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Post by Variaz on Apr 3, 2011 15:45:34 GMT -5
Bugs thread.
A known bug right now is that monsters do not do damage to each others in Monsters vs Monsters battles, making summons an unviable option. And some Stealthy Vipers in one of the new quests do not do any damage either(but at least they serve as immortal walls!). This will be addressed in the future, but right now, it's simply better to avoid summons in this release.
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khan
Veteran
Posts: 81
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Post by khan on Apr 5, 2011 15:34:11 GMT -5
Found a couple of minor bugs in k_info: missing colon signs in two amulets (amulet of the hero and one a few entries on - sorry forgot which). Found them when updating my recipe file (see attachment). Attachments:
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Post by Gando on Apr 5, 2011 15:57:44 GMT -5
"You are Drowning" apparently crashes the game.
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Post by Gando on Apr 6, 2011 10:10:12 GMT -5
Another crash, this time on the stairs (yet again.)
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Post by Variaz on Apr 6, 2011 15:57:27 GMT -5
Another crash, this time on the stairs (yet again.) Was it on the last level of a random dungeon? If so, it could be a bug with the new random monsters code, and it failed to generate the random boss properly.
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Post by Gando on Apr 6, 2011 18:00:17 GMT -5
Yes
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Post by challtdow on Apr 8, 2011 14:01:35 GMT -5
Just found some errors in the raws. Bee Sting doesn't have the new DEX_WEAPON flag that is on all the base daggers which makes it do much less damage than it should. Ice Shard is missing it as well.
Chall T. Dow
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Post by Variaz on Apr 8, 2011 17:36:16 GMT -5
Just found some errors in the raws. Bee Sting doesn't have the new DEX_WEAPON flag that is on all the base daggers which makes it do much less damage than it should. Ice Shard is missing it as well. Chall T. Dow Thanks for reporting! It's fixed now.
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Post by challtdow on Apr 12, 2011 12:08:07 GMT -5
I've got another bug. This time in abilities.lua. The Art of Poisoning gives an error at line 652 after selecting the weapon to poison. The error is "attempt to access local 'item' (a number value)."
Chall T. Dow
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khan
Veteran
Posts: 81
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Post by khan on Apr 12, 2011 14:49:46 GMT -5
I've got a similar bug to Gando's in the flow. Going through a portal at quite a low level and the game freezes, it wasn't a final portal but I think I was close to the final level (certainly over the klev * 1.5).
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Post by Variaz on Apr 12, 2011 15:42:24 GMT -5
Thanks. From Gando's report and yours, it seems like there are some issues with the new version of the random monsters generator. I guess I'll have to make a test playthrough through the Flow for a while, and see if I get any crashes.
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Post by hollywood on Apr 14, 2011 23:43:35 GMT -5
Game crashes in the rat tavern when looking and using the arrow keys to change targets
You can wield a shield with a two handed weapon
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Post by Variaz on Apr 17, 2011 19:28:05 GMT -5
You can wield a shield with a two handed weapon Can you tell me the exact steps that you did to do that?
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Post by Gando on Apr 18, 2011 20:36:46 GMT -5
Stealthy Fighting seems to be entirely nonfunctional. With a stealth of 30 base (48 after bonuses from being a Kobold Rogue) with 3 pts in Stealthy Fighting I should gain 9 (10% of 30 x3) points of Fighting if only using the base and 15 (rnding up) (10% of 48 x 3) if using the total but instead I saw NO change at all from increasing stealth or stealthy fighting. Something smells in Denmark. I will be tracking this further to see if I can pinpoint the problem.
New stats on leveling: stealth of 50 (81 after bonuses) NO increase in damage or to hit.
I should note this character is wearing a robe, before nothing.
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Post by Gando on Apr 18, 2011 20:52:36 GMT -5
Also stealing (Theivery) seems to add no value to items at all. <---this seems to only happen occasionally. (You steal an item, it gains nothing except a purple glow, and is typical for a nonmagical version of itself.)
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