|
Post by junyortrakr on Sept 6, 2006 10:19:32 GMT -5
How does martial arts work if you are playing a monster? It seems the ability point works as advertised, but the description of how the martial arts skill works seems different for monster class characters. Specifically, I have noticed my golem gets only one admittedly very powerful attack no matter what his skill level. Are they limited to the number of attacks that the base monster class has, and does increased skill level improve the dice of the attack?
For the record, at least at these low levels, I have a great time playing a golem. They pretty much run like a pure warrior, which is what I generally like most anyway.
Also, I was wondering about the special attacks under the martial arts skill in general. It doesn't mention whether they return damage from physical returning mobs, and I haven't wanted to die trying to find out. Do those attacks return damage or not?
|
|
|
Post by Variaz on Sept 6, 2006 12:49:53 GMT -5
All special physical attacks do not return damages. So if you Power Punch an enemy, it won't return damages. Monsters do not gain extra blows with the martial arts skill, instead they use the maximum number of blows for that particular monster. And I don't intend to change that. After all, golems having great hp, defense, very high resistances and very powerful melee attacks... they don't really need more!
|
|
|
Post by junyortrakr on Sept 8, 2006 11:33:40 GMT -5
Ah, good, I was hoping that special attack didn't return damage.
I didn't think they would get any more swings, but I thought it wouldn't hurt to ask. I'm guessing the die size doesn't change, either. *ponders* Then again, if they did, they would be totally disgusting if you were fighting them when they were just a random mob, so it is probably better this way. They certainly are very powerful and tough---my kind of fighter.
|
|