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Post by junyortrakr on Jul 23, 2006 12:26:43 GMT -5
I have noticed that there aren't as many magical elemental catagories as there had been previously. I specifically noted that inertia, time, force, gravity, nether, nexus, and plasma aren't on the regular list. Does this mean they don't exist, or just that you can't do damage or get resistance to them?
Also, I was wondering if black breath still existed. The spell class to cure it is gone, but the Sprig of Athelas still exists. It definitely isn't a big deal, but I was curious.
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Post by Variaz on Jul 23, 2006 13:04:47 GMT -5
Yes, I removed some of the spells types. Like the races, I felt too much of them was useless. Also, some of them were very similar to each others. Plasma: We already have Fire. We don't need a second Fire. Nether: We have Darkness and Chaos already. Nexus: Basically the same thing as Warp. Force, Gravity: These being neutral elements, they would have been just like Mana, hence their removal. Time: I don't think this one fits as a raw damage source. Evolve and Un-Evolve from Alteration emulate time better than the Time element did. Inertia: Just what *IS* Inertia anyway? Black Breath will be removed, yes. I just forgot to remove the sprig! You see, while the Black Breath may be a deadly disease in the Middle Earth, in Portalis, it is not!
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Post by challtdow on Jul 23, 2006 14:30:10 GMT -5
Woo-Hoo, no Black Breath. Gravity was kind of an interesting element since it would warp your enemy about half the time as well as damage them.
Chall T. Dow
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Post by Variaz on Jul 23, 2006 14:53:14 GMT -5
The Warp element already warp monsters around! So Gravity is not really needed. Oh, and I just found out that the "Unknown" brand on magic items was actually the Warp element!
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Post by nork on Jul 24, 2006 7:31:25 GMT -5
I will be a little sad to see some of those go, but I can see why they went. Inertia was way to powerfully and my favorite thing to cast at a monster, it has a slowing effect. I think it was Force that has a stunning effect on it, another very powerfully flavor. I think it would be funny if you could drain monster levels with Nether like they can do to us.
Nork
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Post by junyortrakr on Jul 24, 2006 11:27:48 GMT -5
I rather liked to abuse inertia, too. Still, I must admit that is seemed a rather usual form of magic. I'm just glad to know they aren't still out there doing damage to me that I have no chance of resisting.
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Post by Variaz on Jul 24, 2006 11:53:16 GMT -5
Speed reduction is very powerful. Just look at the Alteration spell "Reduce Speed". It costs a lot! Intertia was just abusive. Plus, I have yet to figure out what IS Inertia?? What does Inertia mean? That said, I am thinking of adding a side effect to all elemental types. That would make them more different than just being "another elemental". Like, fire could be more damaging, electricity could have a chance of briefly paralyzing an enemy, acid could reduce defense, poison could poison the enemy and lead to a slow death, light/dark could blind, sound could confuse, radio is polymorphic and chaos could select one of these effects randomly. Would be fun! I still have to think what to give to a few others though... Cold could be speed reduction I guess(but only a little, and not guaranteed to succeed). Water, Wind and Earth....hmm.... any ideas?
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Post by challtdow on Jul 24, 2006 14:14:17 GMT -5
Inertia: en.wikipedia.org/wiki/InertiaAlso, Force may stun monsters but it does almost not damage when compared to other elements. I think it's on the same level as confusion for damage so I never use it. Pure mana and devestation are my favorites. Especially when I'm playing as a monster. It's fun to take your Great Wyrm of Power and turn an entire floor into one big room. Chall T. Dow
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Post by Variaz on Jul 24, 2006 15:45:43 GMT -5
Thanks for the link! So it's an attack based on the laws of physic... But this is weird. And it's hard to make a monster that resists THAT, unless it's an Intertia Elemental or something, or a REAL powerful being... so, we have a type that's almost never resisted and that has a powerful speed reducing effect. For pure attack types that are rarely resisted, we already have mana. Mana is rarely resisted, and we don't need more than one rarely resisted attack type. Especially ones that have powerful side effects that makes create a multi-effect Elemental/Alteration hybrid spell useless. That said, I will probably add an effect to all current main attack types. I think that will more than compensate the loss of a few magic types.
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Post by nork on Jul 25, 2006 16:24:47 GMT -5
I always thought of inertia as a big sticky blob that would impact with the monster and stay stuck to them slowing them down. You could also think of it as an attack of physics if you would like. Heck it's magic so it could just work like magic Nork
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Post by challtdow on Jul 25, 2006 16:50:32 GMT -5
An object or creature's inertia depends on its mass, so anything that is incorporeal or energy based (i.e. wraith-form) would resist inertia. Also, the effect would be greater the more massive the object (or creature). The actual effect would be sort of like suddenly increasing the density of the object (more mass in the same amount of space).
Chall T. Dow
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