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Post by Gando on Apr 3, 2009 12:15:45 GMT -5
Intelligence might need to benefit crafting and alchemy more than it does(that's not hard, since it doesn't ). After all, Enchanter gives a bonus to it, has an ability that allows you to use it to fight, but it's made useless by the fact that it doesn't provides any real benefit to crafting. You'd expect an inventor to be smart, so intelligence should probably have some kind of role to play. Perhaps it could be used to control the item's power limits instead of the character's level. Formula might need some tweaking, but Crafting's potential could be based on intelligence. My only concern is that it would be easy to just craft intelligence gear and make some kind of infinite crafting loop, so it would have to be based on base intelligence. That is assuming we keep the idea of making crafted items levelable. If we keep it the way it is, then intelligence could just be used to boost the existing skill in some ways. I think intelligence and wisdom should have some impact on the skill USE. Not sure about as the level limit though. Perhaps a very slight effect on final bonuses. This would give the feeling of customization I think that the rounded numbers we have currently sort of miss.
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Post by hairybolox on Apr 5, 2009 9:36:38 GMT -5
Gando I know a couple of blacksmiths from my pub [loads of Polo teams in the area] who are the mutts nutts when it comes to making anything from metal - just give them an idea or sketch & a few days later it's done ! And i'm not just talking horse shoes either I mean swords, knives & armour for re-enactments or displays, BUT as far as education goes they don't even have one cse between them..... It doesn't make them stupid just not academic. And magical rites, like cooking, can easily be learnt via repetition no matter how intelligent someone is [though there is a min limit to this] albeit over a longer timescale than someone who is clever and after all isn't wisdom the amount of knowledge you have learnt throughout your life & intelligence determines how quickly you learn it... Also in the game the result of combining items like a steel ingot with a knife hilt always gives the same bonuses no matter the intelligence level of the character... after all
This is my point exactly ! SO why then do they have a -25 to wisdom ? And WHY does the natural evolution of a crafter, the enchanter, rely on intelligence & not wisdom ??
My previous post was just a way of explaining how/why I think crafters & enchanters ought to be wisdom based instead of intelligence as I see them as magical blacksmiths who have spent decades perfecting their craft & enchantments.
Gando I like your brief outline of "Artificer's Dream" though rather than basing it on the quality of materials might it not be better if it was determined whether an artifact was created by the enchanter/crafting level & that bonuses given would be down to the materials used - after all Bee-Sting is made out of Bronze.... I also think that this is where intelligence should come into it as since it would be a new artifact surely only someone very intelligent or very very very lucky would be able to produce !
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Post by junyortrakr on Jan 12, 2010 21:49:32 GMT -5
If I remember correctly, there is a cap on the amount of how much items can improve over base when crafting. I think the amount they increase per skill level is less than for leveling items. Since leveling items can be improved so much(especially with the instant level up scrolls), are these limits needed any more?
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Post by Variaz on Jan 12, 2010 21:56:59 GMT -5
If I remember correctly, there is a cap on the amount of how much items can improve over base when crafting. I think the amount they increase per skill level is less than for leveling items. Since leveling items can be improved so much(especially with the instant level up scrolls), are these limits needed any more? With all improvements that levelables are receiving, I'm starting to consider allowing crafted items to become levelable as well. At the very least, the limits can probably go away at this point.
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kipar
Champion
Posts: 201
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Post by kipar on Jan 23, 2010 4:00:50 GMT -5
I'm not sure is it a bug, so posting it here. It it possible now to use defense transfer on crafted plate mail, then decompose this mail and craft it again, restoring it's AC. So one full plate suit (and high level of defense transfer, of course) is enough to make all your equipment bulletproof.
Another thing is that it is almost impossible to get adamantite in a dungeons, but in a Rare items shop there are Rings of Extra attacks (=Ring of Ice + Adamantium short sword) available for just 20k. I suggest changing their recipe to (Ring of Ice + mithril sword).
And one more thing. Crafted rings of Damage\Slaying\Accuracy are useless now. They don't differ from plain steel\iron rings.
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Post by Gando on Jan 23, 2010 5:29:29 GMT -5
Kipar yep not a bug. Id rather see admantine become available in stores than to start changing recipes. And I have seen plenty of Admantine on level 50+ some even below that. (Started finding it in dungeons around 45 on monsters and in chests.)
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Post by Gando on Jan 23, 2010 5:31:12 GMT -5
And one more thing. Crafted rings of Damage\Slaying\Accuracy are useless now. They don't differ from plain steel\iron rings. ...wait...WHAT?? You can craft ring recipes? Since when? Last time I checked the only way to get rings/amulets crafted was to use the weak molds + ingot.
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kipar
Champion
Posts: 201
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Post by kipar on Jan 23, 2010 6:13:36 GMT -5
Gando, it changed since you last checked it So Enchanters now have ring of speed+ring of resist phys(or tortoise)+amulet of golem\ninja too.
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Post by Gando on Jan 23, 2010 7:01:43 GMT -5
Good to know.
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