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Post by junyortrakr on Apr 28, 2006 23:56:06 GMT -5
I have thoughts of unknown value.
1. I have found it mildly annoying to come back after a death with 1 hp, effects still on, and in an inconvenient location. Since there is nothing deadly in town, anyway, why can't one come back at full hp in the open area in front of your home, or something similar? It would just save on keystrokes to get there.
2. Is the list of commands complete? I have noticed that 'y' allows you to make a pile of gold that can be stored. Are there any other keystrokes that aren't documented?
3. I know this is much more difficult and involved than the previous ones. To me, it seems rather constraining to have complete physical or magical immunity. There is the piercing ability in Elemental Lord that somewhat reduces the magic immunity, but it seems very difficult for someone who specializes in melee damage to hurt physically immune mobs without magic damage, and it is similar for magic using types the other way. Perhaps there could be, at advanced skill levels, some way for weapons and magic to have some small ability to reduce or partially avoid immunity.
Thanks
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Post by Variaz on Apr 29, 2006 21:40:40 GMT -5
1. The 1 hp thing is that you wake up, still weak, from a painful death. You are weak, without anyting on you(except eternal stuff). That's why you start with 1 hp! 2. Nope, I didn't update the little file... I guess it should be done though. 3. In 1.8.0, I changed the branded weapons code. Instead of multiplying melee damages, they do REAL magic damages! Plus, they cannot be returned to you by magic returning monsters. So this will definitly help pure melee specialists!
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Post by junyortrakr on May 9, 2006 9:04:33 GMT -5
I guess I don't really mind the 1 hp, but it would save keystrokes if you came back nearer to someplace useful, though.
Ah, yes, true magic damage from branded weapons should make things a little easier.
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