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Post by Variaz on Oct 20, 2008 21:51:04 GMT -5
Yup, and they only got worst in the upcoming build, getting the "full" boss stats, including hp. The dragon I tested the hp thing with and those double 75% blocks and all was pretty much invincible. Then I get a misfortune item. Uber dragon gets one-rounded by an unhappy sphere. But Death Drake and his freaky family don't really count for balance purposes, since they are avoidable, and will not appear during any of the main quests.
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Post by Frumple on Oct 20, 2008 22:33:42 GMT -5
Possible bug that I didn't test too deeply -- my character seemed to get stat drained by that G nightmare monster (Something of Misery, iirc). I'm guess it was that one, at least, as it was in a group of other G monsters summoned by a lich. Later attempts to restore stats did... nothing. Not restore stats potions, nor restore status, nor cure mutations. The debug command 'a' (I finally got tired of trying -- cure mutation potions are freakin' expensive) did restore the stats to their proper positions.
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Post by Variaz on Oct 20, 2008 22:40:23 GMT -5
Sounds like what Gando reported about Simon's twist as well...I'll see if there's anything wrong with the potions.
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Post by biffothecat on Oct 27, 2008 15:43:10 GMT -5
Is the Ivhala palace quest complete? Because I'm unable to enter the palace even if I killed Simon for good and the closed door opened.
I can confirm it looks like the restore potions don't work
Thanks
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Post by Variaz on Oct 27, 2008 15:44:52 GMT -5
Is the Ivhala palace quest complete? Because I'm unable to enter the palace even if I killed Simon for good and the closed door opened. I can confirm it looks like the restore potions don't work Thanks No, in the current build, you can't enter the palace yet. It's coming next upload! As for the potions, I believe I found what's wrong with them.
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Post by Frumple on Oct 31, 2008 12:11:30 GMT -5
Dunno if it's been mentioned before, but it's still around in 005-03...
Attempting to attack bare handed while wielding something else in the second slot (Slot a) empty, anything in slot b)) -- say a shield or a pistol, or even a melee weapon -- will result in nothing but a wasted turn. Ideally, all of those would be possible -- fighters can benefit from fighting unarmed with a shield, anyone could manage a M.Arts/Pistol combo, and it stands to reason that M.Arts could be used in conjunction with a one-handed weapon in a dual-wielding sorta' way. Also, when wielding a shield/non-melee weapon in the a) slot instead of the b) slot, it uses said object as the primary weapon, instead of the actual melee weapon that would be preferred.
It'd be really nice to see these 'uns fixed, if it is indeed a bug.
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Post by Variaz on Oct 31, 2008 15:35:01 GMT -5
That it results in a wasted turn is probably a bug.
But to tell you the truth, the skill wasn't really meant to be used with a shield or a weapon in off-hand. This type of combat seems rather ackward to me. You parry with a sword...yet strike back with your fist? Considering the sword's reach, you might not even have enough reach with your fist to make the counter attack. Properly balancing your unarmed moves while holding another item and maintaining a good balance with that other item as well seems very difficult to me.
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Post by Frumple on Oct 31, 2008 16:53:38 GMT -5
The reach argument could apply to dual-wielding most any non-identical weapon -- it's likely punches wouldn't be used, true, but that's what feet are for, neh? Just letting it work and keeping the weapon-kata mechanics operating as normal would make a fair amount of sense, methinks, though the extra blows might need to be averaged or somethin'. That alone would probably keep the extra M.Arts blows from becoming rediculous. It'd be at least semi-useful for keeping a variaty of brands flying around -- as well in the case of several of the humanoid monsters who want to use their natural attack (that could very likely be labeled as 'sword' or what-have-you. 'Course, then there's the ones labeled 'spear' too. Hmm...) in conjunction to a weapon of some sort...
For shields, popping out a 'soft armor' series of shields (small 'uns, yanno'? Iirc, there's several kinds of smaller shields intended to be used with two-handed or just plain two weapons.) and having them work as normal armor in respects to the M.Art mechanics doesn't sound too bad, so long as there was some kind of blows malus involved. Fighters'd love it.
*coughs* On a different, related point, it doesn't make much sense that you can't opt to use M.Arts as your base melee attack when wielding a ranged weapon, yanno'? At least with pistols and other one-handed 'uns. That'd be fairly awesome, I do say...
Edit: Or I could muck about in LUA and try it out myself. Argh, if I didn't have essays to write...
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khan
Veteran
Posts: 81
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Post by khan on Oct 31, 2008 18:42:47 GMT -5
So I've just downloaded the latest version (with the nerfed combat) and my favorite character has the number of attacks slashed. Only one problem I've now got 76 wasted points in combat feats (some natural and some from tweak points). Any way I can get these back, or am I stuck with playing the earlier version until I get my attacks back upto the previous level.
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Post by Variaz on Oct 31, 2008 19:06:18 GMT -5
So I've just downloaded the latest version (with the nerfed combat) and my favorite character has the number of attacks slashed. Only one problem I've now got 76 wasted points in combat feats (some natural and some from tweak points). Any way I can get these back, or am I stuck with playing the earlier version until I get my attacks back upto the previous level. Yes, apply the fix posted in the suggestions forum.... Well here it is: And please, try to forget I ever posted that nerf.
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Post by Variaz on Nov 1, 2008 0:47:56 GMT -5
Essences disappear when playing a monster with a fields effect. Apparently nothing can be placed on an elemental tile? This bug is now fixed. I did more testing on the potions of restore stats, and they seem to work for restoring stats after Simon's attack. So I must ask you guys, which potion did you use: the Potion of Restore Stats, or the Potion of Restore Status? Similarly named, the Stats potion is the one you need. The Status potion will NOT restore stats. It cures status ailments such as confusion and poison.
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Post by Frumple on Nov 1, 2008 3:07:38 GMT -5
In the case I reported, it was both... and potions of cure mutation. None of them did a thing for me, though it wasn't Simon's attack that caused the damage in my case. I'll see if I can replicate it sometime in the next day or two.
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Post by Gando on Nov 1, 2008 4:06:57 GMT -5
Well since I CAN read and did get out of the first grade it was definitely a Restore Stats potion. I do not understand how it is possible that your build the stats go back to normal but in ours it doesn't..perhaps you fixed it in yours and didnt know it? Probably would be a good idea to post a new build just in case.
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Post by biffothecat on Nov 1, 2008 13:45:28 GMT -5
I tried both, just to be sure, with no effect. And potions of restore levels don't work, too.
Thanks
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