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Post by Variaz on Jan 1, 2012 16:53:45 GMT -5
A pointless thread: Portralis is 100% bug free. All crashes, glitches and calculation errors are intentional unique features that are used to distinguish Portralis from other games!
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Post by sradac on Jan 14, 2012 7:32:49 GMT -5
This isnt really a "bug" but something is going on here.
Why were all of the advanced classes and a few of the basic ones intentionally turned off in 2.3???
I got a character to the requirements to become an elemental lord and, no classes available in advanced list! wtf??
So I opened up classes.txt under edit, and noticed all of these classes have a Required class ID of 30 (which dosent exist) and required level of that class as 99, which is obviously impossible. whats going on here?
So I changed that required class of what it SHOULD be, mage 3 and warrior 3. loaded up my game and sure enough, was able to pick elemental lord again.
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Post by Gando on Jan 14, 2012 14:34:55 GMT -5
This isnt really a "bug" but something is going on here. Why were all of the advanced classes and a few of the basic ones intentionally turned off in 2.3??? I got a character to the requirements to become an elemental lord and, no classes available in advanced list! wtf?? So I opened up classes.txt under edit, and noticed all of these classes have a Required class ID of 30 (which dosent exist) and required level of that class as 99, which is obviously impossible. whats going on here? So I changed that required class of what it SHOULD be, mage 3 and warrior 3. loaded up my game and sure enough, was able to pick elemental lord again. That actually does sound like a bug. Because EL is one of the few advanced classes intended to be working in this more basic version of the game. The class requirements were done away with and instead there are stat requirements and skill requirements. If you reached those requirements and still couldn't qualify for the class then there is something wrong. Thanks for posting.
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Post by krull on Jan 14, 2012 17:24:51 GMT -5
I'm not sure if this is a bug, however:
I was not able to do any damage to the Monstrous Rat in the Tavern Quest.
I tried using your bronze dagger and some 4D2 weapon, and still was not able to do any damage to the rat. I then went to a random dungeon and found a 3HP monster, and I was still unable to do any damage to the creature. Note that I put 10 skill points into both Agility and Defense.
I restarted another character and noticed the same thing. However, once I put 10 points into both Fighting and Dagger I was able to kill him.
Your thoughts on this would be interesting....
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Post by sradac on Jan 14, 2012 22:23:13 GMT -5
I was unaware of that change, perhaps it was working. Is it still 10 str and 10 int needed to become EL? If so it definatly didnt work. Is the new requirements posted somewhere? The ingame documentation is very out of date, on both classes and abilities.
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Post by Gando on Jan 14, 2012 22:30:14 GMT -5
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Post by Gando on Jan 14, 2012 22:33:19 GMT -5
As you can see for EL the new requirements are a bit higher stats and skill wise
Str 30 Int 30 Elemental 100
Which indicates that Variaz wants people to concentrate a little more than they used to on specialist skills. The bright side is you have 2x the amount of skills per level to work with.
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Post by Variaz on Jan 14, 2012 23:38:04 GMT -5
I'm not sure if this is a bug, however: I was not able to do any damage to the Monstrous Rat in the Tavern Quest. I tried using your bronze dagger and some 4D2 weapon, and still was not able to do any damage to the rat. I then went to a random dungeon and found a 3HP monster, and I was still unable to do any damage to the creature. Note that I put 10 skill points into both Agility and Defense. I restarted another character and noticed the same thing. However, once I put 10 points into both Fighting and Dagger I was able to kill him. Your thoughts on this would be interesting.... This isn't a bug. More of a minor flaw of the 0.5 system. Damage reduction from AC depends on the monster's AC versus your Fighting or specialized weapon skill. If it's at 0, you won't do damage, so you need at least a few points.
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Post by Variaz on Jan 14, 2012 23:39:13 GMT -5
I was unaware of that change, perhaps it was working. Is it still 10 str and 10 int needed to become EL? If so it definatly didnt work. Is the new requirements posted somewhere? The ingame documentation is very out of date, on both classes and abilities. The documentation is indeed outdated. Check the link Gando posted for the EL class. It will tell you the actual requirements of the 0.5 version.
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Post by Gando on Jan 15, 2012 1:17:11 GMT -5
I'm not sure if this is a bug, however: I was not able to do any damage to the Monstrous Rat in the Tavern Quest. I tried using your bronze dagger and some 4D2 weapon, and still was not able to do any damage to the rat. I then went to a random dungeon and found a 3HP monster, and I was still unable to do any damage to the creature. Note that I put 10 skill points into both Agility and Defense. I restarted another character and noticed the same thing. However, once I put 10 points into both Fighting and Dagger I was able to kill him. Your thoughts on this would be interesting.... This isn't a bug. More of a minor flaw of the 0.5 system. Damage reduction from AC depends on the monster's AC versus your Fighting or specialized weapon skill. If it's at 0, you won't do damage, so you need at least a few points. The adventurer's package might fix that though if it includes something that gives say +1 fighting or mysticism or whatever the skill needed is to overcome the starting boss. (IE a beginner's magic item)
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Post by Variaz on Jan 15, 2012 13:08:37 GMT -5
The adventurer's package might fix that though if it includes something that gives say +1 fighting or mysticism or whatever the skill needed is to overcome the starting boss. (IE a beginner's magic item) Good idea.
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Post by Gando on Jan 17, 2012 3:03:31 GMT -5
Healing Melody does not actually make a healing instant, effect or passive. Id say it is a bit broken STILL.
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Post by Gando on Jan 17, 2012 3:07:30 GMT -5
In fact proving this cost me another life.
I should note I am doing this with 36 charisma and 60 music and the result is 0 healing aside from the usual from walking/resting.
Quite frustrating as the hardest part of playing a bard is getting hit by a zillion monsters while trying to run away from them hoping they drop dead before they do the final damage.
Yeah I'd say Bard is a fail in this version too.
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Post by Gando on Jan 21, 2012 11:00:05 GMT -5
Looks like damage spells for wisdom casting aren't actually working at all. I made spells for Fire and Electricity and neither actually hits anything at any range. =Edit=
And then to make sure I was right I checked again and found them doing a very low amount of damage.
the Fire spell costs 157 mana and does about 400 damage. the Electricity costs 85 and does about 200 damage. That is consistent but pretty horrible. Not sure if that's the nature of the monster I fought (wailing Phantom) or that spells were severely nerfed. But anyway probably not a bug. Not sure why the same spells were doing NO damage before. Because THAT does seem like a bug. Will update when I find out more.
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Post by Gando on Jan 22, 2012 10:04:38 GMT -5
Ran into the random crash bug when entering the first house in Jindar on the left.
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