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Post by 0x4d482a on Nov 15, 2011 14:22:24 GMT -5
not a bug, but i don't know where else to put it when talking to the king about red licialhyds: "unconsciencious" should be "unconscious"
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Post by Variaz on Nov 15, 2011 18:43:00 GMT -5
Another thing i've noticed: agility doesn't seem to be increasing my defender's AC/to_a bonus at all (btw, what exactly is to_a?) edit: nor does dex and tohit for that matter Not a bug. It used to in the old version, but in 0.5 it doesn't anymore. The documentation is outdated, so it may not have been updated.
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Post by Gando on Nov 15, 2011 18:49:01 GMT -5
Another thing i've noticed: agility doesn't seem to be increasing my defender's AC/to_a bonus at all (btw, what exactly is to_a?) edit: nor does dex and tohit for that matter Not a bug. It used to in the old version, but in 0.5 it doesn't anymore. The documentation is outdated, so it may not have been updated. I know that cleaning up the UI to give us better info is not a high priority but it would make it easier for us to tell what is actually going on in cases like this. What I mean by that is that we need a clearer stats/skills/abilities screen with all actual stats (I mean numbers affecting each character not just the main 6 attributes such as "to hit", "total ac", etc) and stat modifiers shown. I think this was talked about a bit last year but got lost in the shuffle.
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Post by Variaz on Nov 15, 2011 19:35:18 GMT -5
Yes, I haven't forgotten it. A screen with "effective values" would be helpful.
It wouldn't be 100% accurate though, because depending on the ability used, the stats used can be different. But effective passive damage, evasion, magic defense, etc... could be displayed.
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Post by Variaz on Nov 22, 2011 22:33:23 GMT -5
I confirm that the bugged resting is due to passive "self-projection" abilities, such as passive healing through songs or Blessed Blood.
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Post by Variaz on Nov 23, 2011 0:28:53 GMT -5
Fixed it by preventing blessed blood and songs from triggering while asleep.
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