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Post by Variaz on Aug 28, 2009 12:48:20 GMT -5
The now obsolete option "Prompt when wearing cursed items" has been removed, and has been replaced by a much more useful one: "Very quick messages". What it does? It automatically clears the "-more-" prompt. The messages are still displayed, so you can see them in the messages recall window, but you don't have to press enter every times, and it makes the Jindar invasion battle actually fun to watch. Maybe Daggers will become popular again.
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Post by challtdow on Aug 28, 2009 17:02:36 GMT -5
I haven't tried making one lately, but none of my dagger wielders would do enough damager at later levels. Part of that is the difficulty in finding good daggers if you don't craft/enchant. I may have to roll up a new one and see if things are any different now. Also, really glad the clear "-more-" optioned was finally implemented. Thank you oh great V. Btw, can we get an eta on when this build will be released?
Chall T. Dow
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Post by Variaz on Aug 28, 2009 18:55:53 GMT -5
Still not sure yet. For now, except some items and a couple of things, there's not much new in terms of content yet. I'd like to add a couple more things first.
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Post by Variaz on Aug 30, 2009 13:36:35 GMT -5
Cursed weapons with a Misfortune level equal or higher than the weapon's depth level will now receive a random "type change" activation to a random element, and a second one to revert to Physical. With Misfortune of 39 or lower, the 12 elemental lord elements can appear. With 40+, Radio, Chaos and the multi-types Frostfire, Grey, Toxic and Ice can appear as well. And for 80+, Elemental can appear as the type! (a multi-type that features all main elements except Physical!) Special green items, if you ever find any, will also always have a type change activation. So melee and ranged characters will finally have an easy way to get an elemental weapon to beat those ghosts. And hey, who cares if that ghost is going to be Phantom of Misery... at least you can harm them!
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Post by warmonger on Sept 3, 2009 7:23:48 GMT -5
Is it possible to make entrances to the Hidden Ruins(From mining skill) walkable ?(And maybe with other icon to not confuse with ladder down to next level). Cause sometimes you just need to make passage but due to Murphy's law you`ll get impassable entrance.
Counter attack with dual weapons asks use weapon 1 or 2 every time when monster misses you. (maybe just make it strike with both weapons?)
And little suggestion : Counter attack - no one use more than 1 skill point in it.How about extra counter attack for every 10 or 15 points in this ability.
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Post by Gando on Sept 3, 2009 23:42:47 GMT -5
Seriously I wouldn't even consider 10-15 points of counter attack for a mere +1 attack. That is a huge colossal amount of AP (15 being half your potential aps more or less until the game develops a way to level past 30 easier than now). Extra counter attacks are not as potent imho as normal attacks since they are reactive and not really under your control. Also in order for Counterattack to be even worth a single point you need a very good AC. Which makes it a specialized ability for defensive melee characters. Iaijutsu on the other hand depends on being hit and so is actually better with a worse armor class.
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Post by Variaz on Sept 7, 2009 19:10:40 GMT -5
Well, down to depth 55 in terms of new enemies. And I can say that my Kobold Defender is starting to get challenged like never before. And not just by the rank 20-30 Nightmares, but the actual depth 50+ monsters.
There's two new imp monsters. There's the Radio imp, which is the first real threat coming from the Radioactivity element. There was the occasional Undead Horror before, but it was more of a novelty back then. Not anymore. The Radio Imp's presence will be felt, and you'll need to start tp consider buying that expensive Potion of Cure Mutations. Well, if the stats changes are bad that is.
The Radio element can cause stats change. Only a few points at a time, and they can actually be positive. However, there is a tendency toward the negative change, so long exposures to radiations will not be healthy.
The other new imp... I will not spoil it yet. But it's an entirely new type of threat. Once you encounter a mob of them, you will remember them and fear them. Especially melee characters.
Other than that, there's many new enemies. Some of them aren't too bad, and many of the really dangerous ones have increased rarity. But overall, it's a noticeable challenge increase from depths 40-49, and you NEED telepathy at this point, to know what to fight and what to avoid. Scrolls of Teleportation will be needed even more, and it may be good to turn off the "small levels" option, because they will make things much harder.
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Post by Gando on Sept 7, 2009 22:57:55 GMT -5
Wasn't sure if the options for dungeon specs were still in use or not. I don't normally mess with those.
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Post by challtdow on Sept 8, 2009 1:27:32 GMT -5
I never run with "small levels" on anyway. I like my space. It is annoying though when you're trying to hunt down the one ">" on a huge, non-arena map.
Chall T. Dow
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Post by Gando on Sept 13, 2009 3:07:56 GMT -5
So...when IS the next build due? At the rate we've been waiting I am starting to think 1/10.
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Post by Variaz on Sept 14, 2009 8:27:31 GMT -5
So...when IS the next build due? At the rate we've been waiting I am starting to think 1/10. It will come...when it will come. Been working on enemies, some of which needed some tweaks in the game's code to work properly. Once done, I want to expand the main story a bit, perhaps make it to the second major quest boss, so that could take some time.
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Post by Gando on Sept 14, 2009 19:14:46 GMT -5
That's a shame. June 2nd was the last update which was over 3 months ago and that was a really long time coming.
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Post by Variaz on Dec 27, 2009 18:11:52 GMT -5
A new scroll has been added: Scroll of Instant Item Level Up! This is a very expensive scroll, even more than the Scroll of Item Leveling, available in the rare items shop. What it does is that it will instantly level up a levelable item to your own level, so you don't have to go through the trouble of grinding. I've added this, because I realize that it takes time to level up an item, and it makes upgrading equipment difficult. For example, if you have a level 30 iron full plate, and then find a mithril full plate, it will take a long time to upgrade it, and at that point in the game, you might have trouble surviving if you don't have your top-quality armor. So with this scroll, you'll be able to level it up instantly, for a large sum of money(500000 base price).
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