aver
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Posts: 5
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Post by aver on Dec 15, 2008 8:37:11 GMT -5
Well, while playing soul guardians, I got an idea; would it be good idea if every points in soul bind would give 1% increase to resistances that the soul gives? So, if a soul gives something like -25% to light and +25% resistance to darkness, with 10 points it would give -15 and 35. Or if that too much, maybe every two points in soul bind would give that bonus. Now thereĀ“s no much reasons to put many points in soul bind.
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Post by Variaz on Dec 15, 2008 17:02:30 GMT -5
Soul Bind makes Bronze more powerful than Blue Steel! I agree that there isn't much point in placing points into it at all, due to the way it's made. In fact, a single point is perfectly viable. Just bind dragons to bronze weapons, and you're set. Use rings/amulets of nothing, cotton cowls, cotton gloves, shoes and basic cloaks. With the added based values you get from souls, you'll have powerful stuff anyway. Then make them levelable and have fun. The above scenario obviously isn't how it should be. Increasing resistances is an option, but I think the whole Soul Bind mechanics needs to be rethought.
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Post by Gando on Dec 15, 2008 19:41:25 GMT -5
As much as I like my Soul Guardian I think I agree.
1) Soul Bindings 3 depth per level is rather silly. there are only a couple depths where 3 is divisible evenly so you end up with wasted points. I think the depth system of the game should be consistant throughout.
2)Other than depth increase there is no difference between 2 points in Soul Binding and 10 points in it. I think each point in an ability should have some effect. I also think since depth is an issue it should effect the power of the ability. Bronze should obviously not get the same boost from Soul Binding that Blue Steel gets.
3) Id love to see an additional tool in the Soul Guardian's arsenal maybe contingent on how many points the SG has in soulbinding. Soul Transfer. Which would allow you to move unique souls from one item to another ruining the first on in the process maybe. I think maybe this becomes available if you have over 15 points in SB.
I think these changes will make soul binding on par with other item finding/creating abilities and still be unique.
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aver
Rookie
Posts: 5
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Post by aver on Dec 19, 2008 6:04:55 GMT -5
It would be cool if monstersĀ“ level/elite/boss status might affect to bonus you get from soul. Something like this: Magic immunity: gives some resistance to magic (maybe 10% ?) Physical immunity: resistance to physical magic returning: reflect bonus ... and so on. It sounds not good if capturing level 10 normal kobold and level 100 boss kobold soul gives the same bonus.
That would make soul binding much more interesting option .
And maybe if having many point in SB, you could bind many souls to a item. Like, every ten points in SB, you can bind one soul more to item?
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Post by Gando on Dec 19, 2008 7:12:42 GMT -5
Extra souls on an item sounds very powerful...particularly if the souls are unique. Maybe if binding extra souls has a chance of breaking the item. And the chance is based on the power of the soul vs the depth of the item.
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Post by Variaz on Dec 19, 2008 16:36:28 GMT -5
Not sure about multi-binding, but having level and status affect the soul's quality is a good idea.
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Post by zekk on Dec 20, 2008 11:21:05 GMT -5
Hm.... If the monster's level affects the stats it gives, you could make the soul bind ability add 2 levels to the soul's bonuses per point. I don't know if that would be too much or too little, but something like that. Think it would work out pretty well.
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Post by junyortrakr on Dec 21, 2008 17:46:29 GMT -5
I haven't done soul binding, but I had a thought on how level could affect the power of a binding. I think it might be adaptable to scrolls of magic item, too.
for binding (item base level + soul level)/2
If the soul and the item were the same level, the result would be unchanged. If the item was stronger, the binding would be stronger. If the soul was stronger, the binding would be weaker. This would give incentive to add points to the skill. It would still allow you to bind to weak items, but the higher level you got, the more reason you would have to add points so you could get a better result. I don't have experience with the class, so I don't have a good feel for how many points should be required to improve the level.
for a scroll (item base level + scroll read level)/2 This would have about the same effect as the previous one. It would make it much more useful to bonus the out of level item you happened to find.
Anyway, it's a thought I had after reading this thread.
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Post by Gando on Dec 21, 2008 21:37:47 GMT -5
cant say I love this idea much. Scrolls of magic item do not generate powerful purples usually to begin with...Im imagining the steel/silk items I usually use them on will turn out even worse with this change applied.
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Post by Variaz on Dec 22, 2008 9:31:09 GMT -5
Scrolls do not have a "read" power either. Nor do they need to have one, since their effects do not need a power level. Well, except "Magic Item", but I think it being based on character's level is fine.
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Post by junyortrakr on Dec 22, 2008 16:09:31 GMT -5
Ah, I wasn't sure exactly what was being used, so I meant the 'read' level of the scroll as the character level. I thought the average might be good to use so it would encourage the use of higher level items. In fact, if you somehow get one, it would give you a better result. I thought it would work with the binding, and it would be a little more consisent this way. *shrugs* It was just a thought; it works the way it is.
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