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Post by junyortrakr on Jul 19, 2006 20:48:15 GMT -5
I have an item with a fire or elec. sheath on it, and it was seeming to have no effect when anyone attacked me. Are they working like they usually do in the beta version?
Also, I have noticed that a number of the weapons have, say, a +200 fire on them. I wasn't quite sure what that meant in real game terms.
I identified a weapon, and it said: lucern hammer (2d5) (+6+3)(+706 unknown) (+1) and then some random minor abilities I was wondering what the 'unknown' was.
Further, would it be possible to list more of what items were giving you what resisits and such in the character screen more like the old layout? It is hard to tell quickly what is giving you what effect right now.
Thanks
Paul
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Post by Variaz on Jul 20, 2006 8:00:29 GMT -5
hmmm... since monsters uses an entirely new code for attacking, it is possible that I forgot to make sure fire and elec sheath would work correctly... I will check it out.
A weapon that says +200 fire means that each blows made with this weapon will do 200 additional fire damages. In other words, it's a branded weapon, using the new branding code! And this time, it does real magic damages, so physical immunes can be defeated using a branded weapon! The 'Unknown' brand, however, is a bug in the random branding of weapons, causing a wrong number to be given. That, or it's a real brand that I forgot to name...
As you noticed, I did create a new screen for resistances to various things. However, there won't be a problem to list what gives you resistance to what. I'll fix improve that screen...
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Post by goombaboy on Jul 20, 2006 10:31:21 GMT -5
The new branding code looks pretty nice. Will there be something similar for monks? Possibly a branding on gloves to still allow bare hand combat but with magic damage as well..?
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Post by Variaz on Jul 20, 2006 12:00:15 GMT -5
Actually, gloves are brandable now, just like weapons! So yes, monks will have fun too!
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Post by challtdow on Jul 20, 2006 17:25:07 GMT -5
With gloves being brandable in the new system, will brands from gloves and weapons add to give the total effect or will just the weapon brand be used? Also if an Elemental Lord uses a branded weapon of his chosen element, will it recieved damage and peircing bonuses from his abilities?
Chall T. Dow
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Post by Variaz on Jul 20, 2006 18:26:15 GMT -5
Brands are counted separatly. The melee attack is done, and then elemental damage is dealt. They are two separate sources.
And yes, Elemental Lords will get bonuses by using branded weapons of their elements. The bonus of Kobolds, Celestials, Demons and Zulgors are also applied to branded damages.
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Post by junyortrakr on Jul 20, 2006 20:43:17 GMT -5
Thanks.
I had a weapon that I tried to tweak, but it wouldn't allow me to add any brands. It would take my cash (generous of it), but it wouldn't add the damage. All the other tweak effects that I checked like resistances worked correctly. (I didn't have enough money to check the expensive ones.) The way resistance tweaks work should keep me short on cash for a Long time.
Was I correct when my testing noted that returned magic damage is branded now? If so, it makes many things much easier to deal with.
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Post by Variaz on Jul 20, 2006 21:55:49 GMT -5
Yes, returning is now true elemental damages! So if you cast a fire ball to a magic returning, but have 100% reistance to fire, you won't take damages! Also, yes, the tweaks probably don,t work too well right now. They, like many things, will need to be adapted to the new version.
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grindorin
Champion
Das Haenchen lebt.
Posts: 151
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Post by grindorin on Aug 22, 2006 11:57:46 GMT -5
It appears that the brands and <element> immunity are broken on the tweakable items. Though it still takes my gold, and says 'Item gained a new ability'
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Post by Variaz on Aug 22, 2006 12:15:39 GMT -5
Yes, I did not touch the tweaking code yet. That's one of the things next on the list, along with the mutations and the item leveling code. But for now... I guess the best things would be to just sell the blue items for loads of money!
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Post by challtdow on Aug 23, 2006 9:07:53 GMT -5
This should probably be in suggestions but I'll just put it here since it's sortof on-topic. Why do we only have fire/elec sheaths? Why isn't it possible to have them in other elements as well? At least the other basics like poison, cold, and acid. Some of the more advanced ones, like chaos or radiation, could show up on Uniques or maybe high level artifacts; though some wouldn't really work, such as light, dark, or sound. Just some ideas.
Chall T. Dow
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Post by Variaz on Aug 23, 2006 9:53:08 GMT -5
Because it as not been recoded yet! And it's actually pretty weak as it is... Another thing that should be redone! And I see no reasons why not include Light, Dark and Sound in the elements....
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Post by challtdow on Aug 23, 2006 15:39:30 GMT -5
I just said they might not work as sheaths because I couldn't think of a good description for a light sheath at the time, though I guess you could have an aura of light or dark that's strong enough to damage your attacker. Sound is a tougher one to come up with, at least for me.
Chall T. Dow
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Post by Variaz on Aug 23, 2006 15:55:17 GMT -5
Enemy strikes you, and the sound of the impact is amplified 1000 times! ;D
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Post by Lipa on Aug 23, 2006 16:43:38 GMT -5
LOL! ;D
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