Post by Variaz on Aug 20, 2008 18:27:09 GMT -5
[Portralis 0.3.0 Character Dump]
Name : Raya Age 18 STR: 86
Sex : Female Height 59 INT: 14
Race : Zulgor Weight 127 WIS: 7
Class : Defender Alignment 0 DEX: 5
Death Count 0 CON: 44
CHR: 5
Level 25 Max Hit Points 49428
Experience 14905 Cur Hit Points 49428
+ To Hit 317 Max Exp 14905 Max SP (Mana) 30
+ %To Damage 578 Exp to Adv. 17500 Cur SP (Mana) 30
+ To AC 4538 Gold 22621
Ability P 2 Stat Points 0 Blows/Round: 4
Skill Points 0 Blows/Round(2): n/a
Class Level 6 Shots/Round: 1
Class Kills 196 Wpn.dmg: 29323-263923
Wpn2.dmg: n/a
Sht.dmg: n/a
Sht2.dmg: n/a
Infra-Vision: 0 feet
(Character Background) 0
Raya is a young, energetic and fearless zulgor girl.
Short-sized, she is known to be rather clumsy, but good
hearted. She has blue and green hairs and eyes, and has
a liking for polearms and chaos-based attacks.
---------- CHARACTER'S SKILLS ---------- --- MISC. INFO ---
a) Fighting: 0 A) Polearms: 81 Wpn.dmg: 29323-263923
b) Spellcraft: 0 B) Daggers: 0 Wpn2.dmg: n/a
c) Shooting: 0 C) Axes: 0 Sht.dmg: n/a
d) Throwing: 0 D) Rods: 0 Sht2.dmg: n/a
e) Defense: 23 E) Martial Arts: 0 To_h : 288
f) Agility: 23 F) Bow: 0 To_d : 564
g) Stealth: 0 G) Crossbow: 0 To_a : 4538
h) Combat Feats: 15 H) Firearms: 1 AC : 1878
i) Dual Wield: 0 I) Elemental: 0
j) Leadership: 0 J) Alteration: 5
k) Alchemy: 0 K) Mysticism: 0 Dual Wield: No
l) Crafting: 0 L) Conjuration: 0 Press 'u' to toggle.
m) Swords: 0 M) Divination: 3
n) Blunt: 0 N) Magic Defense: 10
Remaining skill points: 0 Press one of the letters to increase the skill.
Press 'x' to view next skills page(if any).
-------------- RESISTANCES --------------
Fire: 25
Cold: 0
Electric: 0
Acid: 0
Poison: 0
Light: -25
Darkness: 25
Warp: 0
Water: 7
Wind: 0
Earth: 0
Sound: 0
Radio: 0
Chaos: 100
Physical: 10
Mana: 0
You have defeated 1955 enemies.
[Character Equipment]
a) an Ice Halberd (10d9) (+29,+14)
b) (nothing)
e) a Ring of Lordly Protection (L:13, K:17/65) (+126,+63) [30,+31] {90% off}
f) (nothing)
k) an Amulet of Brilliance
m) The Orb of Death Light (+25,+25)
n) Red Dragon Scale Mail (L:1, K:0/5) (+26,+5) [164,+34] {75% off}
o) The Cloak 'Abjurer's Cloak' (+10,+10) [5,+5]
p) (nothing)
s) an Iron Helm [10,+0]
u) a Pair of Iron Gauntlets (+2,+18) [7,+32]
x) a Pair of Bronze Boots (+3,+19) [6,+16]
{) an Iron Tipped Bolt (1d5) (+22,+5) (+463 Acid)
|) (nothing)
[Home Inventory (page 1)]
a) an Amulet of Light
b) Gold Dragon Scale Mail [100,+10] {75% off}
c) The Steel Shield 'Red Guard' [10,+30]
d) an Iron Halberd (3d8) (+0,+0)
e) 21 Iron Tipped Bolts (1d5) (+22,+5) (+463 Acid)
f) a Tavern Basement Key
g) a Monstrous Rat's Head
h) a Gorg's Head
i) a Prayer Room Key
j) (nothing)
k) (nothing)
l) (nothing)
ABILITIES:
Sheer Power: 10
Accurate Strike: 1
Element Strike: 1
Wave of Element: 1
Armored Health: 10
Remaining AP: 2
----------
So far, this is an excellent character.
This build's strategy is to rely on brutal, defense-ignoring attacks through combat feats. Polearms seemed a perfect choice for this kind of build due to their high damages. And with the zulgor's high strength, this only makes the build even stronger! Ranged attacks are covered through Wave of Element, which is very useful even with one point, and in melee combat, the strategy consists is destroying the enemy with a succession of powerful attacks. And that works well. Dexterity is very low(hence why she's so clumsy ), but that isn't an issue since her attacks are defense-ignoring.
For the next two levels, I will raise base Polearms to 90 to get the damages boost. After that, I'll probably work a bit on magic defense, since it's rather low right now. And Combat Feats of course, for this is key to this build's power! Accurate Strike is really 100% accurate now(thanks to the nevermiss typo I fixed), but Element Strike and Wave can still be blocked by enemy counters. The solution will be to raise Intelligence. Since I already have Abjurer's cloak, I might just make it levelable, use it yo raise Intelligence, and perhaps add a few Alteration spells to my arsenal. Some Divination could be fun too, for dungeon-twisting purposes.
I really like the build, and the character overall. So I will keep using her as I start the Ivhala quests. Which I will very soon(tonight?), since I want to play more!
