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Post by Variaz on Oct 31, 2011 22:09:16 GMT -5
I was gonna post a reminder that you should use Harm and not Light or Missile with Mysticism... Then I looked at the price of the Harm book: 3000 golds. Yeah.... not very beginner friendly. Changing that. NOW!
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Post by Variaz on Oct 31, 2011 22:10:57 GMT -5
Dropped the price to 300 instead of 3000, and change the book's depth level to 5 instead of 20. Feel free to make those changes to k_info.txt for convenience, this will be the official stats of the next patch.
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Post by Gando on Nov 9, 2011 17:01:08 GMT -5
At what point does Balanced Warrior actually give a stat point? Do you need 10 points in it? It certainly does nothing at level 1. IMHO this should have a minimum increase of +1 per point.
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Post by Variaz on Nov 9, 2011 21:25:54 GMT -5
It's +10% per points, based on base stats. So at level 1, 10% of 5 is 0.5, which is rounded down, so you don't actually gain anything. You'll gain something at ability level 2(20%), or as soon as your base stat hit 10.
These percentile abilities are meant to scale with the player's attributes. Yes, at level 1, they aren't useful. But at level 1, you also don't need any abilities. The rats quest and the first dungeon level are very easy, and you don't need any kind of abilities or good weapon to beat them.
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Post by Gando on Nov 16, 2011 8:15:04 GMT -5
I am not sure if this is a bug or merely an oversight of the redesign or some feature of the new spell making system that I don't get.
level 20 darkness bolt costs 36 mana. level 20 missile bolt costs 108 mana? isn't that 3x the price? I don't understand the difference. It is it because Darkness is a racially native element of Devils? (Some hidden discount?)
Or is there some Missile advantage I am not seeing? (The damage of the same power missile spell is also inferior (by about 10%) for those that aren't immune to darkness.)
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Post by Gando on Nov 16, 2011 8:34:37 GMT -5
Tthe 'l' command which should show you information on anything you can see (including things/monsters seen with Telepathy or other detection spells) but instead is stymied by showing you things like % formations in walls instead of relevant items (Why do we want to be able to see what type of impenetrable rock % is anyway?)
Again unless there is some hidden option Im not seeing? I think this should return to normal usage unless it is some how unbalancing?
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Post by Gando on Nov 16, 2011 8:59:06 GMT -5
Is Missile damage not affected by Elemental Skill? I am finding Missile spells to be half as good at 3x the cost of elemental spells.
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Post by Variaz on Nov 16, 2011 18:57:10 GMT -5
Is Missile damage not affected by Elemental Skill? I am finding Missile spells to be half as good at 3x the cost of elemental spells. It's affected by Elemental skill. But Missile itself has a higher creation cost than other elements. The reason for this is that it's a dual type that practically no creatures are immune to(physical/mana dual element), and it's available right from the start. It's intended to be more of a starter spell that works on most monsters, but that is ultimately weaker in terms of pure power because of it's cost, so you should switch to another element when they become available. (unless you decide to focus on the Mage ability "Magic Missile", then Missile becomes your best element)
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Post by Variaz on Nov 16, 2011 18:59:55 GMT -5
Tthe 'l' command which should show you information on anything you can see (including things/monsters seen with Telepathy or other detection spells) but instead is stymied by showing you things like % formations in walls instead of relevant items (Why do we want to be able to see what type of impenetrable rock % is anyway?) Again unless there is some hidden option Im not seeing? I think this should return to normal usage unless it is some how unbalancing? Which command are you talking about? Is it a capital i, lowercase L or a pipe? Not sure which command you mean. Nor why you posted this in the "underpowered" section. Commands don't need buffing or nerfing.
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Post by Gando on Nov 17, 2011 3:22:19 GMT -5
It is the lower case L command and apparently it does need buffing as it doesn't work the way it used to. It only shows a very limited amount of information based on a small area as opposed to anything you can see on the screen. No idea why it was nerfed but it should not be. The expected UI is: if I can see a monster character on the screen I should be able to look at it.
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Post by Variaz on Nov 17, 2011 22:16:31 GMT -5
It is the lower case L command and apparently it does need buffing as it doesn't work the way it used to. It only shows a very limited amount of information based on a small area as opposed to anything you can see on the screen. No idea why it was nerfed but it should not be. The expected UI is: if I can see a monster character on the screen I should be able to look at it. The look command has NOT changed. I haven't nerfed it at all. It has always been used for looking at things in sight. You can use "*" for a better look option.
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Post by Gando on Nov 18, 2011 1:47:40 GMT -5
It is the lower case L command and apparently it does need buffing as it doesn't work the way it used to. It only shows a very limited amount of information based on a small area as opposed to anything you can see on the screen. No idea why it was nerfed but it should not be. The expected UI is: if I can see a monster character on the screen I should be able to look at it. The look command has NOT changed. I haven't nerfed it at all. It has always been used for looking at things in sight. You can use "*" for a better look option. Maybe this is just my senility talking here (getting old eh?) but I recall the 'l'ook command working the way I described at some point in the progress of portralis. (Not angband variants though I am pretty sure that angband also has the same functionality.)
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Post by Gando on Nov 18, 2011 18:56:19 GMT -5
Oh and just checked. The * targetting command has the same LOS limitation. Not that LOS wouldn't ordinarily make sense as a functional limitation to (l)ooking but it hardly makes sense with Telepathy which should do more than simply show you a letter symbol and make you guess whether that white p is a friendly paladin, low level monster like bandit monk, or some high level p like Cold Lord. The lack of being able to tell things like that makes Telepathy underpowered. Also still not sure why we need to see what type of ore the % is.
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