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Post by bigoldgrizzly on Jun 25, 2005 12:23:02 GMT -5
I haven't been playing this variant very long, and mostly did vanilla or Zang before this, so if my questions are dumb, just let me know.
1. Ability points- I gather in earlier versions these came much more frequently. Since some of the special abilities require 20 or more points in one ability, either these levels should be adjusted downward some, or there should be more ways to get ability points (maybe there are and I just haven't gotten there yet). One suggestion might be to grant an ability point on class leveling. Right now there doesn't seem to be much incentive for class leveling except at lvl 3, 6, or 10.
2. I just changed classes, and can't seem to find anywhere that I can view my old passive abilities. Are they still there and active? Also, once an ability is learned, would it make sense to allow those abilities to increase even if you have changed classes?
3. Is there some way in the dungeon to see what spell characteristics you have already learned? I know you can't create spells, but it would be nice to be able to see if you should learn a found book, or take it back to sell.
4. Is 50 still the max char lvl? Is there a max value for stats? Since I haven't gotten that deep yet, are there still stat gain potions?
Perhaps more questions latter, but that should do for now. Fun variant so far ;D
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Post by Variaz on Jun 25, 2005 13:06:47 GMT -5
1. In the previous version, the whole ability system was different. In the new one, you gain 1 AP per levels, and you can spend it on various abilities. You start with one, and can gain up to 100, and it's enough. Many abilities are strong enough with only 10 to 20 points. Some might be good with only a single point(Hard Kick comes to mind). Some may require more investment, such as the Elemental Lord's Piercing Spells ability. But if you place 50 points, the bonuses you get are HUGE, so it does take half your total AP, but it makes your spells nearly unstoppable and completely "safe". I don't think there's a serious need for more AP, though I agree with you that class leveling other than 3, 6 or 10 is rather pointless(though leveling Mage to 5 unlock High Mage...). Maybe awarding an extra AP every class level could be good, but it could only be spent on the abilities of this specific class. 2. When changing class, all your previously gained abilities remains. You won't see them in the abilities menu, but their effect is active, so don't worry about that. If you want to increase them again, change back to the previous class, and raise the abilities, then change class again. You can change class as much as you want, there's no penalities for doing so! After all, one of NewAngband's challenge(and it was the very first major feature of NewAngband 1.0.0) is to put class changing to good use, and combine the various abilities of all classes! 3. No, for now, there is no way to know which effects are learned in the dungeon. Hmmm... a simple way of implementing this would be to not allow to use a book if you already learned the effect. Simple and effective! 4. Nope, the maximum level is 100, as you probably guessed when I told you you could gain up to 100 AP. As for stats, there is no max, you can raise them as high as you want! And yes, the stats potions are still there, but they are EXTREMELY rare now.
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Post by bigoldgrizzly on Jun 27, 2005 8:21:12 GMT -5
Answered most of my questions thanks! 2. The reason I asked about abilities is because I had the passive archer abilities, "Burning Shots" and "Venemous Shots", which both seem to fire magical bolts after the arrow fires. After changing classes these secondary bolts didn't show anymore so I couldn't tell if they were working or not. New questions: a. If you change classes then later change back are you still at the same class level, or do they reset. I'm assuming the class kills and levels are both saved, and will be the same when returning to a previous class but I just wanted to verify that. b. What goes in the carrying slot? I haven't been able to figure this out yet. Thanks, that'll do for now
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Post by Variaz on Jun 27, 2005 9:29:42 GMT -5
a. Class levels and kills are saved, and changing class does not affect them. As I said, use class changing as much as you want, it's completely safe!
b. Now that you mention it, this slot was nearly useless in 1.6.0/1.6.1, and is now completely useless in 1.7.0... guess I just forgot about it! I will probably remove it in 1.7.1.
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