Name : Raya Age 18 STR: 86
Sex : Female Height 59 INT: 14
Race : Zulgor Weight 127 WIS: 7
Class : Defender Alignment 0 DEX: 5
Death Count 0 CON: 44
CHR: 5
Level 25 Max Hit Points 49428
Experience 14905 Cur Hit Points 49428
+ To Hit 317 Max Exp 14905 Max SP (Mana) 30
+ %To Damage 578 Exp to Adv. 17500 Cur SP (Mana) 30
+ To AC 4538 Gold 22621
Ability P 2 Stat Points 0 Blows/Round: 4
Skill Points 0 Blows/Round(2): n/a
Class Level 6 Shots/Round: 1
Class Kills 196 Wpn.dmg: 29323-263923
Wpn2.dmg: n/a
Sht.dmg: n/a
Sht2.dmg: n/a
Infra-Vision: 0 feet
(Character Background) 0
Raya is a young, energetic and fearless zulgor girl.
Short-sized, she is known to be rather clumsy, but good
hearted. She has blue and green hairs and eyes, and has
a liking for polearms and chaos-based attacks.
---------- CHARACTER'S SKILLS ---------- --- MISC. INFO ---
a) Fighting: 0 A) Polearms: 81 Wpn.dmg: 29323-263923
b) Spellcraft: 0 B) Daggers: 0 Wpn2.dmg: n/a
c) Shooting: 0 C) Axes: 0 Sht.dmg: n/a
d) Throwing: 0 D) Rods: 0 Sht2.dmg: n/a
e) Defense: 23 E) Martial Arts: 0 To_h : 288
f) Agility: 23 F) Bow: 0 To_d : 564
g) Stealth: 0 G) Crossbow: 0 To_a : 4538
h) Combat Feats: 15 H) Firearms: 1 AC : 1878
i) Dual Wield: 0 I) Elemental: 0
j) Leadership: 0 J) Alteration: 5
k) Alchemy: 0 K) Mysticism: 0 Dual Wield: No
l) Crafting: 0 L) Conjuration: 0 Press 'u' to toggle.
m) Swords: 0 M) Divination: 3
n) Blunt: 0 N) Magic Defense: 10
Remaining skill points: 0 Press one of the letters to increase the skill.
Press 'x' to view next skills page(if any).
-------------- RESISTANCES --------------
Fire: 25
Cold: 0
Electric: 0
Acid: 0
Poison: 0
Light: -25
Darkness: 25
Warp: 0
Water: 7
Wind: 0
Earth: 0
Sound: 0
Radio: 0
Chaos: 100
Physical: 10
Mana: 0
You have defeated 1955 enemies.
[Character Equipment]
a) an Ice Halberd (10d9) (+29,+14)
b) (nothing)
e) a Ring of Lordly Protection (L:13, K:17/65) (+126,+63) [30,+31] {90% off}
f) (nothing)
k) an Amulet of Brilliance
m) The Orb of Death Light (+25,+25)
n) Red Dragon Scale Mail (L:1, K:0/5) (+26,+5) [164,+34] {75% off}
o) The Cloak 'Abjurer's Cloak' (+10,+10) [5,+5]
p) (nothing)
s) an Iron Helm [10,+0]
u) a Pair of Iron Gauntlets (+2,+18) [7,+32]
x) a Pair of Bronze Boots (+3,+19) [6,+16]
{) an Iron Tipped Bolt (1d5) (+22,+5) (+463 Acid)
|) (nothing)
[Home Inventory (page 1)]
a) an Amulet of Light
b) Gold Dragon Scale Mail [100,+10] {75% off}
c) The Steel Shield 'Red Guard' [10,+30]
d) an Iron Halberd (3d8) (+0,+0)
e) 21 Iron Tipped Bolts (1d5) (+22,+5) (+463 Acid)
f) a Tavern Basement Key
g) a Monstrous Rat's Head
h) a Gorg's Head
i) a Prayer Room Key
j) (nothing)
k) (nothing)
l) (nothing)
ABILITIES:
Sheer Power: 10
Accurate Strike: 1
Element Strike: 1
Wave of Element: 1
Armored Health: 10
Remaining AP: 2
----------
So far, this is an excellent character.
This build's strategy is to rely on brutal, defense-ignoring attacks through combat feats. Polearms seemed a perfect choice for this kind of build due to their high damages. And with the zulgor's high strength, this only makes the build even stronger! Ranged attacks are covered through Wave of Element, which is very useful even with one point, and in melee combat, the strategy consists is destroying the enemy with a succession of powerful attacks. And that works well. Dexterity is very low(hence why she's so clumsy ), but that isn't an issue since her attacks are defense-ignoring.
For the next two levels, I will raise base Polearms to 90 to get the damages boost. After that, I'll probably work a bit on magic defense, since it's rather low right now. And Combat Feats of course, for this is key to this build's power! Accurate Strike is really 100% accurate now(thanks to the nevermiss typo I fixed), but Element Strike and Wave can still be blocked by enemy counters. The solution will be to raise Intelligence. Since I already have Abjurer's cloak, I might just make it levelable, use it yo raise Intelligence, and perhaps add a few Alteration spells to my arsenal. Some Divination could be fun too, for dungeon-twisting purposes.
I really like the build, and the character overall. So I will keep using her as I start the Ivhala quests. Which I will very soon(tonight?), since I want to play more!