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Post by zekk on Jul 13, 2008 14:47:29 GMT -5
I noticed that some spells were missing from the spells.txt help file. The 3 twist fate spells and harm are the ones I noticed.... I would really like to know the specifics of harm since I'm playing a mysticism based character and am using it as my main attack.
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Post by Variaz on Jul 13, 2008 18:21:16 GMT -5
When an enemy is struck by Harm, a saving throw is made based on your intelligence, wisdom and Mysticism skill, versus the monster's level and strength stat. If the monster fails the saving throw, it takes damages. If it succeeds, it doesn't.
The "twist" spells allows you to tweak dungeons to increase/decrease monsters difficulty, increase/decrease the level of items you find, and determine the starting and end level of a random dungeon. All these three effects are split in three different "twist" effects. The spell "Restore Fate" cancels the effects of all twists.
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