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Post by Variaz on Feb 21, 2006 22:38:08 GMT -5
20d18, as of now, does not sound too bad, but remember I am making a new monster system, with stats and skills that works EXACTLY the same way as the player(using the new formulas I posted!). So 20d18 damages is TONS of damages now! The monsters no longer gain +1d1/2 levels, but rather get bonus to their stats and skills for every levels. Base damages will not change.
So a monster with 30 strength, 30 skill with 20d18 can do up to 35100 damages a blow. So base damages of monsters will not be as high now... Now, if we add the brands of that weapon...
Anyway, I haven't taken any official decisions whether I will implement it or not, but it's not a priority...
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Post by Lipa on May 26, 2006 7:46:15 GMT -5
The Dagger ‘Arcane Stab’ (1d6) (+200,+200) (60%) (+6)
The gnomish wizard Kaltop was too weak to wield powerful, heavy swords. Instead, he took a finely crafted dagger, and enchanted it with awesome magical abilities, thus creating the dagger known as Arcane Stab.
Type: Dagger
It affects your intelligence. It increases your mana capacity. It provides permanent light. It does extra damage from pure magic. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. It cannot be harmed by cold.
Yippee! This nice little dagger is EXACTLY the kind of a secondary weapon my current mage character needed, and it complements the Rod of Power that she’s also using superbly. A most valuable find indeed! ;D
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