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Post by goombaboy on Feb 9, 2006 14:36:37 GMT -5
I really love the diversity of the different classes in NewAngband. And while there races are nice, they seem to follow the pattern of other bands where there are so many types that none becomes particualry unique. For example, where a fighter is much differenct then a priest, lets face it, there isn't a whole lot of differences between a human, an elf, and a half elf. The races seems to all fall into a rather limited number of generalizations (good spellcaster, slow advancer but good stats, brick, average, etc) Would it make the game more interesting to reduce the number of races significatntly, but make the actual differences/advantages of each race much more pronounced? For example, consider the 'brick' class as: low int, avg wis, high str and con, gets 1 pt to con every 2 (3?) levels, immune to fear, berserk at will ability, NEVER gets magic points, and so on. Yeah, it takes away some of the subtle nuance of the game by reducing some races that are minor variations of other races, but it allows for fewer races with some much more developed and in depth abilities. Besides, looking at the raw damage the monsters and PCs throw around, it isn't like this is a subtle game anyway. Any thoughts?
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Post by Variaz on Feb 10, 2006 1:57:26 GMT -5
I do plan on redoing the races, maybe even for 1.8.0, along with the complete remake of the monsters. Some races will be removed, especially those that will not fit in the NewAngband universe the way I plan to create it. Races such as Dunadans, High Elf, Nibelung, Dark Elf, Skeleton, Ent and Barbarian could easily go away(Barbarian should not even be a race, but a class!). Balrogs will be replaced by "Demon", which is more generic, just like the Celestials.
I do not have a full list of race changes yet, but there will be changes in 1.8.0.
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