywhere else you go.
Anyway, the point is that when picking your fights it's quite possible to get to class level 3 at the same time as you get to character level 3, then leave that ranger behind forever, change classes, kill the rat and start questing!
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