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Post by jellyman on Nov 18, 2008 16:15:26 GMT -5
Perhaps these are features and not bugs, but the behaviour is not what I expect. Currently using the recent 006 build
For the monk's spin kick ability I receive damage from magic returning monsters. I'm pretty sure that when I had a warrior (in 005 or 4) and was using spin attack this was not the case.
Also I tried equiping a rod for spellcasting boost. Of course this nerfs my melee damage from 30k to about 100 as I expected. But if I use spin kick or ki punch I get the same damage as I do when unarmed. I suppose holding a rod wouldn't change your ability to kick things....
Also the couple of times I've equiped a knuckle so far have resulted in a serious reduction in melee damage. Whereas equiping gauntlets increases melee damage.
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Post by Variaz on Nov 18, 2008 17:04:01 GMT -5
We call these "Unique Features" This is a Unique Feature. It will be improved in the next release by allowing it to not be returned at all. Spin Kick calls the unarmed damages formula regardless of what you have in the wield slot. Not really a bug, just the way it's made. And as you said, rods shouldn't prevent kicking, so no points in changing it. Knuckles are a relic of the past and could be removed. If you're gonna use them, you may as well not use Martial Arts at all. Perhaps, instead, they should be remade in a special type of gloves with much higher base AC for high damages, but doesn't actually increase your AC, it's only a damages booster for Martial Arts.
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Post by jellyman on Nov 19, 2008 2:34:22 GMT -5
Knuckles are also a potential levelable item for the left and right hand slots. I have no idea whether monks are better balanced with or without access to decent levelable items in these slots...
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Post by Variaz on Nov 19, 2008 22:41:24 GMT -5
Should now be fixed, I forgot to actually set it to be a melee attack!! Also set it to not return damages ever.
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Post by jellyman on Nov 23, 2008 4:12:01 GMT -5
Now progressed to high monk. Put one point in energy spin, which seems a little broken.
This returns damage from magic returning. Also damage seems excessive. I have point in the ability. Melee damage is 13 attacks for total 18,000 to 180,000 hp. When I do a spin attack, I do about 800,000 damage, with a radius of 4 (I think)
Also Ki Punch with one point does 500k, and one point in the ability only. Not sure if these damages are right. I have Martial arts 99, spellcraft 76 (does this enhance these abilities?), strength 51.
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Post by Variaz on Nov 23, 2008 14:36:03 GMT -5
I believe since they are pure magic attacks, and they are old code without the "ignore_spellcraft" flag turned on, spellcraft do affect them. Monk and High Monk are two classes than needs to be revised and adapted to the new builds. (along with Rogue and Marksman).
Also, when you say "13 attacks for 18,000 to 180,000", the 18,000 to 180,000 is actually the damages you do for every blows, not for the total amount of blows.
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