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Post by divinefistoka on Sept 29, 2005 20:00:47 GMT -5
Well, I originally wanted to make the Hunter class in the advenced classes(a mix between Ranger and Archer), but... I had absolutely no ideas what abilities to give them that the two classes didn't already have... So I ended up not making the class... and it's true that I didn't give much support to ranged attacker, especially the Throwing skill(though the Defender has one ability that uses it, and so does the Elemental Lord. Throwing and Alchemy also supports each others pretty well.). There could be more classes that use either Shooting or Throwing... Thanks for pointing that out, I'll think about adding at least a new ranged attacking class in the next release. Everyone read that post? it was a response to archers not having an advanced class. Since Variaz couldnt think of ranged-related abilities to use with the class, i decided to put it up and see if anyone on the board can come up with any. that said, Suggestions anyone? (Btw, i hope im not overstepping bounds with this variaz. If i am, i apologize, and feel free to delete the post.)
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Post by Variaz on Sept 29, 2005 20:14:05 GMT -5
No problems with this post at all! In fact, if anyone could give me some ideas, I would be very happy! The longest part about creating a class is actually thinking of 10 different abilities for it. This doesn't seem that hard, but when you have many classes to do, it is.
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Post by divinefistoka on Oct 11, 2005 21:45:01 GMT -5
well, i thought, and thought, and thought, and came up with some suggestions.
(Having a job with some occasional idle time helps with this. *read: zoning a small department of walmart*)
Im posting these while its fresh in my head, so if i forget something already in game, forgive me.
one, i think you should take off the returning shots from the archery skill. it should eb an ability with percentage chance based on points.
Furthermore, on occasion when you shoot, the ammo breaks. and cannot be retrieved. another ability would be prevention of breaking ammo, whether it returns or not.
Another ability would be 'piercing shots' similar to 'piercing spells' in for magical spells. or not so similar. it would have chances to bypass parts of an enemies defense value, bypassing greater values at higher ability levels, have a chance to bypass resistance to physical damage, etc.
Any thoughts, comments, questions?
Edit: i dont play archers often, so im not sure about what abilities the archer, and ranger classes already have, other then a brief glimpse through manual when i first got the game. And im not sure how balanced these would be either.
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Post by Variaz on Oct 11, 2005 22:08:40 GMT -5
About the returning feat, yes, it's strong, but without it, it gives the player fear of using magical arrows, because they might lose them. You just spent hours trying to locate some special arrows, and when you finally find them, you shoot'em all, and you no longer have them(and most of them scored misses!). So what do you do instead? You sell them for an insane amount of coins. That's why the skill offers that... Now, perhaps it's a bit overpowered. But not enough to make that a class ability, which would be pretty useless in the long run(unless it's 100% chance, it's not very useful.). There is a "Returning" flag for ammos. Perhaps I could make a "Scroll of Returning Ammos" or something, which would allow you to enchant a pack of ammos with the returning ability, in the same way you give them eternality. This could be a good way to balance that! No offense, but the abilities you suggested seems a bit...weak, if you ask me. As I said, an ability that would give a chance of not losing an ammo would not be useful unless it's at 100%, which would require tons of investment(and would probably ruin the characters due to lack of more useful abilities). An ability that prevent ammos from breaking... returning ammos do not break, so if you have returning, this ability becomes obsolete. And if you don't have returning ammos, you probably don't care enough about your ammos to invest significantly in such an ability. In the end, it would give no real bonuses. Now, the last one you suggested is interesting though. An archery version of "Piercing Spells". Could bypass physical immunity of bosses and physical resistance of high level monsters... Add to that an increased chance to hit when shooting, and you have quite a descent ability for an advanced class archer! In fact, I will consider adding this one in the future class! So there's only 9 more to go!
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Post by divinefistoka on Oct 11, 2005 22:58:22 GMT -5
was not aware the if ammo returns that it would not vanish. like i said, i dont do rangers. not my thing. what i had envisioned for returning chances would have been based on the ablity, as well as archery skill, and if its not always at 100, unbreaking ammo would kick in with partial chances. so i thought they worked well, if used together. guess i was wrong.
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nyub
Rookie
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Post by nyub on Oct 13, 2005 6:21:06 GMT -5
Just a bunch of archery-related ideas I though of :
Change to the power given by the archery skill: - (level 10, active) Find Pebbles : Give you some free unenchanted shots for your sling. Don't give many each time you use it, so you must take your time to get some decent ammo. - (level 30, passive) Ballistic Shooting : When shooting with a bow, the arrow behave like a 0 radius ball instead of a bolt. This will allow you to shoot enemies behind others. - (level 50, active, combat feat) Point Blank Shooting : With a crossbow, automaticly hit an enemy in melee range (next to you), just like accurate streake ability, but use ammo. Seem useless, but good together with some combat feats.
Sharpen Ammo should be turned in an ability as Enhance Ammo, giving more bonuses as it is improved.
Others abilities ideas : - (active) Ethereal Arrow : Create one very powerfull (damage and brands wise) arrow in your quiver. - (active) Force Throw : Throw an item and knock back your opponent.
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Post by Variaz on Oct 13, 2005 18:12:28 GMT -5
Find Pebbles is fun, and Point Blank Shot is definitly nice... combat feat based on your crossbow! Ballistic Shot would be extremely nice, but there's just one problem... If you can freely target a grid(I assume that's what you mean... otherwise, a radius 0 ball seems a bit useless...), there are many ways to abuse that. Like, target the elite/boss who's caught in the middle of sleeping enemies. That's why there aren't many such abilities(only one actually, the Shadow Stalker's level 10 ability, and it's short ranged). Ethereal arrow: I see "Ethereal" as in "Another plane", not a super-powered arrow. So to me, an "Ethereal Arrow" would be a magic, chain type ranged attack based on shooting. Would be nice though, a good replacement to Chain Shot for an advanced class! Force Throw: Not which class to give that, but it would definitly be a NICE ability! Worth considering for the future!
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nyub
Rookie
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Post by nyub on Oct 13, 2005 19:54:44 GMT -5
Ballistic Shot would be extremely nice, but there's just one problem... If you can freely target a grid(I assume that's what you mean... otherwise, a radius 0 ball seems a bit useless...), there are many ways to abuse that. Like, target the elite/boss who's caught in the middle of sleeping enemies. That's why there aren't many such abilities(only one actually, the Shadow Stalker's level 10 ability, and it's short ranged). I thought of that ... And since I'm pretty sure that a radius 0 (or 1 if that's impossible) ball spell is similarly abusable, I don't see much of the problem. The solution to the abuse wouldn't to prune the idea, but to allow monster to wake each others, but at a slow rate and only for monsters next to each others. Two ideas for the price of one! I used the "Ethereal" name just because the arrow come out of nowhere and should disappear after use. All the throwing abilities must be put somewhere... Either the archer and the hunter get them, or they should be given to the more "stealthy" classes : Rogue and Shadow Stalker. But, thinking about it, since this ability is really brute-based, it could be given to another new class : the barbarian, the opposite of the defender : big attacks, low defense.
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Post by Lipa on Oct 14, 2005 2:47:12 GMT -5
Now here's a crazy idea:
I'm not sure if this would be possible to code at all, but how about a "Multi-shot"? What I have in mind is an ability that will allow you to fire two or three arrows at the nearest (or perhaps even selectable) monsters at the same time. Basically an archer variant of "Spin Attack" in melee.
Be well!
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Post by Variaz on Oct 14, 2005 18:03:47 GMT -5
It would be possible, and it would be fun as well! There aren't many attacks that hit multiple enemies for archers, this could be an interesting one!
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