I am now changing the damage formulas of weapons to something completely new, and that will make stats more importants.
I changed the melee formula to the following:
1. Initial Damages = Bases roll from weapons.
2. (Base roll) * Weapon Skill
3. Damages + (Damages * to_d%)
4. Damages + (Damages * Strength%)
Let me explain. Now, you first get a base roll from your weapon's damages(let's say a longsword.). Assuming we have a Swords skill of 50 and a Strength of 30. The damages would be the following:
1. Roll of 10 on 2d5.
2. 10 * 50 = 500
3. Strength of 30 gives us +150 to_d, so it's 150% bonus(yes, to_d has been change not to give percentile bonus to damages). This makes a total of 1250 damages.
4. Then, the total damages are increased by another 30%, because we have 30 str, so we get total damages of 1625 per blows.
With the current formula(1.7.1), you are getting something like this:
1. Roll of 10 * 5 = 50
2. 50 * 50 = 2500
3. 2500 * 2(Strength multiplier) = 5000
4. 5000 + 150 = 5150
So yes, the new formula gives much less damages at the beginning. However, later in the game when you get high strength and lots of +, you will still get pretty high damages. And of course, the game will be adapted to the new formula as well(such as the resistance to physical damages from monsters might now progress a bit slower).
But overall, expect to do a bit less damages with melee attacks. Melee characters are too powerful right now, so woth the new formula, you will actually need to have a good AC or good melee abilities to do big damages. There will be an actual fight now!
That said, the same formula will apply to ranged weapons(will use Dexterity instead of Strength), thrown weapons, martial arts damages and friendly monsters damages(will use Charisma instead of Strength). Martial arts base roll starts at 1d3, and both dice number and sides will increase by 1 for every 15 points(so at Martial Arts 15, the base roll will be 2d4. At 30, 3d5. At 45, 4d6 and so on).
This change will standardize the formulas for attacks, and make stats play a much more important role now(In the previous formula, there was almost no difference between having a Strength of 30 and a Strength of 59. This is no longer true!). And as you probably figured out, multipliers will disappear!
Feel free to comment on these changes!
And of course, there will be more formulas and mechanics changes(AC calculation comes to mind, then magic damages... these must be improved).