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Post by jarthak on Oct 19, 2008 11:27:50 GMT -5
If a mob uses a ranged attack against my pet and misses it will say that I missed my pet.
Could you make all vaults have entrances on opposing sides? It's not very fun to unearth three sides only to realize the entrance must be on the same side as the edge of the map.
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Post by Variaz on Oct 19, 2008 11:52:33 GMT -5
So you mean the entrance was right next to the edge of the map? Ooops. Most vaults have some "room" around them where is uses whatever terrain there is already, but not this one. I guess I'll add another entrance to it.
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Post by Gando on Oct 19, 2008 17:19:00 GMT -5
I believe the Fighter's ability Unarmed Fighting is broken. Also I think Fighting itself may be buggy..I made a new Zulgor fighter. Before spending skills or abilities I had a damage range unarmed of 1 - 192. After I spent 5 skill points on Fighting my damage went up to: 7- 1206. Adding a point to Unarmed Fighting did nothing at all. And armed with a dagger I do 7-24 points.
Edit I guess its just the display that is bugged to heck. The actual damage range I get with unarmed is 7-24. and I say that because those are the actual min and max displayed where the damage done goes (over the floor area).
But shouldn't Unarmed Fighting do SOMETHING at 1st level and not be a total waste of a point? These all or nothing skills really suck.
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Post by Variaz on Oct 19, 2008 17:27:59 GMT -5
Well, at first level, it gives you 10% of your Fighting skill to base damages. Of course, at level 1, you have maybe 5 points in Fighting, which won't even give you a single point. It's not really an all or nothing ability. With 10 points, you get the same base damages as your Fighting skill.
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Post by Gando on Oct 19, 2008 17:54:36 GMT -5
It seems to me abilities should do SOMETHING even if its a small thing in order to be considered worth a point. Abilities that are a wasted investment (Add points elsewhere shows instant improvement in the character but not here...) early on are not great.
But thats not really the point. The point of this post was to point out the odd glitch in the damages that shows so much damage potential when we know the maximum is much much lower. Im not sure if its a failure to clean up the previous numbers or some weird add a character to a string display glitch but it is pretty misleading.
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Post by Gando on Oct 19, 2008 18:06:10 GMT -5
An old bug that still needs fixing: Equiping a twohanded weapon when you have a one handed weapon equipped sometimes leads to it being equipped in the 2nd hand... this means you do 0 damage with physical attacks, getting neither the barehanded attacks damages or the equipped weapon damages.
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Post by Gando on Oct 19, 2008 18:21:53 GMT -5
Another old bug that needs fixing: When you have 2 weapons equipped and an ability you choose to use only works with one the game still asks which weapon do you want to use and cancels the action if you don't choose. (hit escape, space button etc).
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Post by Gando on Oct 19, 2008 20:41:06 GMT -5
I wanted to check the new build before I reported this. Apparently you can NOT gain over 100% elemental resistance. I have a Frozen Soldier (100% cold resist) and I am wearing a 25% Cold Resist Ring...In past threads you have implied it was possible to get over 100% (and gain healing from said resistance if you get damaged by a compatible source.) But apparently this is NOT the case. Either that or the Resists are still broken.
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Post by Variaz on Oct 19, 2008 20:43:14 GMT -5
I wanted to check the new build before I reported this. Apparently you can NOT gain over 100% elemental resistance. I have a Frozen Soldier (100% cold resist) and I am wearing a 25% Cold Resist Ring...In past threads you have implied it was possible to get over 100% (and gain healing from said resistance if you get damaged by a compatible source.) But apparently this is NOT the case. Either that or the Resists are still broken. Err... I never claimed that? You must be confusing with the Paladin's Resist Impure, which is a totally different thing. As for resistances, they were never able to exceed 100, and I never implied that.
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Post by Gando on Oct 19, 2008 20:58:22 GMT -5
It seems when you hit a monster with a warp branded weapon, before any damage is dealt the monster may or may not disappear. This seems like a bug...it should at least take the damage from the hit that sent it away including the warp brand.
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Post by Gando on Oct 19, 2008 20:59:30 GMT -5
You are wrong...you have implied it numerous times on this forum...Ill go seek them out if I must. But thank you for clarifying it at last. Resists can not heal you...you cant gain more than 100% resist in something.
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Post by Frumple on Oct 20, 2008 19:16:23 GMT -5
005-03. I've got a monster (2.8 million HP now (High con, 3 mature dragon essences, many boss essences, and an "Elightened Abomination" essence. Hohoho.)) who's HP, upon resting, will not hit max -- it appears to be looping back unto a smaller HP amount, or something along those lines. Just waiting, however, let's my HP regen as normal. S'weird.
A little further testing shows that resting is actually causing my HP to drop of all things. It hasn't killed me, yet. Anyway, save's available, if it'd help.
Further testing shows the issue is with accelerated regeneration (via item). Taking off the sonic hound I was using as a utility essence lets me rest as normal. This'un's a weird'un.
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Post by Variaz on Oct 20, 2008 21:00:33 GMT -5
2.8 million?? Wow, what level are you, and what monster are you playing? Sounds like it's a bit much to me... Well, depends on what level you are though. Edit: Wow, ok, I just tested a couple of things, and didn't realize life boosting and high Con essences were THAT easy to get later on... We really need to do something about that, these essences are getting crazy! On the other hand, I did reproduce your bug.
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Post by Frumple on Oct 20, 2008 21:14:37 GMT -5
30, with that mud monster I cooked up -- basically, a bit less than a stone golem of similar stats and levels. There's a lot of life% boosting going on, amongst other things (A Con score of 249 ^^), though. Though it's at a straight 3 mil and a little change, now that I upgraded some old essences.
Edit: Muddyboi just took his first death, though. Death drakes are incredible -- resistance piercing? That's just violent. Lost all 3 mill HP in one round, even with 32k AC and 287 dex -- the drake's last blow did over 1.4 million damage. Madness!
In comparison, my 32nd level Ghost of Royalty 'only' has has a bit over a single million HP, though to be fair, its essences are considerably lesser in respect to con and life% boosts.
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Post by Variaz on Oct 20, 2008 21:43:48 GMT -5
Though this problem isn't only with the Monster race, as players can also get a pretty high hp this way using Armored Health.
Then again, monsters do hit pretty hard by that point, and it will only get worse. Maybe I'll just make enemies stronger. ;D The dragon I tested it with was mostly untouched due to blocking though, hp isn't what I'm the most worried about. With the kind of stats monsters gets, counters, and then martial arts blocking... Maybe it's that that is a bit too powerful. 75% blocking, followed by another 75%... the halve damages ability...heh, yeah, perhaps a bit too powerful.
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